
The critically acclaimed adventure of Uru: Ages Beyond Myst returns with this special collection that contains more Uru than ever before. Already the deepest Myst adventure to date, Uru is significantly expanded with the addition of To D'ni™ and The Path of the Shell, expansion packs that will take Uru beyond your imagination.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wow, this is absolute garbage. I'm sure the devoted fanbase loves it, but after finishing Myst 1-4 this is ... this is horrible. The controls are the biggest negative. Controlling your character is just a chore. I dont understand why you cant strafe left and right while just walking/running. The camera kept being problematic with constant rubberbanding whenever I try to look to the left or right quickly in first person. I read the reviews, I decided I should stick with it till I at least found an age to explore. I installed the Cyan's beta patch. But when I received the "find 7 pieces of cloth scattered around this area" quest I knew it was time to stop. That's not Myst, that's pure MMO garbage questing. The worst part was where I ran into a bug when my character got stuck in the chasm and it kicked me out all the way to the starting point. Of which, is just a giant empty field where you spend 40-60 seconds pressing forward to run across. WHY?
[b]TLDR[/b] A potentially interesting spin-off of the Myst series, plagued by poor controls, ill-designed puzzles, and having its development cut short. [8/20⭐, 34h🏅, 5/5💡] [b]Context[/b] Uru: Ages Beyond Myst is a spin-off of the [url=https://steamcommunity.com/id/macwh/recommended/63660/]Myst[/url] series, being the first in the series to introduce free-roaming (except for the [url=https://steamcommunity.com/id/macwh/recommended/244430/]realMyst[/url] remake) and thus being heavier on action-based puzzles. The Complete Chronicles contain the main game and two expansions, To D’ni and Path of the Shell. It is widely known that the game was developed to be multiplayer but that development was cut short and it was converted into single player version. So the game feels incomplete and empty. Surprisingly, that’s not the main issue with the game: that honor goes to the atrocious controls and the commitment to design action-based puzzles based on it. [b]Writing[/b] In the world of Myst, certain people - the D’ni - have the ability to create and visit worlds (Ages) by writing “linking books”. By the time of the Myst series events, this civilization has fallen and there are only a few descendants left. The plot of Uru takes an interesting twist from other games: a company from the “real world” has discovered the Ages and is restoring them and exploring them for visitors. At the same time, Yeesha - who you might remember as Atrus’ daughter that you had to rescue in [url=https://steamcommunity.com/id/macwh/recommended/925940/]Myst IV[/url] - is sending these outside explorers on a quest to learn more about the corruption of the D’ni people and join her on fixing some of these wrongs. You are one of these outside explorers. In To D’ni, you mainly explore the remains of the D’ni fallen city and the habits of its inhabitants, while in Path to the Shell you again embark on a Yeesha quest through different Ages. Of course, this is a Myst game, so don’t expect any of this to be laid out to you or to find actual answers for some of the mysteries. The plot is exposed through - often excessively long - journals and recorded messages by Yeesha. Myst always had a spiritual and mystical tone to it, but perhaps because of the overlap with the real world in Uru, Yeesha’s dialogs sounds particularly pretentious and heavy-laden. [spoiler]I still don’t know who are the Bahro and why I should care.[/spoiler] [b]Aesthetics[/b] The game moves from the pre-processed scenarios of previous Myst entries to real-time 3D graphics with free roaming. The Ages are still as varied and rich as you’d expect, and I guess it looks decent for a 2005 game. But looking at it from 2024, it feels like a downgrade from previous entries, as it fails to capture the mystical and eerie tone, as well of the level of detail, that we expect from Myst games. The soundtrack is one of the best features, non-intrusive and suitable for each Age. Voice acting is limited to Yeesha’s messages, it’s decent given the cliché dialogs. [b]Gameplay[/b] As expected from a Myst game, there are many logic and exploration puzzles, but with the introduction of free movement there are also more action-based puzzles. Which is unfortunate, because the controls are atrocious. So you can’t properly control the character (either in first- or third-person perspective) but there are puzzles that require jumping, path-following and object-kicking, which are so ill-conceived that it would be funny if I didn’t had to suffer through them. In To D’ni, you’re essentially just walking around [spoiler]looking for waypoints with a radar[/spoiler]. And in Path of the Shell there are 3 puzzles that [spoiler]just require you to wait[/spoiler]. Myst puzzles are already famously hard, but this made Uru even more difficult for all the bad reasons. So, although most Ages actually started with interesting and challenging puzzles, every single one was eventually ruined by some badly designed one. To make thing worse, it’s also affected by bugs that make you second-guess your puzzle solutions (once I couldn’t climb some stairs after I was sure I had solved the puzzle, had to restart the game to fix it). Another consequence of the free movement is that there is a lot of walking and transitions involved, since as is typical for Myst games, you’re required to travel all over the place looking for clues. And if you die (usually when you fall, because, well, lousy controls), you get ported back to the world hub (there are no gameovers). There are checkpoints in the Ages, but you can only ever have one active at a time, meaning even more walking if you need to backtrack (this seems to have been by design, since some puzzles rely on this limitation). The incomplete nature of the game often breaks the immersion. Some features were clearly made with the multiplayer mode in mind that are now just legacy, like the character/home customisation, or large empty hubs with visitor logs and slide shows. [spoiler]When you finish the main game, Yeesha - the spiritual guide - tells you she’s giving you a shirt with her mystical quest’s logo, which is just awkward.[/spoiler] In terms of QoS, there are some nice features, like the built-in camera and diary for notes. And all progress is auto-saved, including the state of the puzzles even if you port out of an Age. For some reason, there are no subtitles. [b]Value[/b] Steam didn’t register my playtime, but it should be around 16h for the main game, 7h for To D’ni and 11h for Path of the Shell. The main game revolves around 5 main Ages, in To D’ni you mainly explore a city, and Path of the Shell has 2 additional Ages. You can always revisit previous Ages, but often the puzzles remain solved. The game is mostly non-linear, including the expansions (which means it’s not always easy to identify some dependencies that do exist). There are multiple player progress profiles. There are no achievements. I admit that the game may be interesting for a Myst fan, if nothing else for expanding the lore, but as a standalone game, it’s just not an experience I’d want to revisit. PS: Uru seems to use its own launcher and Steam integration is particularly bad. Playtime is not counted, and cloud saves constantly fail to synchronize. At some point it reverted my save game to a previous version which cost me a couple of hours. [quote][i]For more puzzle-game reviews and curated lists check out the [url=https://store.steampowered.com/curator/43326007-The-Clueless-Adventurer-Puzzle-Trove/]Puzzle Trove[/url].[/i][/quote]
While the old Uru from 2004 worked fine on computers of that time, Uru:CC has at least 12 persistent game breaking bugs that you can only overcome by sheer luck (i.e. opened doors not usable, ladders not working, animations breaking, clipping through floors and platforms). [b]You don't want to play this.[/b] Instead go to the developer's website and download "Myst Online: Uru Live again" (MO:ULa) for free (no additional cost). It's hosted by Cyan Worlds (the developers of Uru) and maintained by fans. That version of the game has all those bugs fixed, proper widescreen support, additional content that extends beyond Uru:CC and supports multiplayer.
i can't read cursive please help oh my god aaaaaaaaaaaaaaaaaaa
Having fond memories of this game during its earlier years, I decided recently to rekindle that past time. Much of what I remember oozes with nostalgic vibes, though some specific aspects of its age have certainly not boded well for it. An example would be a lack of high resolution support particularly in widescreen formats, bare in mind this game was made when CRT monitors were a thing, what's more there is one notifiable glitch in the ( Gahressen Age) where you have to cross a bridge to reach a stone pillar for a Journey cloth before heading to the main structure of the Age, and if you land in the wrong spot on the pillar you fall through it as if there was no clipping on the object. The trick with this section I found is to firstly don't jump, just hold sprint (Shift-Key) + Move forward "up arrow by default" as soon your character POV is in line with the central position of the pillar or preferably one second beforehand. Researching various articles on this problem, many concluded that its being caused by high frame rates and something in the code and the solution was to find some way to limit the games FPS to around 30, though I found if I just turned on G-Sync I could keep my high FPS and the pillar seemed less buggy, as a result the issue I believe could be more of a frame D'sync then simply just higher then normal frame rates. All that aside assuming your able to pass that one hurdle, I highly recommend the game even now in 2023 especially if your a fan of the Myst franchise or visiting it for the first time.
I recommend this game ONLY IF you are fine with being really slow (even running is slow), battling glitches and game design that is far below present day standards. For getting stuck I STRONGLY recommend using hints (Universal Hint System is a great resource), because 1) some puzzles are really far-fetched 2) often your actions trigger changes that are far and not visible/audible to you at all 3) glitches happen 4) sometimes the solutions are so elaborate that you need to do every step exactly and in the right order and you might not even know it, or for some reason it just doesn't trigger and you need to try the same solution multiple times. 5) there is usually very little feedback to indicate if what you are doing is correct or not 6) there are a few really badly designed puzzles (even agreed by the devs) For glitches there are a few tricks: * If you suspect the physics engine is broken (collisions don't work/you fall off the world etc): download Fraps and cap your FPS to 20 for the section that is broken. * Lowering your resolution to lowest setting also sometimes helps. * Window mode helps too when all else fails. Usually you can revert to your usual settings right after doing the broken thing successfully. Also the controls suck. But the game has a lot of content, Steam seems to only track the launcher playtime, not the game itself. I assure you, it felt at times never-ending and I spent quite a few days on it. There is more content than any of the other Myst games. There is a lot to do and some of it is quite interesting. So if you can muster the bad and liked the previous Myst games, then it might be worth it. If there was a reworked version, I'd definitely recommend that instead, but I'm afraid this remake is not coming soon.
The lore iceberg is unfathomable.
There might be a game in here somewhere, but unless/until a remake surfaces, give Uru a skip. Just ran into the Gahreesen bug where you clip through the rock and die (transport back to the hub world) when jumping there and decided that will be enough Myst for me. It's a well-known bug but none of the solutions found here or elsewhere worked for me. Together with the controls making this game a painful experience already anyway, it'll do. If you are like me playing the Myst series out of historical interest, stop after Myst III: Exile.
Huge Myst fan, played them all a couple of times, every three/ four years I just start over again and Uru is a perfect sequal with great graphics and puzzles.
While this game is unique in that you create an avatar of yourself for the game each time you play, and it has a lot of interesting Ages, it has its problems. I don't want to give away spoilers here, but there's one Age where you have to jump from a moving platform onto a high plateau. This portion has a tendency to glitch, and cause you to fall directly through the plateau. In another Age, you sit down on a chair, which acts as a vehicle to go from one place to another. Sometimes, while in this vehicle, you glitch through it and fall a very long ways. In this game, if you're about to fall to your death, it automatically has you link out and back to your main hub Age (which you get soon after starting each game). This only seems to happen, at least for me, when I have headphones plugged in. I hope this issue can be addressed. Other than that, I have very few complaints. This was a well-made game. I should point out here that I have played this game many times. This game takes far more than 18 minutes to complete. I've played for hours at a time before. I don't know why it doesn't record my full playing time.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Shino's Insatiable Pursuit of Knowledge | $39.5K | 148 | 82% | $10.39 |
| Telefrag VR | $39.5K | 113 | 60% | $16.99 |
| Family Mysteries 2: Echoes of Tomorrow | $39.6K | 200 | 72% | $14.99 |
| Wings Over Europe | $39.5K | 116 | 59% | $8.99 |
| AntVentor | $39.6K | 523 | 82% | $4.99 |
| Sinking Island | $39.6K | 278 | 70% | $7.99 |