
Legends of Amberland II: The Song of Trees is a classic western RPG inspired by great 90s era games such as Might & Magic, Wizardry, Ultima, the Gold Box series. Light, fairy tale, epic, heroic, slightly humorous adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 159reviews | 97% | — | $30.6K |
| $9.99−50% | 25ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ein richtig gutes Game, wenn man sich nach den guten alten Dungeon Crawlern sehnt, die man aus den frühen 90ern kennt! Der Einstieg ist schnell, einfach und die Mechanik hinter dem Spiel ist sehr einfach gehalten, sodass man ohne Probleme hineinfindet, ohne, dass es frustrierend wird. Die einzelnen Teile bauen nicht aufeinander auf, man kann sich daher getrost aussuchen, welchen Teil man denn nun spielen möchte! Absolut empfehlenswert!
Old School Party Turn-based RPG. No complaints
It's essentially the same game as the first part, except (as one would expect) a little bigger, a little deeper, a little smoother. So if you're into this type of game, and especially if you liked the first part, just grab it. If this type of game is not your style, why are you even here? You don't get directed to this by chance from Battlefield 6, right?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.6K | 61 | 43% | $12.99 | |
| $30.6K | 1.1K | 94% | $1.19 | |
| $30.6K | 114 | 50% | $9.99 | |
| $30.6K | 288 | 79% | $4.99 | |
| $30.6K | 93 | 95% | $13.99 | |
| $30.6K | 61 | 62% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.7K | 314 | 94% | $9.99 | |
| $30.6K | 54 | 98% | $13.99 | |
| $487.9K | 3.4K | 66% | $5.99 | |
| $3.6K | 14 | 93% | $13.29 | |
| $2.5K | 8 | 88% | $11.99 | |
| — | 0 | — | — |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Polish*, Spanish - Spain*, Russian*, Japanese*, Ukrainian**languages with full audio support
| $19.99 |
| 24ratings |
| 98% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
久しぶりにハマった。面白い。隠された要塞にあるまだ開いていない扉2か所とダンジョンの扉1か所がまだ開錠していない。暇を見て謎解きします。セールで約半額で買ったが定価でも買う価値がある。
It's a pretty good throwback to old Might and Magic games. It wasn't too long of a game, and pretty simple mechanics. But, it was a nice nostalgic throwback.
This a great sequel in a series I've enjoyed very much so far! I really enjoyed the Might and Magic games this series was graphically and spiritually based on, and it really brings the nostalgia feels for me!
Nice turn based RPG. With a "just a bit more playing" addiction factor in it. With the walkthrough it might be a bit to easy on easy level. Now, I'm going to get Legends of Amberland III which is available.
As enjoyable as the first one: Can only recommend as it is truly entertaining and has kept the feeling of fairy tale in a totally open world.
A really enjoyable, old-school grid-based CRPG.
[h1]A simple but very enjoyable RPG with a great world to explore[/h1] Much like the first [i]LoA[/i] game, [i]Legends of Amberland II[/i] is a traditional party-based RPG with turn-based combat, heavily inspired by [i]Might & Magic III[/i]. You must create a party of seven characters in order to explore the world and save it from doom. You'll explore a large open world, fight a lot of monsters, and become increasingly powerful along the way. [hr][/hr] Although [i]LoAII[/i] looks much like the first game at first glance, there have been a lot of changes made under the hood. There are new classes with interesting quirks to choose from, a simple but fun new skill system that rewards you with party-wide bonuses as you find new trainers, towns that are explorable maps rather than menus, and much more. More importantly, the game improves upon the only area I found truly disappointing in the first game. The dungeons were quite poor in the first game, being overly simple and forgettable. In contrast, the dungeons in [i]LoAII[/i] are much larger, more complex, and often have interesting gimmicks or quirks. Fortunately, the game also improves on what made the first game so fun and compelling -- the open world. It's simply a blast to explore, and there is far less "level gating" with tough monsters, so it never feels like you need to clear one area before trying to tackle another. The world is larger with a lot more sailing, making it feel like you're exploring an actual world. It's simply a joy to pick a direction and explore, because you're bound to find something interesting. It still uses the great automapping system from the first game. It's easy to mark squares to revisit later and keep track of your quest, making it easy to jump in and play even if it's been some time since you last played. [hr][/hr] Unfortunately, all is not perfect. The combat is still extremely easy, which is not necessarily a problem on its own... but combat is also pretty dull and extremely frequent. Fortunately, combat is also very quick, so it doesn't take much time to get through it all, even if you have to kill dozens of the same enemy over and over without any danger whatsoever, to get through some dungeon. Although the classes are balanced better than they were in the first game, the more specialized classes don't really seem to be worth the effort. The Bard in my party felt like a combination of a weak Healer and weak Archer, and by the end of the game I would have rather just had another Healer instead. I felt the same about the Troll Slayer, though to a somewhat lesser extent. [hr][/hr] Still, these are minor complaints. The game is fun to play, the world a joy to explore, and it ends around 16 hours in, just about when you've had enough.
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Players by region
Where this game's players are, estimated from review languages.