
The game world is set in a turbulent state and the mighty Tang-Man declines. The threats from the old enemies keep coming one after another.As a nobody, will you choose either to leave yourself out of it or to fight for Tang-Man's future and turning the tide? The journey of yours,is unpredictable.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Simplified Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 711 reviews with recorded playtime.
Reviews
Themes across 709 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
窝囊组上大分。游戏一周目给人的感受是最无可比拟的,恰似有种玩杀戮尖塔2猎人辛苦蠕动三层最后被沙漏当路边一脚踢死的爽感。 玩家本就千人千面,我游戏的初心与启蒙源于好奇,是为了体验探索不同的人生可能。曾几何时,本该简单的快乐也随着年岁渐长而染上了功利的色彩。 我曾是见血封喉的刺客,是独行天下的猎魔人,是无所不能的齐天大圣,是搅弄风云的上位者……但是我忘了,在某一世里,我也可以是一个默默努力但却能轻易被他人天赋、背景乃至气运碾压的小鱼小虾。 当武林盟主带着成群的后宫和盟友围攻而来时我笑了,逸剑风云传里我高呼“侠之大者,为国为民”的回旋镖,终是正中我眉心——我成了自己实现武林大业、弘扬侠义精神道路上随手便拍死的一条杂鱼…… 英雄纵马途经世间,总要有普通人驻足路旁为其喝彩。但纵使小人物 ,又何尝不是自己世界里的主角,拥有值得书写的一生呢?愿我们都能在万千人生剧本中,活出属于自己的一番光景。
めちゃくちゃ面白かった、こんな面白いギャルゲーやったのはじめてだ これはすごい Thank you to the translation team for your good work
스토리 궁금해서 타 히로인 루트 다 타봤는데 소사매가 진리고 빛이다 소사매 우는거 보면 맴찢임 도저히 타 히로인 루트 못 타겠음 당쟁이 당주 고쳐주고 난 이후의 더 행복한 스토리를 맛보고 싶다 당포의랑 용상 이어지는 스토리도 맛보고 싶다 번소천 상관형 우소매도 빨리 공략하고 싶다
初見ギョッとするであろう主人公の顔さえ乗り越えれば 寝食を忘れるほど没頭出来るゲームがあなたを待っています。
劇情帶我回到了那段曾經沉浸在武俠世界的歲月和曾經一往無悔的青春 推薦!
梅有解药了 好啊好啊好啊
ノベルゲーとしてこれを超える作品は今後十年は出ないんじゃないか
我在3A游戏优惠跟活侠传的选择里选择活侠传(一样价格),我很庆幸也很开心买下活侠传也没让我感到后悔谢谢OBB神一般的剧情希望一直保持到最后。我会帮忙在马来西亚宣传
素晴らしい物語だった。 初週は事前に情報を調べずに遊んだほうがいい。俺はそうやって悔いはなかったし、今後現れるプレイヤーにもそうであってほしいと願う。 たぶん何も知らないままで遊ぶのと、何かを知った状態で遊ぶのとではプレイ体験が違ってしまう。 どうせ物語が終わる頃にはこのゲームに魅了されて周回することになるのだから、たった一回くらいは心の赴くままに生きてみようじゃないか。
超級好玩!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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