
Nomadic Survival MMO. Build wooden walking machines to travel to new lands. Create clans and fight for territory. Resources deplete fast, so take your sword and scavenge, pirate, and trade to stay alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Last Oasis is a Nomadic Survival MMO. Earth has stopped rotating, and the last human survivors live in a small strip of habitable space between scorching sun and frozen waste, constantly on the move through the massive Open World in search of precious resources.


Traverse the world on your Walker: a wooden, wind-powered machine inspired by Theo Jansen’s amazing strandbeests. Walkers are siege engines that can be adapted for travel, transportation, harvesting, and combat. Personalize your Walker to fit your needs with a multitude of structures, attachments, and upgrades!


With the Earth’s rotation slowed, the planet is split into two extreme and deadly environments. Only a narrow region between the burning and freezing halves of the planet can support life. The sun burns the land in the west, turning it to dust, while beyond the western horizon the Earth has long been frozen in impenetrable ice.


Survive by exploiting what’s left of the world: find a source of water, hunt ferocious creatures, fend off pirates, brew mind-bending Vitamins, and uncover hidden Walker technologies. Build autonomous machines to harness the power of the wind. Claw your way from a ragged nomadic trader to the heights of a mercenary king, fleet commander, or a legendarily-rich merchant.


Individuals and small groups of players have as many opportunities as clans to prosper. Clans might control territories and lead the economy, but cunning traders, skilled mercenaries, agile hunters and pirates will find niches that better suit solo play. While solo play will always be a viable playstyle, social features like voice chat make it easy to meet new friends and team up to kill some of the largest creatures. Recent advances in remote and autonomous weapon technology developed by Flotillan engineers offer new opportunities for Nomads who want to face the world alone.


For as long as anyone can remember, Rupu have posed a consistent threat to the survival of Nomads scavenging the sands. But recently reports have begun reaching the Flotilla that Rupu have been spotted wielding Flotillan weapons and repurposing weapons from broken down Walkers. There are even whispers that Rupu have learned to tame even the most ferocious creatures and are riding them around the sands like giant war machines, but no witnesses are willing to confirm such a tale. The most terrifying of all, a massive sandworm dubbed "The Long Ones", are the biggest threats nomads will face. The worms are ravenous. Once the beast focuses on a Walker, it loses sight of everything else. In order to defeat the worm, experienced nomadic hunters must band together. Entering its territory underprepared will mean certain death. If the hunters succeed, they’ll have a reason to tap a few barrels of fermented cacti. They’ve just gotten their hands on some of the rarest and most sought-after resources – enough to make their entire crew rich and powerful.

There are trade networks that stretch between the discovered oases. In this global, player-driven economy, smart and quick traders can take advantage of supply and demand to make huge profits. Other nomads may opt to hunt down rare schematics or resources only harvestable from the most ferocious beasts. It’s always wise to consider potential competitors first, though. Threaten another clan’s operation, and you may become their next target.


The large, open world is made up of many interconnected oases that are over 100km2 each. While each Nomad will require a base of operations, exploration is essential. Rare resources will be spread across the world and each Oasis offers its own challenges.Explore them to reveal new and unique biomes while plundering their limited resources. Nomads have begun to notice more severe weather patterns; constant sandstorms make traveling between Oases a more challenging task than ever. But where there is a challenge, there is sure to be a reward.


Outside of Flotillan territories, Nomads will find a violent and lawless world. Inhabited by more fearsome creatures and more savage Nomads, preparation is key for surviving such a voyage. Some Nomads, the most hardened and steely-eyed, attempt to make their home here, for easier access to more valuable resources. Such a life is not an easy one.


Last Oasis features dynamic, skill-based directional melee combat. Nomads can choose their weapon from a wide range of both one and two-handed swords, maces, axes, and quarterstaves. If you prefer ranged combat, you can customize your Walker with weapons like ballistas, scattershot guns, repeaters, or even giant slingshots. Specialize in one or become a more versatile fighter by trying to master them all.


Building and improving your base is an essential part of surviving the harsh world. Exploring is inherently fraught with risk. There is no better feeling than to pull back into your Hangar - on the edge of death with your Walker falling apart - to be greeted by the rejuvenating warmth of your fire and the moist air inside your home. Today, you tempted fate and won. Good job, Nomad.

Grow your clan into a political and economic power. Control a region and build alliances to protect your income, because war is always around the corner. Enemy clans will challenge your control and threaten to take away everything you’ve built.

Master the vertical movement. Grappling hooks are essential tools for every Nomad. Used to board Walkers - of both friend and foe - and navigate spaces unaccessible by Walkers, any Nomad caught in the sands without their grapple is as good as dead; it's a tool that can be adapted to almost any playstyle. It’s all about your skill: some struggle to climb the smallest rocks, while others swing through forests with ease.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
games dead.. switched it to FULL pvp only .. was nice when u could build up.. stock pile stuff in your base.. go to a pvp tile.. and lose everything.. come back home and rebuild it .. go do it again!.. now u lose everything.. there is no goin home rebuilding anything.. there is no home.. there is no anything lose everything there is .. and just quit game.. let me save ya the trouble.. spend weeeks siting in a trade only to be murderd if u take one step out of it.. games so fkn broken .. glad its dead .. the items are cool, the building is cool, the walkers are cool, BUT dont think for a moment u can leave trade center unless u are in a HUGE CLAN and rolling deep as hell. if they ever make a safe tile where people can live .. and GO to a tile to satisfy their pvp desires THEN maybe ppl will come back to the game!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
all these toxic players ruin the game for everyone they zerg you for basic ass resources and then just be toxic as hell abt it, if you want to play a game like this for whatever reason just opt for rust this game iust low key a waste of 30 dollars. also the devs are stupid for removing the pve tiles, i guess me and the devs have something in common we both dont want you to buy their game only difference is they dont want you to have fun and i do, which is why i strongly advise to not buy this game unless you have a zerg.
I played a lot of Last Oasis back in Season 1 and genuinely loved the core concept of the game. The walkers, the desert survival, the nomadic PvP... it’s one of the most unique survival games I’ve ever played. Unfortunately, the same issue that drove me away years ago still seems to be alive and well in Season 6. The biggest problem for me has always been griefing with glide suits and grapple hooks. A single player can endlessly harass a group or walker with almost zero risk. They fly in, swing around like Spider-Man, take shots, break something, then grapple away before anyone can realistically catch them. Even if you repel them, they can just come back five minutes later and repeat the same thing. This isn’t about losing a fair fight... PvP is part of the game and I’m completely fine with that. The frustration comes from the fact that this style of gameplay feels more like harassment than combat. One player can waste hours of your time without any meaningful risk or consequence. What’s disappointing is that this was a common complaint back in Season 1, and it doesn’t feel like it was ever effectively addressed. I came back in Season 6 hoping the balance around mobility and griefing had been improved, but it still feels like the same problem. The game still has an amazing foundation and some of the coolest mechanics in the survival genre. I genuinely want to love it. But when one person with a glide suit and grapple hook can disrupt an entire group indefinitely, it makes it hard to stay invested and entertained
Hi guys, A game with potential but which becomes rubbish from year to year, "donkey crew" The studio is unfortunately not competent enough to be able to take over the game or do something else, pay attention to this studio, a lot of bad reviews on them, they named a new developer "BryanTheHacker" who plays with a team who uses bugs or trashtalk to be able to destroy our bank and there is no reaction to this and regarding the game no advertising of the game to bring players back, no help from new players and I will do more and more bugs definitely don't buy this game I spent a lot of time on this game + 5000H and I recommend that you don't set foot there if you want a good vision of survival games the mentality of the community that remains doesn't bother you will not suit everyone.
Feels like a joke, and the joke is on you. First few minutes, die of thirst... Why? Cause you need leather, that you get from monkey things, but, its a drop, you can't skin it, and the drop seems like a low drop. (from monkeys that HAVE skin, every time) make it make sense.
I would love to love this game... but all i want is to play single player , maybe with a group of mates on small private hosted sessions
This game would be great if the Devs didnt have a sweaty guild that killed the player population. Has the be one of the most toxic games ive played. This game is going absolutely no where till they fix the issue of the jobless players killing off smaller guilds
If you aren't playing in a group of 3 or more players, don't bother playing. The game is ruled by zergs that delight in ruining your day. The ping and stuttering on most servers makes pvp and gameplay terrible. The grappling hooks and walkers are so cool but are ruined by people.
get killed by pro players that i don't even get a chance to explain im new to the game. soo much i just don't wanna play anymore
Abandonware, like most of Snail games. That publisher should be already banned from steam for all that abandoned titles hanging out there, trying to scam unaware people.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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