
A first-person psychological horror with a strong emphasis on atmosphere and storytelling. Explore an ever-shifting Victorian mansion as a painter seeking to complete his masterpiece, even at the cost of his own sanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 25 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The legendary game where it all started. Kickstarting an award-winning series in style, Layers of Fear plunges you into a tale of madness and artistic compulsion as you take on the role of The Painter determined to complete his magnum opus at all costs.
As you roam the painter’s decaying home, the world warps to reflect his crumbling sanity. Memories blur into sinister visions, rooms twist into nightmares, and each discovery draws you closer to the truth behind his masterpiece – and the obsession that destroyed him.
Created by the modern-day masters of horror – Bloober Team – the original Layers of Fear is renowned for this immersive and tense atmosphere. Prepare for a haunting journey into the depths of the human psyche.
Psychedelic Horror – The unstable environment reacts to your fragile state of mind, reshaping itself when you look away.
Victorian Setting – Explore a game world inspired by iconic paintings, architecture and décor from the 19th century.
Original and Classic Art – Numerous pieces of original art and music flesh out the game’s storyline and its richly-detailed locations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 27.7Kreviews | 88% | — | $9.2M |
| $22.99 | 8.9Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
26.6.12 Dobby is free!终于全成就了,谁家好人打个层层恐惧打25个小时啊(吐出一口老血... 首先,从剧情上来说这个故事线很明确,不会让人玩了之后看不懂(看到有人说剧情里的画家原型是伦勃朗)。一共三个结局,轮回结局最后那个画也太阴了,果然还是自焚结局是好结局。相比之下我感觉DLC节奏更紧凑,也更有可玩性,尤其是童话(画)世界和现实油画两条线并行真的很有趣! 其次,游戏里没有特别恐怖的地方,刚开始打的就是自焚结局,一看到鬼影就莽上去,后期已完全免疫妻子跳脸!不过为了全成就刷了N周目,明明已经在屋子里逛熟了,但是了解了剧情越玩越觉得脊背发凉,可能这才是真正的恐怖之处吧。 最后一些get成就小tips:打自焚结局尽量送死,不收集鼠灾绘画,收集妻子相关信件和怨念物,推轮椅;打自画像结局要求全程无伤,不收集妻子相关信件和怨念物,多收集鼠灾绘画,不推轮椅;打轮回结局可以死一次,怨念物、信件和鼠灾绘画都可以收集一点(尽量不要只偏向一方),但是不推轮椅。千万不要先在一个存档里收集齐了鼠灾绘画之后试图打自焚结局!!!打了三遍都是轮回结局我真的累了ORZ
好玩,但是恐怖氛围的营造手法有点重复
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Polish, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Korean*languages with full audio support
| $1.99−90% |
| 278ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 939 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
简直是艺术品。没有追逐战什么的真是太好了。不过好像在下棋的那个地方有一点小bug,视角会像灯一样转。
I'm now a professional drawer opener. Thank you, devs, for this walking, drawer-opening, light-switching simulator. Q: Would I recommend? A: No. [+] 1) Good performance 2) Good, somewhat unique graphics [-] 1) Walking simulator 2) Drawer-opening simulator 3) Light-switching simulator 4) Loud noises 5) Jumpscare simulator 6) Some bugs 7) No substance 8) Almost non-existent directional sound Conclusion: 2/10
TOP 5 NEJSTRAŠIDELNĚJŠÍCH HER BY FAR
[b] A látszat néha csal. [/b] Ha így elsőre vizsgálod meg a játékot akkor a tálalás egész kívánatos. De ahogy elkezded beleásni magad a mélyébe rá kell gyere, hogy a pofás látvány mögött kevés a tartalom. A történet nem túl egyedi, az ijesztések meg a legolcsóbb alapanyagokból lettek kisütve. Persze eleinte nem bántam, majd jobb lesz, be kell melegíteni, és így tovább. De nem igazán alakul sehova semmi. Vannak kreatív megoldások például ahogyan a festmények "életre kelnek". Meg néhány drámaibb pillanat, de nem áll össze egy egész képpé. Maga a befejezés tetszett, habár elég sok időbe telt mire ide megérkeztem, egy idő után elég repetitívvé vált a sok ajtó nyitogatás meg hangos koppanások/nyikorgások szimfóniája. Tény most másodjára viszem a játékot, de az őszintét megmondva nem sok minden maradt meg az első végigjátszásból, ezért gondoltam rálesek ismét, annyira nem érte meg. Apropó ha szeretnéd a történetet teljesen átlátni vagyis mind a három befejezést megtekinteni, akkor legalább háromszor kell végigvánszorogj a játékon. Ami nagyon gyenge praktika, ilyen módon megnövelni a játékidőt roppant minimális eltérésekkel a befejezésen kívűl. Vannak mérföldekkel jobb séta szimulátorok és horror játékok. Itt mindkét elem középszerű.
Layers of Fear, Türkiye'de Herhangi Bir Görsel Sanatlar Bölümünde Okuyan Bir Çocuğun Hikâyesini Anlatıyor.
Layers of Fear (2016): Es un juego en primera persona, ingresa a una gran casa en evidente deterioro (paredes, muebles, pisos). Aquí no hay que resolver laberintos, el personaje avanza abriendo puertas y todo cambia, podríamos decir que la casa es de geometría muy variable. En bastantes sitios, con solo girar, ya todo cambia, así que no se moleste en recordar los pasillos. Es como si el personaje estuviese ebrio (hay varias escenas donde señala que el protagonista tiene problemas de alcoholismo) y todo lo estuviese soñando. Recomendado: mirar a los lados, arriba y abajo, eso puede desatascar en ciertos escenarios. Uno cruza una puerta, se cierra, se explora la habitación y si uno vuelve a abrir esa puerta te muestra otro pasillo distinto.
[h1]游戏的桥段以及融入的故事情节真的让人难以忘怀。[/h1] 游戏的背景音乐,清淡的钢琴配合少女的轻吟,再结合欧式老房子的环境和窗外的暴雨很有感觉。在 spotify 上可以找到Layers of Fear 2 (Original Game Soundtrack)。 相交小岛秀夫的《P.T》和 SadSquare 的《面容》少了很多高能。[h2] [b]恐怖游戏不是只为吓人而吓人,在惊吓过后还能玩家记住些什么让玩家思考些什么,这才是一个好的恐怖游戏。[/b] [/h2] [b]想了解这个游戏又不敢自己玩的,可以去看看油管上H2ODelirious的视频,是真的在带入认真玩,还有他的实况(笑声)真的太魔性了[/b] 转载自其他玩家的剧情分析(包括 DLC): [spoiler]本游戏的主角是一位画家,他的妻子是一位钢琴家,他们都是有名的艺术家。他们有个孩子,还有只狗。画家的腿不好。 妻子因为商城的火灾被毁容(手指也被烧伤了无法弹琴)画家因此无法释然,无法释然妻子的毁容.....因为妻子的毁容失去了创作灵感(可能),画不被人看好,画家酗酒(他把酒视为药),脾气越来越暴躁,还会自虐寻找灵感.....画家慢慢的神智不清。画家冷漠妻子,无视妻子,不再关爱妻子,对女儿更加严格要求(不允许女儿画他认为不好看的画作)也没有和女儿过生日.......画家把自己关在房间里工作对谁也不理不闻。他的妻子无法忍受画家现在的样子,原本和睦的家庭开始争吵不休。妻子开始无法理解画家(嫉妒没有毁容的自己。毁掉了自己没有毁容的画作),也慢慢的神智不清了.... 后来妻子自杀。 对女儿的态度更加恶化…… 女儿最后去了福利院,离开了画家。 画家因各种压力彻底精神失常。 他的精神世界里对老鼠钟爱有加 对了,画家非常爱他的家人的噢。也有过关心妻子,和女儿一起下棋 之后的剧情也就是我们看到的。画家在他的精神世界里寻找创作灵感也就是妻子身体上的种种完成画作。 三种结局 1、画家忏悔自己(自杀)认识到自己对妻子,孩子所做的一切,非常的愧疚。忏悔自焚结局。 2、轮回结局。画家还是没画出自己想要的妻子,再一次再一次再一次开始画作 3、自我结局/自画像结局。画家无心忏悔自己对妻儿所做的一切,走出了自己精神世界创造出了自画像,成为了伟大的画家(在自画像结局中的自画像摆放的位置/背景可以看出,是在画展) 女儿的结局 1、接受。成为了画家 2、不接受。和房子一起被火埋葬 3、作画。成为自己[/spoiler]
Не страшная скучная xуйня
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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