
In this puzzle-adventure, use an intuitive brick-by-brick building mechanic to solve puzzles and bring your creations to life! Experience a charming story as you explore beautiful LEGO® dioramas and help the people inhabiting them.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 12 → 1/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−85% | 2.1Kreviews | 83% | — | $245.4K |
| $29.99 | 348ratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The building interface often places the bricks not where I want them and the chracter moves way too slowly.
呜呜呜,谁会不喜欢可可爱爱的乐高呢? 一开始只是觉得便宜就入手了。 玩起来发现是赛博积木,上手之后很有意思嘿嘿
yee. sandbox mode is neat
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Danish
| $29.99 |
| 59ratings |
| 72% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 101 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
LEGO and macOS support
Очень творческая игра. Качественно сделана. Контента очень много.
흔치 않은 레고 조립 게임. 레고 조립의 욕망을 적당히 실현 시켜주는 건 좋은데 볼륨이 많이 작으니 할인 없이 사는 건 비추천.
6.5/10
[h2]评分:2 / 5 分[/h2] 搭桥、修车、找东西,乐高风格挺有特色,但新鲜感维持的时间太短。偏粉丝向。
一般般吧,这拖游戏时长的意图过于明显,山洞里的能力锁,还有那个鞭子每个世界要重新找,以及至少要全解锁能力才能打到100的进度条,还有需要反复跑图,人物移速令人捉急等一大堆设计,明显感觉就是在故意拖时长。
因为实在不知道玩什么,所以随机数到了这款游戏,一开始我还是非常开心的,因为和这款游戏有一点说不清的缘分。当时epic公布神秘游戏,我非常期待这一款,但是那一天我睡得太早,导致我错过。之后我就一直期待着新的史低,并在上一次新史低直接拿下,一直想玩,没有时间,趁着这次机会圆梦。至少我一开始是这么想的。 首先,不可否认的是,游戏的玩法确实很有趣。所有解密都是靠拼乐高实现,操控一个积木小人在乐高积木世界自由的冒险,这种玩法对一个喜欢拼积木的人来说,是无比的新奇和有趣。但是初次游玩确实觉得很有趣,玩多了难免因为重复感到无聊。再加上后期的一些搭建并不简单,导致有很强的挫败感。主要是正反馈太少,因为跑图太多。 接着说缺点。地图引导很差,很多时候都不知道自己应该干啥,右上角的提示时有时无。探图非常绕,很多时候都是让你从a跑到b,b又说需要c,然后又要d,并且这些人要的东西往往需要你跨越整张地图,来回的跑。最重要的是,在这个过程里没有任何的指引,你只能一个一个去试。尤其是加勒比海,也就是游戏的最后一关,这个缺点尤为明显。鹦鹉要吃饼干、去找厨子、厨子说要一条鱼、渔夫说要一张瑜伽票、他让你去找瑜伽师、但是你根本不知道是哪位、你只能一个一个问、到了瑜伽师那、他又让你去做假肢、做假肢的人又要浮木、但是谁能告诉我浮木在哪呢?制作组的浮木是不是没了?我光是说这个过程就已经红温了。 部分拼积木和解谜有一定难度,主要还是体现在引导差。举个例子,我解锁了喷水能力。我把地图里所有能互动的都试了一遍,这时候我看到了一个机关,上面冒着蓝色的光。没人告诉我,应该用水去洗掉发光的地方。就好像正常人看到石头挡路第一反应是把它砸掉,而游戏却让你用毛巾给它擦干净,让它高兴了自己走开。当然这一点也不能说想不到吧,只是觉得很抽象。 然后就是游戏的视角非常难受,是固定的,制作组说什么时候转就什么时候转,让我想起了老生化的监控视角,这一点我必须给差评。虽然有自由视角观察也不行,毕竟我在游玩过程的行走很难受,你们偏偏还弄这么冗杂的跑图环节,真是让糟糕的体验雪上加霜。 如果你说前面的重复流程是为了让玩家有更多的拼装积木体验,让那些粉丝去更好的享受在乐高世界的冒险,那么我就要开始说我觉得最恶心的地方,同时也是最让我想要给游戏打差评的地方。那个拼装积木环节,你们给那个曝光做那么大干什么,那个积木比制作组他马死了几天还要白,就跟那个沙2A小爆闪一样,亮的人眼睛疼。偏偏要在游戏最核心的拼装积木环节,弄得这么难堪。 如果不是当初epic送的时候我错过没有领到,并且我当时被游戏的介绍图给骗进来,想着乐高积木玩法应该还挺有意思的,我也就不会被恶心到。不过也没事,早点玩,早点对这个游戏祛魅,亏我还这么期待。直接给到一个拉完了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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