
Sequel to the acclaimed Legendary Creatures, created by HideChara, and a fun treat combining both roguelike and auto-battler gameplay. Recruit and evolve a large array of troops, creatures, and an arsenal of weapons, to defeat the demon lord spreading corruption across the land.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这B游戏十块钱真的不能再多了
An autobattler, its a mid game, very short at the end of the day. You're limited to 1 playthrough per map generated. Needs a lot more fleshing out, more dungeon levels, more items, more everything really. Devs have't made any updates in a couple of years. Mods are there, but mostly in foreign language, and they do improve the game if you can deal with being unable to read the text.
Buy This Game! -The President
This is a roguelike autobattler with just enough crunch for me to want to keep playing it. It's moddable too, but all of the mods I've seen thus far are in Chinese. The synergies are cool, unlocking stuff is cool, the art is pretty cool, the difficulty curve's pretty good, and it's totally worth a buy. And also, for us to see Legendary Creatures 3.
Если бы игра была "В разработке" я бы поставил палец вверх. Множество персонажей с кучей способностей порождают море тактик. Если бы игра была доделана, подарила бы сотню часов интересного геймплея! Но игра судя по всему в финальной стадии, и хорошие отзывы могут ввести в заблуждение. В игре нет баланса, её наверняка даже не тестировали в разных режимах на разных уровнях сложности. Она находится в состоянии "proof of concept". В игре 2 режима. Первый это якобы свободная карта для исследования - уже с первых минут становится ясно, что никакого поэтапного развития там нет, надо обежать всю карту не вступая в сражения и собирать бонусы, потом выкупить бойцов под стратегию и только тогда начинать сражаться. И так каждый забег, там нет исследования, игра просто тратит ваше время. Второй режим это линейная очередность боев с постепенным усилением. Она интересная но очень рандомная, так как баланса нет, а кривую сложности никто не настраивал. В каком бы режиме вы не играли, в конце забега получите валюту для анлоков, но её требуется несоизмеримо много. К тому-же валюта нужна для реролов в забеге, чтоб снизить рандомность. Итого, игра с высоким потенциалом, но минимальной текущей реализацией.
技能很好就是有点短,好不容易把英雄培养起来了,没有可以打的了游戏结束了,推荐开发者研究一下怪物列车。
Despite looking simple it's really fun. Each run is fast, you can finish it in 15 minutes if you want or build up and try to max things out. After each run you get crystals to unlock features and characters and items in roquelike fashion. Personally i like the equipment tiers and synergies the most, when you combine it with each of the diifferent classes (like at least 9? maybe 12? don't remember cus there's so many to keep track of) you get a seriously cool experience, trying to counter the enemy that similarly can use the same skills and equipment.
Pretty standard for an autobattler. Not very challenging and not pushing any boundaries, which makes it hard to recommend because it's not very polished either
Great game
非常不错!有潜力的游戏,期待再更新
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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