
A first-person psychological horror with a strong emphasis on atmosphere and storytelling. Explore an ever-shifting Victorian mansion as a painter seeking to complete his masterpiece, even at the cost of his own sanity.
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About
The legendary game where it all started. Kickstarting an award-winning series in style, Layers of Fear plunges you into a tale of madness and artistic compulsion as you take on the role of The Painter determined to complete his magnum opus at all costs.
As you roam the painter’s decaying home, the world warps to reflect his crumbling sanity. Memories blur into sinister visions, rooms twist into nightmares, and each discovery draws you closer to the truth behind his masterpiece – and the obsession that destroyed him.
Created by the modern-day masters of horror – Bloober Team – the original Layers of Fear is renowned for this immersive and tense atmosphere. Prepare for a haunting journey into the depths of the human psyche.
Psychedelic Horror – The unstable environment reacts to your fragile state of mind, reshaping itself when you look away.
Victorian Setting – Explore a game world inspired by iconic paintings, architecture and décor from the 19th century.
Original and Classic Art – Numerous pieces of original art and music flesh out the game’s storyline and its richly-detailed locations.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Polish, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Korean*languages with full audio support
Engagement
Hours played at review time, across 75 reviews with recorded playtime.
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
吓人
A nice game that i wouldnt call scary more like creepy, really liked the atmosphere and the story telling
...
One of the best horror games I played. It's not packed with jumpscares, but the atmosphere really creeped me out. The more you venture into the painters mind, you can see how insane he become from all the things he experienced in the past. I think everyone should give it a go, even if you're not a fan of horror games
《层层恐惧》:在艺术的废墟中,直面内心的怪物 2016年,当波兰开发商Bloober Team推出《层层恐惧》时,恐怖游戏市场正被追逐战和血浆片式的惊吓所主导。在一片“跑就完了”的喧嚣中,这部作品像一幅沉静而疯狂的油画,缓缓展开了一个关于艺术、罪恶与毁灭的故事。Metacritic媒体均分72分,玩家评分7.7,Steam好评率稳定在90%以上。有媒体给出了100分的满分评价,更有评测者称其为“有史以来最恐怖的游戏”。在赞誉与争议的交织中,《层层恐惧》用独特的方式证明了一件事:真正的恐惧,来自内心最深处不愿面对的真相。 一座会呼吸的鬼宅:前所未有的艺术恐怖 打开游戏的第一秒,你就被拽入了一个不属于现实的世界。 你扮演一位陷入疯狂的画家,在一座不断扭曲、变化的维多利亚风格宅邸中游荡。房间会在你转身的瞬间彻底改变模样,走廊会无限延伸,画作上的肖像会死死盯着你。“房子literally可以在你每次转身时改变”——这不是夸张的宣传语,而是每一个玩家的真实体验。 游戏的美术设计达到了恐怖游戏前所未有的高度。灵感源于16至18世纪的绘画与建筑,每一帧画面都像是一幅精心构图的表现主义油画。有豆瓣玩家评价道:“油画的凝滞特性与人物内心癫狂时所见的视觉效果契合地很好”。那些扭曲变形的画作、无限延伸的楼梯间、在幽闭空间中不断坠落又重生的幻觉——“好像全部取材于设计师的噩梦,竟然看得很有共鸣”。 它把“疯癫”变成了一种可视的、可步入的艺术。你走的每一步,都踩在画家支离破碎的精神世界里。 没有追逐战,却有最深的恐惧 《层层恐惧》最反常规的设计,是它几乎没有追逐战。没有《逃生》里无处可逃的疯人,没有《失忆症》里不可直视的怪物。你唯一要面对的,是这座房子,以及你自己。 游戏的恐怖来源于心理层面的持续压迫。你永远不知道推开下一扇门会看到什么——是温馨的儿童房,还是燃烧的废墟?是妻子在弹钢琴的背影,还是一具扭曲的尸骸?这种“未知”带来的张力,比任何跳吓都更持久、更深入骨髓。 当然,游戏并非没有Jump Scare。但它懂得克制——惊吓点“通常分散且处理得有品位,一般不会在你预期的时候出现,或以你预期的方式出现”。它不会廉价地消耗你的肾上腺素,而是让你在漫长的紧张中,偶尔被精准的一击击溃。有玩家描述那种体验:“紧张的忘记了吞口水”。 正如一位评测者所写:“当血肉是唯一合适的画布,鲜血流淌着悔恨的颜色时,你会发现最可怕的怪物是内心的那个”。 一个艺术家的堕落史:悲剧的力量 《层层恐惧》的故事,是一出关于毁灭的悲剧。 你扮演的画家曾经拥有成功的事业和美满的家庭——妻子是美丽的钢琴家。一场大火毁掉了妻子的容貌,也毁掉了画家的灵感。他开始酗酒、家暴,最终导致妻子自杀、女儿被送走。而为了完成所谓的“杰作”,他不惜使用妻女的遗骸作为材料。 游戏的叙事方式与它的美术风格一样独特。没有长篇大论的对话,没有直白的过场动画。故事隐藏在破碎的信件、日记、报纸剪报和不断变化的画作之中。你需要像侦探一样,在疯狂的宅邸中拼凑出真相。每一份拾起的文档,都是一块揭示悲剧的碎片。 一位豆瓣玩家说出了无数人的心声:“将恐怖氛围与主控角色痛苦罪恶的赎罪心理还有艺术家为追求灵感疯狂邪恶逐渐变态的过程通过游戏交互表达出来,堪称精湛优美”。另一位玩家在通关后写道:“玩过DLC之后才更有一个家庭所有人都broke的感觉,没有绝对的是非对错,只是悲剧如此安排着上演”。 游戏提供了多个结局,取决于你在关键节点做出的选择。是沉沦于疯狂的自我毁灭,还是在最后时刻找回一丝人性?每一个结局都指向同一个真相——艺术可以是救赎,也可以是毁灭。而这位画家,选择了后者。 行走在艺术与恐惧之间 《层层恐惧》被一些人称为“行走模拟器”。它的“游戏性”确实不强——解谜简单,没有复杂的战斗系统,大部分时间你只是在走路、观察、拾取。IGN给了它5.8分,批评它“缺乏精巧的设计”和“无聊的恐怖手法”。 但这种“低互动性”,恰恰是它恐怖氛围的一部分。当你无法反击、无法逃跑、甚至无法加速时,你唯一能做的就是面对。面对那些扭曲的画作,面对那些不断变化的走廊,面对那些关于家暴、自毁、失去一切的残酷真相。正如High-Def Digest所写:“那些在其他游戏中可能被指责的特质——比如长度和低互动性——在这里只会加剧它的恐惧”。 它不是让你“玩”的,它是让你“体验”的。这种体验在通关后依然挥之不去——“异世界的场景会在你通关后的几天里萦绕在你的脑海中”。 结语 《层层恐惧》不是一款完美的游戏。它的节奏有时拖沓,开门的过程确实繁琐。但它的优点如此耀眼——顶级的艺术设计、令人窒息的心理恐怖氛围、以及一个关于艺术与毁灭的深刻悲剧——以至于这些瑕疵只能衬托出它的独特。 Ragequit.gr给出了89分的评价,称其为“近年来最强烈的恐怖体验之一”。CGMagazine给出了95分,写道:“《层层恐惧》是一部值得一看的杰作。买下它。玩它。如果你胆子小,买下来让朋友玩,你在旁边看着”。而The Escapist更是直接给出了100分的满分,称“故事、玩法与氛围和谐地融为了一体”。 Metacritic上一位玩家写下了这样一段话:“我不知道为什么这款游戏会被讨厌。它不同于你以前玩过的任何恐怖游戏。它不依赖廉价的惊吓,而是依赖于心理悬疑和微妙之处……它给陈旧的恐怖类型带来了耳目一新的感觉”。 《层层恐惧》是一幅用痛苦和疯狂绘成的杰作。 它提醒我们:最可怕的怪物从来不在衣柜里,而在我们自己的内心深处。如果你愿意直面那些不愿面对的真相——那么,推开那扇门吧。画布在等着你,而画笔蘸着的,是你自己的恐惧。
juegazo absoluto que buen jueeego
Спасибо, посрал
Was the first horror game my favourite,full of arts became a good story,I really love this, it does psychological warfare,arts,I really love the games both of have these two things,well done.
More atmospheric than scary. Good story 6/10 Above average
[h1][b][i]Layers of Fear - [u]8.6[/u][/i][/b][/h1] [b]Сюжет:[/b] 7.5/10 [b]Визуальное оформление:[/b] 10/10 [b]Саунд-дизайн:[/b] 10/10 [b]Геймплей:[/b] 6/10 [b]Продолжительность:[/b] 9.5/10 [hr][/hr] https://store.steampowered.com/app/391720/
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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