
Set in the zombie apocalypse, Left 4 Dead 2 is a co-operative action horror FPS takes you and your friends through the cities, swamps and cemeteries of the Deep South, from Savannah to New Orleans across five expansive campaigns.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.1Mreviews | 98% | — | $129M |
| Free | 8.6Kratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3496 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最黑枪之人 最抗压之人 最冲锋之人 创意工坊mod很棒,使我的朋友嘻嘻毛笔旋转
Başarılı
### Left 4 Dead 2 Review: Four Friends, 50,000 Zombies, and Absolutely No Plan *Left 4 Dead 2* is a game about teamwork. At least, that's what the loading screen would like you to believe. In reality, it's about four people running through a zombie apocalypse while one guy is constantly 30 feet ahead, another is searching every room for ammo, and the fourth has somehow set himself on fire. You start a level feeling confident. You've got guns. You've got medkits. You've got three teammates. You've got a plan. The plan lasts about 14 seconds. Then you hear that wonderful little sound. **“Witch!”** Everyone immediately becomes a professional negotiator. “Don't shoot her.” “Don't get close.” “Just go around.” “Okay, nobody panic.” Then Chad accidentally fires his shotgun into her face. Congratulations. The entire team is now fighting for their lives because Chad wanted to “see what would happen.” The zombies themselves are great because there are apparently enough of them to fill the population of a small country. You kill one. Another appears. You kill ten. Twenty more show up. Eventually you stop asking where they're coming from and just accept that civilization has apparently produced an unlimited supply of unemployed zombies. And then there are the Special Infected. Because regular zombies weren't stressful enough. The Hunter leaps across the map and tackles you. The Smoker grabs you from approximately three zip codes away. The Boomer vomits on you. The Charger launches you into a wall. The Jockey rides you around like a horrible zombie cowboy. And the Spitter exists solely to make sure you can't stand in one place for more than three seconds. Every enemy has a special ability specifically designed to ruin your afternoon. Which makes it even more impressive when your teammate gets incapacitated in the exact same spot for the fourth time. “Help me!” “Where are you?” “I'm over here!” You look around. He's 40 feet away. Surrounded by zombies. Of course. The campaign design is fantastic, too. Every level feels like you're barely surviving your way toward safety. You reach a safe room. Everyone makes it inside. The door closes. You breathe a sigh of relief. You made it. You're safe. Then you realize someone is still outside. “GUYS WAIT!” The door is already closed. Sorry, Bill. See you next campaign. The weapons are simple, satisfying, and brutally effective. Shotguns feel like shotguns. Rifles feel like rifles. Melee weapons turn you into a medieval psychopath. And there's something deeply satisfying about swinging a frying pan at a zombie's head. Is it practical? No. Is it necessary? Also no. Is it hilarious? Absolutely. Then there's Versus mode, which is where friendships go to die. Playing as the infected sounds great until you realize the opposing team has somehow developed military-grade communication skills. You carefully set up the perfect ambush. Everyone coordinates. You attack. They immediately destroy you. You respawn. You try again. They destroy you again. You question your life choices. Then you play the next round as survivors and immediately get destroyed by the enemy team. Perfectly balanced. Despite being over a decade old, *Left 4 Dead 2* still manages to feel incredibly replayable. The AI Director keeps the experience unpredictable, and no two runs feel exactly the same. Sometimes you cruise through a level. Sometimes the game decides you're having too much fun and sends a Tank directly into your living room. And somehow, after all these years, the formula still works. Shoot zombies. Grab supplies. Save your friends. Don't stand in the fire. Don't shoot the Witch. Don't wander off. Don't piss off the Tank. Simple rules. You will break all of them. **Final verdict:** *Left 4 Dead 2* is one of those games that proves you don't need complicated mechanics to create an incredible multiplayer experience. You just need zombies, guns, four idiots, and a game director that actively wants you dead. **10/10.** Would absolutely recommend. Would absolutely play again. Would absolutely trust my friends to save me during a zombie apocalypse. Actually, no. I've seen what they do when there's a Witch. I'm going alone.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $130.1M | 243.6K | 81% | $39.99 | |
| $127.7M | 210.9K | 96% | $29.99 | |
| $125.8M | 285.6K | 98% | $24.99 | |
| $133.3M | 262.7K | 92% | $39.99 | |
| $133.6M | 429.2K | 81% | $19.99 | |
| $123.3M | 262.8K | 96% | $39.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.2M | 58.2K | 96% | $9.99 | |
| $69.2M | 129.4K | 88% | $29.99 | |
| $19.7M | 39.8K | 96% | $19.99 | |
| $3.3M | 9.3K | 79% | $14.99 | |
| $0 | 7.9K | 85% | Free | |
| $22.6M | 45.8K | 93% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Danish, Dutch, English*, Finnish, French*, German*, Italian, Japanese, Korean, Norwegian, Polish, Portuguese - Portugal +16 more
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
es el mejor juego lo recomiendo por el modo vs y todos sus logros y a jugabilidad
zombies
el mejor juego de zombies de mi vida
mitico
Me encanto el juego por la simple hecho que es uno o unico juego de zombies donde tiene buena jugabilidad y mecanicas aunque lo que no me gusto es su comunidad toxica.
br br pata pin
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.