
Lazy Galaxy 2 is an idle/clicker game with base-building and RTS elements. Lead an evil (albeit lazy) alien race to conquer the universe! Expand your base, fight vicious foes, and conquer the galaxies. Acquire combat experience and convert into candy, the most precious alien resource!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
one of the best idle games, though a bit slow very funny flavour text
i like it
love it.
Has some weird mechanics (cooking, candies) that don't really seem to make sense from the standpoint of building up a space fleet. The battles are also weird because you get a big disadvantage if you afk but on the other hand there's not really that much to do except click every 10 seconds, which makes it quite boring. Overall not the best.
Stupidly addictive. I can play 8 hours straight and not get bored.
Really relaxing game with a fun gameplay!
It wouldn't be a bad game if you were done when you reach first cataclysm. But you're not, it goes on, and there will be nothing new or fancy bonus. Just a grind that get's more boring with every cataclysm. The cataclysm bonuses are minimal, while the penalties limit your build, by locking ships, buildings and spots to build. The enemies get stronger, basically evening out your cataclysm bonuses/candies, making every run feel the same as the one before.
i like idle games, this is an idle game. It has fun retro art, satisfying explosions, and all the metal mining you could ever need to do, forever.
Not really engaging over a long timescale. Has a lot of what it takes but it doesn't click.
Nice space idler. The battles system doesn't add too much of an RTS feel, more like semi-idle.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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