
Your debt comes due in 30 minutes. Twist the rules through demonic contracts and survive impossible production quotas in this chaotic factory-building roguelite.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
『Lazy Witch’s Factory』 is a run-based rogue-lite factory builder.
You have only a short time to build a factory, make deals with demons, and repay a ridiculous amount of debt.
No time to take it easy.
Make the most of your limited time and resources.
Spaghetti lines and stopgap fixes are allowed.
If you fail to repay your debt before the deadline, you'll...
Actually, never mind.
Mine resources. Turn them into products. Sell them to pay off your debt.
Unfortunately, that won't be nearly enough. Make contracts with demons.
Short on raw materials? Rewrite the recipe.
Got too much iron ore? Transform it into a gem.
Short on cash? Just make some.
When your shift ends, everything resets. Except what you learned.
With each run, you'll get better at choosing the right contracts for the situation and building smarter synergies.
You play as Momoko, who signed up for “passive income” and ended up buried in debt.

Your workers are generally unmotivated and completely honest about their desires.
Whether they can be made to work properly depends entirely on how you manage them.
Salamanders seem to think blacksmithing is part of a workout routine.
Slimes enjoy the pain produced by distillation a little too much, and would rather make it last longer.

In the beginning, eternal life was the punishment cast upon sinners.
The manager Gehenna thought:
“Wonderful. This solves the overtime problem.”
You were cast down into a truly hellish work environment.
Still, not every demon in Hell wants to make your life worse.
Bored by immortality, the arch-demons now offer their help with your factory operations, each in their own highly questionable way.
Leviathan, a researcher, can greatly improve productivity through experimentation. As a side effect, Hell's entire water supply becomes contaminated.
Mammon, head of the infernal bank, can solve your cash-flow problems. Don't ask where the money came from.

Welcome to hell. Please clock in.
A frantic run to pay off your debt within a 30-minute time limit
Highly replayable gameplay that inflates production power through factory design skills and randomized options for greater strategic depth.
Diverse strategies based on sponsor character combinations
Cute characters and sarcastic humor

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 204 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
自動化系ゲームの序盤、慌ただしい中フロー状態でひたすら効率化を進めていく快感を一生味わえるゲーム コレを買ってから夜は気絶するまでやってしまいます また生涯年収が下がる~~~~
Es un juego de estética anime, basado en líneas de producción y fabricar objetos, con el objetivo de pagar una deuda inmensa. En la mayoría de juegos de este tipo, no tienes tiempo límite, o el tiempo que tienes es largo, lo que te permite planificar sin prisa. Aquí tienes... ¡media hora! No hay tiempo para planificar, hay que improvisar sobre la marcha y tener suerte para obtener lo que necesitas mientras intentas pagar tu deuda en tan poco tiempo.
왜 내 인생에 나타난거야....
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean, Russian*languages with full audio support
Hours played at review time, across 207 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hell3までクリアして任務も少しクリアした程度の進捗(長文) 基本的に神ゲー 以下の要素が気になる ・契約の図鑑のようなものが無い 攻略サイトを見ないとどんな契約があるのか確認できない。せめて一回契約したものは執務室からいつでも契約内容を確認させてほしい。 ・運要素が強め ほかの人も言ってるけど運要素が大きい。配置に関しては特になんとも思ったことはないが、契約がとにかく運要素強め。 「3つの選択肢の内、取得しなかった2つは次回の選択肢に持ち越し」←これなんで?必要ない契約だから無視したのにリロールしないと一生提示されるから扱いに困る。 リロールしても確率でまた出てくるし、デメリット付きの契約もあるし、バニッシュ機能も無い。確率で追加される報酬じゃ割に合ってない。要求される金額を上げていいから下振れの幅を底上げしてほしい。 ・悪魔の組み合わせによっては難易度が跳ね上がる これは仕方ない部分でもあるが、おおよそ「お金を稼ぐ悪魔」(2人)と「稼ぐ基盤を作る悪魔」(3人)に分かれているため、後者の3人を選ぶと上振れないとクリアできなくなる。どんな組み合わせでもクリアできるようにしろとは言わないけど、せめて稼ぎ頭なのかルーターなのかのタグ付けくらいはしたほうがいい気がする。どんな契約があるのか伏せられているのも含めて初見じゃわからない。 ・固有名詞のタブ 固有名詞にカーソルを合わせると説明のタブが表示されるが、そこに記載されているのもまた固有名詞なことがある。タブを2つ以上出せないので結局効果がわからない、なんてことがある。UIシステムの問題なのでそのうちでいいから改善してほしい。 いろいろ書いたが、これら以外は(細かいバグや操作性を除いて)全部神ゲーだと思う。 プレイテストはやっておらず体験版からだが、引き続き遊んでいこうと思う。
데모때 재미있게 했는데 일단 얼리 엑세스 약간하고는 신규 추가되는 컨텐츠 기다려야겠음
終わりがわかりやすいローグライク 工場作成が好きな方にオススメ
I actually liked this game a lot more than I thought I would! Looking forward to more content in the future
おもろいおもろい 現状HELL3は8割以上勝てる INF1は2.3割ぐらいで一気に難易度が上がるというかリロール5回+課税で運ゲー度が上がりすぎる感じ
26時間ほどかかりましたが、ルシファー・マモン・サタンのスポンサーでHell3までクリアしたレビューになります ラインの組み上げに少し癖があり、ワンパターンになりがちな所をスポンサーや契約要素で味変できるのがおもしろかったです 素材の配置など運要素は強いですが、序盤からしっかりお金を稼いでいればテクニック次第でどうにでも・・・・・・・・・・・いや無理だわHell3は完全に運ゲーでした ですが値段に満足いく面白さはあったので高評価とさせて頂きました
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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