
Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 1.14/day in the week after.
About
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun
Instant classic.
For a game with such simple mechanics and where the final boss is just a huge cube of metal, this was some kick ass ♥♥♥♥.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 105 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Clasico
Love this game
太他妈好玩了我操! 算是当代即时类DRPG的标杆。 就是部分解谜有些过于抽象。
une super jeu, pour ceux qui ont connu, la saga eye of the beholder ou dungeon master. vous allez vous éclater
It's a pretty fun dungeoncrawler.
Набегаю в эту игру временами с 2012 года. Уникальная в своем роде игра, вместе со второй частью. Ни до ни после них не выходило ничего такого же уровня качества в этом узкой и запыленной, как и сами подземелья категории. Если любите приключения, немного подумать, но так чтобы не слишком сильно, а еще вы старый дед в душе, который не любит когда на экране в единицу времени происходит 10 событий, то эта игра для вас.
[i]Classic Dungeon Crawl; Modern Day Graphics[/i] Legend of Grimrock is an excellent modern-day approach to the classic dungeon crawl formula pioneered by Wizardry, The Bards Tale and the like in the 80’s. It’s welcome to see since the genre has been relatively dead with few developers willing to rekindle the enthusiasm for this style of play. Grimrock focuses heavily on combat, exploration and puzzles. The real time grid based combat feels good, is enjoyable and the sensation of exploration is definitely present as you slowly descend deeper into the dungeon. You are well rewarded for slow and deliberate play (making good use to saving and loading); carefully examining the walls and surroundings for hidden switches. Most of the puzzles (not all) are fair and give enough context to the player for you to figure out what you are supposed to be doing. Same goes for the secrets. However, a couple were overly obtuse and didn’t give enough clues to understand what I needed to do to progress further. Thankfully, we live in an age where you can look up this kind of stuff if you are truly stuck but if this was the old days these could have been major progression roadblocks. The game uses a unique method for spell casting (and crafting). You’ll need to input a sequence of glyphs out of 9 each time you want to cast a specific spell. I liked this idea and it gave mage combat a different feel from the usual. However, I did wish that once you character “learned” a spell formula it would have been stored in a tome that you could reference in-game instead of having to log this information manually with pen & paper. Same critique applies for the potion crafting. Lastly, I have to mention without going into any spoilers that I thought the last boss encounter although unique had some mechanics that I didn’t really care for. In summary, LoG is a great experience if you are looking for a classic dungeon adventure game but with a more up to date visual appearance. Just make sure you bring a healthy dose of patience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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