
Let’s Split Up is a visual novel with 24 completely different endings that change not only the outcome but also the beginning, the setting and the characters themselves.
Modeled estimate, not a reported figure. How we estimate →
Media

About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Очень короткая визуальная новелла с симпатично нарисованной визуальной картинкой и слегка раздражающей и громкой музыкой. Сюжет интересен тем, что каждый выбор в ветке диалога повернёт его в другое русло. А начинается всё с того, что группа друзей отправляется в отпуск и их машина ломается. А вот как дальше пойдут дела, зависит только от вас. Начиная с того момента как выберете с кем идти за помощью. Несмотря на то, что история совсем короткая, но вариаций её развития множество. Разработчик заявляет аж 24 концовки. Я обыграл около десяти. Все они разнятся. Вас может ждать весёлое беззаботная история, а может выйти жуткая история про злую сущность, преследующую друзей.
[spoiler] 首先感谢由「BABA」[url=www.babagame.vip][b][u](点击前往)[/u][/b] [/url] 提供的免费 key [/spoiler] 先上总结:并[b]不推荐[/b]国人玩家购买这款游戏。 [h1]画面[/h1] 可能是因为长时间受到日系画风洗脑的缘故,游戏的人物画风我并不喜欢,怎么形容呢,有点像[u] E 站[/u]里的[i] Western [/i]风格。 [h1]音乐[/h1] 这是我不得不吐槽的一个地方!!!在游戏里不能关闭 BGM !!!而且 BGM 比较单一,长时间听了有一种[spoiler]精神污染[/spoiler]的感觉?!当然你可以通过把 Windows 音量调为 0 来关闭音乐,不过我还是希望开发者增加一个关闭 BGM 的功能。 [h1]内容[/h1] 这是可能是一款全年龄段的 galgame ,情节可以接受,尽管由于画风的缘故我只看了个大概。 虽说这是一款 galgame ,但是未免也太短了吧?? [spoiler]第一次玩的时候不到 2 min 就 BE ?[/spoiler] [h1]亮点[/h1] 吐槽了这么多,这款游戏也有他的亮点,比如说他给了一个 skip message 的功能,直接跳过了人物对话开始 gal ,当然似乎我也只能找到这一个亮点…… [h1]最后[/h1] 虽然我是免费获得的这款游戏,但是回头看了下售价,明显性价比并不是很高,而且出于 BGM 的缘故,我选择给个差评。 若开发者考虑修复音乐的问题[spoiler](比如说增加关闭 BGM 的选项),再来个中文区的低价?(估计依旧不会有国人购买)[/spoiler],或许可以改个好评。
[b]Let's Split Up[/b] is a visual novel full of non sequiturs and randomness. It's pretty bad. The writing is cringy as all hell, the game won't even go into fullscreen mode and of course there are no in-game settings whatsoever. Can't even adjust the volume. I think all the effort went into the drawings, which, credit where credit is due, are pretty nice. Everything else? Half-arsed.
[h1] Game Summary: [/h1] Based on the description, especially with it emphasizing 24 various endings, I was expecting more storyline, character development, and meaning to the endings. However, that's not what this game was designed to be. It almost seems like it wanted to be a pick your own adventure book, which wouldn't be a bad system to play out in a visual novel, but it didn't work out here as well as I would have hoped for. [h1] Pros: [/h1] • It took me a while to figure this out, but hitting the CTRL key (on my keyboard, it was specifically the right one) skips the text in case you're re-reading earlier text. It stops instantly when you come across a choice. • The music changes slightly based on what storyline and ending you come across, with the few different tunes matching up alright with the events going on. • Some of the endings and responses the characters' have are funny. • The backgrounds are nice and colorful. [h1] Cons: [/h1] • Honestly, the game's biggest issue is that since the story is so short, you only scratch the surface on what any of these characters are like. Chris is a joker, Gemma is a snobby brat, and Brad is more somber. Since you play as Iris, she has the least settled and defined personality. What severely dilutes any possible character development is that with all the different endings that come up, that include the characters behaving in remarkably different ways, they lack consistency and depth. The characters can be concerned about each other or casually stab each other in the back without pause. The wildly inconsistent tone and personalities makes it overall creepy instead of humorous or enjoyable. • Some of the expressions the characters make are quite sinister and creepy-looking, which is fine for the twist endings or when they're being evil. However, many times the characters' faces won't match the tone of what's going on at that moment. They get out of the car because they're upset, and everyone is smiling. Someone is upset, and they flash their evil chuckle. This undermines the tone of what should be happening. • Unless I'm mistaken, I got all 24 endings in only a little more than an hour, one of which included the universe imploding. Very easy to find them all if you just follow basic decision tree branches. On that note, each time you find an ending, the game doesn't allow you to return to the title screen or load a previous save. You have to close it and start it over again, unless someone can find the button to press that allows you to do something different. • I honestly don't get the rationale with some of the writing. In one of two endings, based on the last choice available for you to make, Iris and Brad can either steal the car and abandon their friends or stick it out for them. If you bail on them, Brad proposes to Iris. If you stick up for them, everyone fights, becomes utterly miserable, and all four stop being friends with each other. • I never found the guide that the store description mentions. It wasn't necessary, but it's nice to know where to find things. [h1] Conclusion: [/h1] I really thought there'd be more to this game and the storyline when I saw it, or at the very least, that the writing would be more grounded. If nothing else, I would have preferred seeing more happy or neutral endings as opposed to these random events that somehow foretell doom. Maybe if the writing provided more foreshadowing and tells about what a good idea or decision would be like you could feel more invested or deserving of the fate that befalls the characters. I abandoned everyone; makes sense that didn't work out. I stayed true to my friends; oh, that still didn't work out great for everyone. Glad to know the previous choice I made beforehand doomed us all with no way to recover or redeem myself. Since the endings can be so out of left-field, I feel disconnected to what happens and lose interest in seeing things through because I don't get a sense of having any real input or control. I imagine the price is based as much on the artwork that was put into the game as the game itself, but I can't recommend buying it.
Never before have I played a visual novel with so many incredible twists and turns. I was jumping out of my seat so much at night my downstairs neighsbours called to complain. The characters are painted vividly and beautifully, their personalities emblazoned in my mind. My only complaint is that when the option, "Find some fun" pops up it never leads to badly drawn cartoon sex. Still jerked off to some of the more interesting expressions gemma made though. 10/10
‘Let’s Split Up (A Visual Novel)’ is a flurry of emotions from start to finish. All 24 endings include a unique experience that is guaranteed to leave you on the edge of your seat no matter which path you decide to follow. Personally, I could lecture and rave about this game for hours; simply put, it has changed my life. I identified with many of the inner plights amongst these complex characters, Iris, Gemma, Chris, and Brad (MY BELOVED). By the Gods themselves, I love Brad, Brad easily possesses my heart and I would let him clog all of my arteries with the salty sweat that drips off of his muscles that ripple amongst the waves of moonlight. The gameplay interface of this game is completely and utterly ethereal. There are no other words in the English lexicon that could properly convey my feelings regarding the gaming experience interface. The gameplay is ahead of its time, an innovative example of where our modern technology is taking us next. The game completely deletes its own System 32 file upon completing an ending, which perfectly reflects the real-life phenomenon of completely going back in time in order to have one more chance at a new unique ending. TLDR; Play it
Check your sense of disbelief at the door before reading this. Anything and everything can happen, for no reason, with no consistency. Characters rarely behave the same from one ending to another. This isn't necessarily a good or bad thing, but more just a fact. There are some funny moments to go with the decent backgrounds and stylized characters. But without a doubt, the thing that drags this down is the 24 endings. If you're going to advertise 24 endings, maybe have an in-game method to go from an ending to another save or the main menu. Externally closing the game gets very tedious, very fast, 24 times over.
Прикольно. Язык слегка разговорный. Рисовка норм, но на FullHD не растягивается. С управлением не особо понятно. Настроек нет. Музыка громковата, а так играть можно!
lame,boring and very stupid.
Só deixei 10mntas aberto pra poder analisar 2 mnts de jogo zerado. Jogo facilmente poderia ter Conquista Steam, mas não colocaram por preguiça. Gráfico horrível, são desenhos super mal pintados e mal desenhados, o responsável não queria gastar a cor "preto" do lápis pois tudo que é dessa cor ta pintado bem fraco com sombra. 0/10 ( ˘︹˘ )
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Mission IDLE | $602.8 | 57 | 68% | $0.89 |
| Dark Frame | $602.6 | 73 | 52% | $0.49 |
| Backrooms: The Phobolore | $600.4 | 52 | 54% | $0.79 |
| My Typing Skill | $614 | 65 | 75% | $0.69 |
| Walking In The Abyss - Definitive Edition | $594.5 | 65 | 95% | $0.99 |
| Furry Woof | $594.3 | 96 | 70% | $0.99 |