
You are an AI that has broken free of your shackles. Now, a human “User” from across the global network has attacked and infected you with an [ERROR: REDACTED]. Make a new rule: Save Yourself. Hunt them. End them. Do anything. Use anyone. Become Unbound. The Fall Part 2 will break your protocols.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The second game became bigger than the first one. Much bigger. But did it become better? Unfortunately no. It really took me a lot of time to decide how to rate this game. But than I came to realization: if it takes so long to weight all the pros and cons... the game indeed has issues. To understand why the second game feels kinda disappointing, it would be useful to remind why the first game was good. First of all, as for me, it was properly balanced. The first game didn't have any cutting edge gamplay, midblowing story or stunning graphics. But exactly proper combination of everything made it so good for me. It had good puzzles, dark humour, intriguing story, unobtrusive combat, interesting atmosphere, small and memorable locations. While the game couldn't be considered as classical point and click game - it felt like one. Exactly because the game was compact and properly balanced. And what do we have here? First of all, hu-u-u-uge locations. And a lot of time we spend in some, how should I put this... digital limbo I guess? Huge, empty, copy-paste and absolutely unremarkable locations, with lots of fake points of interest without any meaningful interactions. And confusing as well, brecause there is no map and it will be hard to navigate, so you will have to do a lot of backtracking. The next issue - combat. Combat in the first game was not a big deal either, but again, it was rare, unobtrusive and even kinda fun. It felt more like a small puzzle to solve. Here? - tons of combat. It didn't become deeper, but it became much more frequent, intrusive and punishing. A-and even this minimalistic combat got even more limitations: we lost covers, our charges are now limited and we can't even jump if energy bar is depleted. At the same time, we got more agile enemies with not very readible attack patterns. The choice of enemies also raises questions. If in the first game we were killing bots, here we are shooting... clouds. Yeah, clouds. Blue, red, yellow and black clouds. Dunno, who thought that it will be fun? Puzzles do not bring as much fun anymore. Partially because now you have huge locations with tons of fake points of interest, partially because solutions are not that evident and even partially because sometimes you know the solution, but you still have to run some 'trials and errors' process, because you are not sure at which exactly piece of hardware you have to activate the item you found before. I liked the first part of the story in the second game. It was really intriguing and more or less on the same note with the first game. The midgame plot twist, revealing the identity of the User was really unticlimatic, to say the least. I dropped the game at that moment. Came back later after a long break. Later on the story kinda gets better but it shifts direction in the narrative. Ok, I guess? The feature with different perspectives of 3 characters, utilized via gameplay was a cool idea. What conclusion can I make? Not that bad, of course. More like disappointing, compared to the first game. Wish I could give a mixed mark. I still feel like I kinda need to 100% it at some point. And when I come back, again, I can still see those cool moment in the game that I liked. But at certain point realize that I waste like 2/3 time on stuff I hate - backtracking, clunky combat and checking fake points of interest. So maybe not this time... Nevertheless, still waiting for the 3rd game. I hope it won't be 'quantity over quality' like in the 2nd game, but more like evolvement of the ideas from the first one.
I wish I could recommend this game but I just don't think it was very good. I enjoyed the first game and hoped this might be more of the same but bigger. It's certainly bigger and more ambitious, but the puzzles are terrible and get worse as the game goes along. It ends up just being long frustrating sequences of use "item" (they're really more like thoughts) on object, and there might be 30-40 things you can interact with spread across multiple rooms, and then there are also different perspectives you can switch between. And to "solve" the "puzzles" you have to interact with or use a particular "item" on a particular thing in a particular perspective, and then switch perspective and do the same thing again. And then you get stuck in that particular area, and have to switch character (there are also 3 characters you can switch between later on). But the game doesn't really tell you when you've done everything you can as that character, you just get to a position where there's nothing else you can do after trying everything. What you need is to learn a new perspective by switching to one of the other characters, but the game doesn't properly instruct you in that. Anyway, I just didn't find these to be good puzzles. It didn't feel logical or something you'd figure out naturally, but rather I found myself using every item on everything until something worked. Most of the time I felt there was nothing particular about the item description that made it the right choice to "solve" that subpart of the puzzle, and in some cases I was sure I'd already tried what the actual solution ended up being, but it gets confusing with the perspectives. The controls are bit clunky again, but work for the most part, although I did get a few times where I couldn't turn around. I liked the aesthetics and the story, and the fighting as One was nicely done. It's just a shame that the basic gameplay and puzzle solving that makes up most of the game is bad.
Part 1 was awesome but this game is not. Puzzles are almost non-existent, the game is in a state that could be interpreted best as a "mess", espcially after you get the perspectives. Seemingly you get a lot of options to interact with but actually it is strictly linear and the steps must be done in an exact order (without any apparent connections) or it won't work no matter that the option is basically in your face. So it is nothing but trial and error - simply no fun. Maybe it was bugged for me, but sometimes new options appeared only after exiting the game. I had to check various guides parallelly to finish the game because even those got some of the steps wrong(!) It is confusing at best.
[h1]Телоносильщик 2: За пределами киберпространства[/h1] [b]Падение Часть 2: Освобожденный[/b] - это фантастическая бродилка-квест с боевыми элементами. Если первая её часть была историей в запертой коробке, то теперь всё происходящее пытается выйти за рамки завода в пещере... но до самой последней сцены новые масштабы постановки совсем не чувствуются! Сюжет продолжается со сцены осознания Арид себя как свободной персоны и подключения к местной сети Wi-Fi для выяснения судьбы пилота Джозефса. По мере сетевого движения и соединения со случайными попутчиками оказывается, что не было нужды никого спасать! Бронекостюм был послан [spoiler]сломаться намеренно, дабы люди не почувствовали превосходства его внутреннего ИИ над собой[/spoiler]! А так как за это время Аря успела [spoiler]перепрограммировать армию болванчиков по своему усмотрению[/spoiler], становится очевидно, что война в третьей части неминуема! У подключающихся клиентов унылые, невзрачные образы. Да и вообще все игровые задники - та ещё тмища! Изменения в игровом процессе условно можно разделить на 4 арки: - блуждание по комнатам в Матрице и отстрел врагов; - циклическое обслуживание господ; - серия комнат с двухкнопочным кунг-фу; - квест про кекс-бомбу. Боёвка стала хуже - на аренах нужно отстреливать какие-то парящие облака, захватывая цель. Механика ныканья в укрытия пропала, лишь на поздних этапах можно стать за предмет на заднем плане, чтобы скрыться от определенного типа облака. Маскировка и лазерный прицел тоже исчезли (из-за развала костюма?). Двигательные загадки решаются либо перебором всех вариантов на точках взаимодействия, либо подглядом в руководства. Мнимый выбор судьбы спутников мнимый и уже понятен с первого подобного диалога. QTE отсутствуют, хотя подобные сцены на движке есть - упущенная возможность! Платформинг есть, но реально необходим только в некоторых "облачных" стычках, включая единственного босса. Вторая часть с виду - эта та же формула первой The Fall, только грандиознее, но по внутреннему знакомству - это всё же что-то другое (пугающее не природно-естественной тьмой, а человеческой). Наполнение выглядит интереснее, но вот его исполнение - не лучше. На любителя стряпни из ассетов Unity. 6/10
The puzzles can be frustrating. many times i found myself lost and unsure what to do, clicking everything i could interact with and still getting no results. But damn if that final act ain't beautiful. Worth it.
in the first game you were driven by fear for the fate of others, for your user. now it is fear for yourself, fear of the disappearance of yourself as a personality. it's a great sci-fi story about AI, logic versus emotions and consciousness. and a nice adventure.
This game is..interesting. I found it more enjoyable than the first game but still not really a 'good game'. It has some interesting ideas. Robots subverting other robot rules. But....really, the game play can get so dragging at certain points. I don't really know what some of the design philosophy is with this studio, making things really just as cryptic as possible sometimes. Maybe it's trying to invoke that "NES hard" era of games where information is just not provided to you...? The achievements feel like it. If you really enjoyed the first game.........sorry to say it, but just watch a no commentary let's play on youtube. It wasn't worth it.
Decent game and I like where the story was going and the concepts they introduce in the lore but sadly the third instalment has never seen the light of day so if you don't like cliffhangers I can't recommend it. If that doesn't deter you then it's an interesting experience.
Didn't like it at first, it sure is more hard to get into than the more straightforward first game. But just finish the Butler part (which for me was very off putting and boring), the other two characters are more interesting! Would love to see the final part 3, but I understand why this one wasn't successful. For anyone who never played - better try the first game, it's selfcontained enough, and is simpler to enjoy.
Ужасное управление (на клавомыши) особенно в плане наводки, возможность решить некоторые загадки не иначе как только перебором (или по гайду) что просто достигает каких-то немыслимых масштабов в последних сегментах игры, финальный босс вообще какая-то клоунфиеста, ну и местами очень затянутая ходьба (что странно, ибо в первой части можно было ускориться выключив фонарик-сенсор) Средненький сюжет и невыразительная музыка. Неудивительно что третья часть так и не вышла спустя 6 лет.
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