
Experience the classic feel of adventuring in Chronicles of Vaeltaja, a deep grid-based 1st person dungeon crawler role-playing game set in the kingdom of Twin Falls, a lush and colourful fantasy world full of quests, dungeons and secrets.
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NOW WITH THE DAYS OF HONOUR UPDATE V.0.8.8.3!
*TRAILERS AND GIFS CONTAIN PARTIALLY OUTDATED GRAPHICS, BUT SCREENSHOTS AND THE DEMO VERSION ARE UP TO DATE*
Chronicles of Vaeltaja: In Search of the Great Wanderer takes you back to the golden era of pc gaming, when role-playing games such as Might and Magic, Wizardry, Dungeon Master and Ultima ruled the world. Experience the classic feel of adventuring and role-playing on a grid-based journey through the colourful kingdom of Twin Falls where sunny meadows, lush forests, misty swamps and dark dungeons full of treasures, secrets and dangerous enemies await exploration!
Gather a party of six adventurers from 11 character classes and choose their equipment from dozens of weapons, armor and trinkets. Improve your characters through classic 'stat and skill' system and teach them class specific skills to take down dangerous enemies in tactical turn-based battles. Use your wits to solve wide variety of puzzles and different tools to overcome various obstacles. Follow the main questline to unravel the secret of the Great Wanderer and take on side-quests to earn experience, coins and better equipment.
Classic six character party system with 11 character classes, such as Warrior, Mage, Witch Hunter, Knight, Conjurer and Guardian, with their own unique skills and spells
Hire more than six characters to experiment with different party builds
Defeat your enemies in tactical turn-based combat with lots of status effects that can change the course of the battle
Earn character class specific bonuses by increasing or decreasing the Honour tier
Explore dangerous and dark dungeons full of puzzles, traps and enemies
Pick locks, disarm traps and solve puzzles to progress in your adventure
Interact with dozens of non-player characters for side-quests, rumours and hints
Dig treasures, find secrets and gather crafting materials for potions, weapons and armor
Experience the classic feel of RPG adventuring from the golden era of pc gaming
No forced tutorials, no hand-holding, no cinematic cutscenes, just pure fun of experiencing and exploring
Graphics and mechanics may change for the final release.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
It's fun. It's nothing really new in any way. No great surprises. Pretty standard game mechanics for this genre of game. It is however something new and although in it's early stages it promises to have quite a large world to explore. I will make a few points to help people deciding to buy this game but it is EA so things may change for better or worse. It's not hardcore. You do not have permadeath of your characters. You get up to 6 characters to control in your team. I recommend getting one of each 'class' as they all have something special you will want at this point in development. There are more classes planned and you can branch your mage for example into two paths wizard or warlock or multiclass if you choose. Classes are fairly standard fare. Not every feature you might want is currently in the game. No quest log or journal yet for example and a more elaborate tutorial at the start might be nice but even so it's not incredibly complex and if you take the time to look at all your tabs there is nothing surprising there. I have not seen any respec option. Maps don't have PoI labels and little things like that. Maybe later but not just now. Even so it's not incredibly hard to get around. Combat is Ok but although it is mouse friendly it uses the mouse to navigate a UI you could easily imagine being intended for keyboard only. Anyone who plays these games a lot knows what I mean. No idea about controller. Maybe Steam can map yours to suit? Maybe it works. Never tried. Enemies are visible in the game world and often you can skirt around them unlike some games where enemies are invisible and you just walk into them totally clueless. Encounters have semi random quantities of enemies and usually have one or two different types. Anything from one to eight enemies per encounter. Bosses are so far dungeon only and not on the world map. Lots of secret areas. Lots. Lots of switches and locked door 'puzzles' and stuff in dungeons. Modest number of secondary quests with a main story as well. Not sure what my play time is just at this point. I have done some wandering around that is probably a bit more than strictly necessary and I have almost finished current content I think so my hours at the time of this post should give you an idea of what is here right this minute. Apparently it's barely the start and approx 50 hours is the expected length eventually. Graphics are what they are. It's not UE5. It's also not important to me but might be to some. The dev is actively fixing bugs very quickly. Like within hours of posting a bug type quickly. The dev is willing to listen to player input. Overall it's fun. It's EA and I think for it's potential it's worth the price. I have paid more for less but if you are someone who is going to moan about 8 hours of content for xx $ then just save us all the bother and wait till more comes out. I have enjoyed it so far. I enjoy exploring new worlds. It's not a punishing game but it does have some fights that will wreck you if you underestimate them. Thumbs up from me.
Fun traditional turn-based open (magical) world RPG. It looks like it might be a cheap bobbler, when, in fact, it is quite playable with some depth. Updates have been frequent with major content. Not a genre changing game, not something you haven't seen before. IF you like these sort of games then DEFINITELY buy it! Although unfinished, this game is first rate!
The main advantage of this game is that it managed to recreate the spirit of adventure inherent in old RPGs like M&M and Wizardry. So despite all the shortcomings, the game kept me interested until the very end of the current EA version. Another obvious plus is the active and responsive developer, who fixes reported bugs literally on the fly. So I'm waiting for the full version, and will gladly return to the world of Vaeltaja again.
The puzzle element is tedious. I like Fantasy RPG, but I don't like to play puzzles.
Sweet little blend of Might and Magic with the Sunday School goodness of Ultima. Your guide is similar to the Avatar as a beacon for the common man. This basically means that you shouldn't steal stuff in the homes, but there is good stuff to be found in some of them. Pretty fun game that I've dumped a day's worth of playing so far.
I'm particularly enjoying this game for the nostalgic feel and because it doesn't hold your hand with quest markers and point you in the direction you need to go. You have to figure that stuff out and EXPLORE. There's no world map (though I was told this is coming...which I'm almost a bit sad about, despite missing it sometimes lol), no automapping - just a little minimap around you (and only above ground - in dungeons you don't even get that!). For some, this may seem horrible, but it actually really affects the game design in a good way and forces you to learn about the world and explore it. It's far more immersive than modern games and honestly, a lot more fun. If you like old-school games that really feel like old-school and not just punishing grind-fests, you'll enjoy this game. Like all old games, it's tough for the first couple of levels, but then things balance out as you get enough to gear up a bit and it becomes much more fun. Try it and give it a chance - I suspect you'll enjoy it.
I haven't played much yet but this game isn't as simple as I thought. That's a good thing, Its a true blobber RPG. And I can't get enough of those.
Really nails the retro feel but with modern QOL features that make it a lot smoother experience than trying to replay some of the classics. Inventory management feels a bit clunky but nothing too terrible. Looking forward to seeing the final product.
This game has a lot of potential, and I haven't seen anything comparable in a long time in terms of scope. There's a lot of work ahead, but as it stands right now, I strongly endorse buying this game to support the developer... this may be the gem a lot of people who love classic games with a modern spin are longing for.
Con Chronicles of Vaeltaja: In Search of the Great Wanderer no encontramos con un "blobber" de corte clásico al estilo de aquellos CRPGs de los años 90 como Eye of the Beholder o los primeros Might & Magic, basados el manejo de una partida de aventureros, movimientos por celdas y combates por turnos. Lo que más me ha sorprendido de Chronicles of Vaeltaja es el hecho de que se basa en el famoso motor RPG Maker... pero que nadie piense que estamos ante el típico JRPG salido de de este motor, pues el desarrollador, con la ayuda de software específico y plugins ha conseguido presentarnos un juego que rezuma el más clásico aroma de los RPG occidentales de principio de los años 90. Si es cierto que que la utilización del famoso motor se nota en cosas como el combate, donde debemos dar las ordenes a nuestro grupo medante el "conocido" menu, o en cierta sensación ortopédica a la hora de navegar por los menus de inventario o características de los personajes (aunque ya hace varias actualziaciones que el desarrollador incluyo el control mediante ratón). Uno de los puntos débiles de Chronicles of Vaeltaja es el hecho de que por ahora no puedes crear a tu grupo de aventureros desde un inicio, pero no es un grabe problema, ya que en la misma ciudad de inicio puedes reclutar a casi todos los tipos de personajes que hay (guerreros, clérigos, magos, cazadores de brujas, cazadores, ladrones, etc.). Pero sin duda estamos ante una pequeña joya indie de las que últimamente, gracias a Dios, tanto abundan con ejemplos como la serie de Legends of Amberland, The Darkness Below, el próximo Mystic Land y muchos otros. El juego recibe periodicas actualizaciones que no solo corrigen bugs sino que van añadiendo más mécanicas y mejoras, tanto de gameplay como gráficas o de rendimiento. Así que a todos los amantes de los "blobber" y "dungeon crawlers" sin duda disfrutaran de Chronicles of Vaeltaja. ********************************************************** With Chronicles of Vaeltaja: In Search of the Great Wanderer we do not find a classic "blobber" in the style of those CRPGs of the 90s such as Eye of the Beholder or the first Might & Magic, based on the management of a party of adventurers , movements through cells and turn-based combat. What surprised me most about Chronicles of Vaeltaja is the fact that it is based on the famous RPG Maker engine... but let no one think that we are facing the typical JRPG coming out of this engine, because the developer, with the help of specific software and plugins has managed to present us with a game that exudes the most classic aroma of Western RPGs from the early 90s. If it is true that the use of the famous engine is noticeable in things like combat, where we must give orders to our group through the "known" menu, or in a certain orthopedic sensation when navigating through the inventory or features menus of the characters (although several updates ago the developer included mouse control). One of the weak points of Chronicles of Vaeltaja is the fact that for now you cannot create your party of adventurers from the beginning, but it is not a big problem, since in the same starting city you can recruit almost all types of characters there are (warriors, clerics, magicians, witch hunters, hunters, thieves, etc.). But without a doubt we are facing a small indie gem of which lately, thank God, there are so many examples such as the Legends of Amberland series, The Darkness Below, the next Mystic Land and many others. The game receives periodic updates that not only correct bugs but also add more mechanics and improvements, both in terms of gameplay, graphics and performance. So all lovers of "blobber" and "dungeon crawlers" will undoubtedly enjoy Chronicles of Vaeltaja.
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