
Nomadic Survival MMO. Build wooden walking machines to travel to new lands. Create clans and fight for territory. Resources deplete fast, so take your sword and scavenge, pirate, and trade to stay alive.
Modeled estimate, not a reported figure. How we estimate →
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About
Last Oasis is a Nomadic Survival MMO. Earth has stopped rotating, and the last human survivors live in a small strip of habitable space between scorching sun and frozen waste, constantly on the move through the massive Open World in search of precious resources.

Traverse the world on your Walker: a wooden, wind-powered machine inspired by Theo Jansen’s amazing strandbeests. Walkers are siege engines that can be adapted for travel, transportation, harvesting, and combat. Personalize your Walker to fit your needs with a multitude of structures, attachments, and upgrades!

With the Earth’s rotation slowed, the planet is split into two extreme and deadly environments. Only a narrow region between the burning and freezing halves of the planet can support life. The sun burns the land in the west, turning it to dust, while beyond the western horizon the Earth has long been frozen in impenetrable ice.

Survive by exploiting what’s left of the world: find a source of water, hunt ferocious creatures, fend off pirates, brew mind-bending Vitamins, and uncover hidden Walker technologies. Build autonomous machines to harness the power of the wind. Claw your way from a ragged nomadic trader to the heights of a mercenary king, fleet commander, or a legendarily-rich merchant.

Individuals and small groups of players have as many opportunities as clans to prosper. Clans might control territories and lead the economy, but cunning traders, skilled mercenaries, agile hunters and pirates will find niches that better suit solo play. While solo play will always be a viable playstyle, social features like voice chat make it easy to meet new friends and team up to kill some of the largest creatures. Recent advances in remote and autonomous weapon technology developed by Flotillan engineers offer new opportunities for Nomads who want to face the world alone.

For as long as anyone can remember, Rupu have posed a consistent threat to the survival of Nomads scavenging the sands. But recently reports have begun reaching the Flotilla that Rupu have been spotted wielding Flotillan weapons and repurposing weapons from broken down Walkers. There are even whispers that Rupu have learned to tame even the most ferocious creatures and are riding them around the sands like giant war machines, but no witnesses are willing to confirm such a tale. The most terrifying of all, a massive sandworm dubbed "The Long Ones", are the biggest threats nomads will face. The worms are ravenous. Once the beast focuses on a Walker, it loses sight of everything else. In order to defeat the worm, experienced nomadic hunters must band together. Entering its territory underprepared will mean certain death. If the hunters succeed, they’ll have a reason to tap a few barrels of fermented cacti. They’ve just gotten their hands on some of the rarest and most sought-after resources – enough to make their entire crew rich and powerful.

There are trade networks that stretch between the discovered oases. In this global, player-driven economy, smart and quick traders can take advantage of supply and demand to make huge profits. Other nomads may opt to hunt down rare schematics or resources only harvestable from the most ferocious beasts. It’s always wise to consider potential competitors first, though. Threaten another clan’s operation, and you may become their next target.

The large, open world is made up of many interconnected oases that are over 100km2 each. While each Nomad will require a base of operations, exploration is essential. Rare resources will be spread across the world and each Oasis offers its own challenges.Explore them to reveal new and unique biomes while plundering their limited resources. Nomads have begun to notice more severe weather patterns; constant sandstorms make traveling between Oases a more challenging task than ever. But where there is a challenge, there is sure to be a reward.

Outside of Flotillan territories, Nomads will find a violent and lawless world. Inhabited by more fearsome creatures and more savage Nomads, preparation is key for surviving such a voyage. Some Nomads, the most hardened and steely-eyed, attempt to make their home here, for easier access to more valuable resources. Such a life is not an easy one.

Last Oasis features dynamic, skill-based directional melee combat. Nomads can choose their weapon from a wide range of both one and two-handed swords, maces, axes, and quarterstaves. If you prefer ranged combat, you can customize your Walker with weapons like ballistas, scattershot guns, repeaters, or even giant slingshots. Specialize in one or become a more versatile fighter by trying to master them all.

Building and improving your base is an essential part of surviving the harsh world. Exploring is inherently fraught with risk. There is no better feeling than to pull back into your Hangar - on the edge of death with your Walker falling apart - to be greeted by the rejuvenating warmth of your fire and the moist air inside your home. Today, you tempted fate and won. Good job, Nomad.

Grow your clan into a political and economic power. Control a region and build alliances to protect your income, because war is always around the corner. Enemy clans will challenge your control and threaten to take away everything you’ve built.

Master the vertical movement. Grappling hooks are essential tools for every Nomad. Used to board Walkers - of both friend and foe - and navigate spaces unaccessible by Walkers, any Nomad caught in the sands without their grapple is as good as dead; it's a tool that can be adapted to almost any playstyle. It’s all about your skill: some struggle to climb the smallest rocks, while others swing through forests with ease.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Das schlechte Balacing mal kurz außenvor, kein SinglePlayer oder Privat Play wenn man keinen Server Mietet. Öffentliche haben einen Herrschenden Clan der oft vom Owner selbst geführt wird und einen Sofort alles abnehmen sobald sie dich enddecken. Bauen so ohne Walker ist absolut nutzlos, entwerder zerfällt es sehr schnell oder wird aufgrund von Fehlern oder Sonne gelöscht. Das Kampsystem ist mehr Gefühl als sehen und reagieren. Die Walker sehen gut aus aber das wars leider auch schon.
good game idea terrible execution and content. even after all these years in EA
Аж не верится что дожили до релиза... ну... игра вайбовая, лучшая физика полёта на крюк-кошке, прикольная механика кораблей и т.д НО... беда в самой физике езды на этих кораблях по земле. Они спотыкаются на каждом камушке, каждой неровности, ощущение будто они не имеют веса, воздушные, подскакивают на всём подряд, каждый кактус их способен остановить, как будто они не ходуны, а на лыжах ездят. отвратительно. Корная механика игры не доработана. идиотское разделение предметов на 4 цвета. это лишняя механика абсолютно. В остальном это очень крутой проект.
с 1го по 4ый сезон была идеальная игра, толпы людей, ждал по 2 часа, чтобы зайти на локу. Что сейчас? Разрабы только ухудшают игру каждым патчем(который выходит раз в год).
Лично мне игра зашла
Früher (Session 1–2) hat Last Oasis trotz Bugs richtig Spaß gemacht. PvP war wegen Cheatern oft nervig, wurde aber inzwischen deutlich besser gehandhabt. 👍 Nach Jahren Pause bin ich zurückgekehrt: Session 7 wirkt jedoch unausgereift. Progression ist unlogisch (Farbsystem statt klarer Werte), Loot frustrierend – man bekommt viel, was man nicht braucht, und sucht ewig nach dem, was man wirklich will. Solo ist der Einstieg deutlich schwerer geworden, vor allem durch aggressive NPCs. Technisch und vom Balancing her wirkt vieles weiterhin unfertig. Besonders ärgerlich: Auf Privatservern können Bases durch Bugs oder Resets verschwinden – das zerstört die Motivation komplett. Ich schaue vielleicht nochmal rein, wenn das Spiel wirklich fertig ist. Vielleicht bei 2045 Bewertung: 6/10 - Derzeit ist Spielerlebnis Daumen runter
Игра не играбельна
几个赛季了一点新东西都没有,还有就是举报根本没用从来没有举报成功过,BUG一大堆,怪不得没人玩
Отличная игра. Уникальный лор, механики игры.
há uns anos atraz joguei com o LoCo e o jogo precisava ser balanceado em diversos aspectos, o que hoje eu sinto que a empresa conseguiu trazer novamente ao mesmo! game está sem duvida no caminho certo! sensacional!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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