
The game world is set in a turbulent state and the mighty Tang-Man declines. The threats from the old enemies keep coming one after another.As a nobody, will you choose either to leave yourself out of it or to fight for Tang-Man's future and turning the tide? The journey of yours,is unpredictable.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Simplified Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 711 reviews with recorded playtime.
Reviews
Themes across 709 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
めちゃくちゃ面白かった、こんな面白いギャルゲーやったのはじめてだ これはすごい Thank you to the translation team for your good work
日本語MODでプレー。翻訳者曰く原作の3割しか魅力が伝えられていないとのことですが、それでも数々の美しい文章に心打たれ涙し夢中になってプレーしてしまいました。今後、自分のゲームライフを振り返った時、間違いなく思い出される大事なタイトルになりました。
超級好玩!!
劇情精彩且豐富,天命點200多還會有沒看過的白字,發現又少玩十塊,作為武俠愛好者,很高興有活俠傳這樣的作品。
文本豐富且精彩,製作用心
好遊戲 想起了以前看武俠小說的時光
この値段でこのボリュームは圧巻です・・・君も趙活になって戦うのだ!
日本からです。有志の方による日本語化パッチができたと聞いて購入しました。めちゃくちゃおもしろいですね。指輪物語の1.5倍のテキスト量と聞いていたけど本当かもしれませんw これを二人で作ったというのも驚きです。はじめて金庸の武侠小説を読んでわくわくしたのを思い出しました。見知らぬ流派と武の達人たち、繰り出される必殺技、次回作は武道大会シナリオなどもあるといいな。
1週目はハードモード、みりしらを推奨。 2週目もハードモード、みりしらを推奨。 3週目でWIKIを開き、日本WIKIの情報量の少なさに絶望して、助けられなかった葉雲裳(よううんしょう)に悲しみの涙を流し、伝説になった時、主人公の背中に嬉しい涙を流すのです……。
10 of 10!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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