
Lazy Train Game is a relaxing game about building out your railway, collecting resources, crafting tracks, overcoming obstacles, and unlocking new tracks, scenarios, and engines. Set up your railway in such a way that your trains can do most of the work for you.
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About
Lazy Train Game is a relaxing game about building out your railway, collecting resources, crafting tracks, overcoming obstacles, and unlocking new tracks, scenarios, and engines. Set up your railway in such a way that your trains can do most of the work for you.
Progress through scenarios that have obstacles where you need to place certain tracks to overcome them. Some tracks are locked and must be collected before they can be crafted.
Place fabricators and storage units together, and sometimes chain them together, in order to produce different resources.
Unlock new engines that give you different advantages such as additional speed or transport storage.
Upgrade various attributes to increase your storage sizes, collection rates, train car storage, etc.
Fall asleep at your desk in the late hours of the night and when you wake up you will have collected resources and energy points to help you more easily progress through the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
This game is surprisingly good! Resource management and trains, what else could you want. I would love for the curve storage to be released so we can connect industries through turns. Give this game a shot, Its a lot of fun!
Good chill game and you build your own trains! Has some idle aspects of it and something you can let go and it will go in the background! Note: received a review copy, was able to play before launch and again after release.
Nice little relaxing game, makes a change from playing TF2 which can get complex and this is nice and relaxing. Worth the cost compered to play value. xxxx
To say that this game brings back fond memories is an understatement. This is like my childhood trainset on steroids. It rewards your expansion and it gets the gears in your head turning - in my case, "how can I make this as efficient and yet sophisticated as possible?" And sometimes just, "how can I make this look cool, efficiency (and sometimes train safety) be damned?" I have so much fun with this game. As someone who is now an adult with a full-time job, to be able to let my imagination run wild with such a throwback to my childhood is very comforting. Sometimes I just like to watch the train run for a bit. It's go-at-your-own-pace, so you put in the time you're able to into it. Just a very no-pressure, low-stimulation game. I started off by playing the demo, but it's absolutely worth the money for the full game. Highly recommend.
I enjoyed it. It's a solid automation + trains game. I was a playtester for this game, but it is one of my favorite game's I've playtested.
it is far too early access.. some negatives -- train switches are annoying. u cannot manage trains so they ONLY carry 1 resources.. the lines u make will be mostly just filled with storage making it boring and unorganic train line to look at. it overall is just too unpolished for what it is... and also u cant zoom out in the map further than a little bit.. its still too near when u zoom out the furthest.. overall unpolished and still too early access for it to be of any fun.
An hour in and I've seen everything you'll see. The building is frustrating and boring, very grindy
A nice stress free train game. More details here: https://youtu.be/7N2twtpbtw0
This is a pretty cool train resource game. I like the graphics and music, both compliment each other well. The natural progression is cool. It's a pretty fun game for $10.
"Lazy Train Game" requires literally hours of doing nothing, waiting for resources to accumulate. It has a host of other small problems, but that's the issue that's going to be a deal breaker for most people. The issue's mostly Steel, which requires 1090 materials to make 1 unit. 50 stone and 10 energy to make 10 iron, 20 coal, 20 limestone, and an additional 10 energy at 50 materials per unit of energy. 2 of the 3 scenarios require that you build a tunnel to complete them, which is 30 steel and 100 concrete, or 72,200 materials. That takes a long, long time to accumulate, even playing constantly at 5x speed. It doesn't help that trains have a tendency to freeze at higher speeds. It appears that sometimes, at high game speeds, when a train is forced to wait for another one it doesn't resume moving after the first locomotive moves on. "Lazy Train Game" isn't much of a train game, either. Most layouts are basically simple loops. Typically you'll have a siding or two with lots of storage depots, and a main drag that manufactures materials. The game does include track switches, and you'll use them, but not nearly to the extent that you would in a game like the Train Valley series. Part of the problem here is that route switching is rudimentary: a track switch can be fixed to go straight or turn, or toggle after every train. It has a half-implemented system to match train colors, but since a switch can only recognize one train color, and doesn't have any way of specifying what happens when it's a *different* train, it's functionally useless. This isn't a game where your trains have routes, or can choose a destination based on what's currently needed. Gameplay is very simple. It's mostly just moving materials to storage depots. There's some simple manufacturing: put stone in a storage depot connected to an iron factory, and it outputs iron in an adjacent iron depot. The loop is mostly build storage for materials, build collectors or factories for new materials, which you'll need to build collectors and factories for more advanced materials. You cannot move any of the manufactured materials, which are iron, concrete, or steel. This is only real design complication, factories tend to be bulky because they need a lot of continuous output storage depots. On some maps you may need to build more than one factory of the same kind, just to fit enough output depots. The "puzzle" aspect of the game, such as it is, is that you need to run track to certain objects, and reach them will require that you build ramps, bridges, and or tunnels. Most of the objects you're touching are new ramps, bridges, and tunnels, which will let you reach other objects. There are obstacles on the 1st map that you cannot overcome until you unlock some pieces from the 2nd map. There are only 3 maps. If you play the demo, you'll see most of the first map, though you can't cross the wider river or reach the tallest plateau. This is about 80% of the game, really, since the 2nd and 3rd maps are much smaller, and there are no new resources, it's just figuring out how to reach various spaces. There are technically 2 "workshop" bonus maps, but one is just a big flat space, and the other one is a snowy version of map #1. I finished all 3 maps, but I spent a lot of time reading while waiting for the game to do it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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