
Nomadic Survival MMO. Build wooden walking machines to travel to new lands. Create clans and fight for territory. Resources deplete fast, so take your sword and scavenge, pirate, and trade to stay alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Last Oasis is a Nomadic Survival MMO. Earth has stopped rotating, and the last human survivors live in a small strip of habitable space between scorching sun and frozen waste, constantly on the move through the massive Open World in search of precious resources.


Traverse the world on your Walker: a wooden, wind-powered machine inspired by Theo Jansen’s amazing strandbeests. Walkers are siege engines that can be adapted for travel, transportation, harvesting, and combat. Personalize your Walker to fit your needs with a multitude of structures, attachments, and upgrades!


With the Earth’s rotation slowed, the planet is split into two extreme and deadly environments. Only a narrow region between the burning and freezing halves of the planet can support life. The sun burns the land in the west, turning it to dust, while beyond the western horizon the Earth has long been frozen in impenetrable ice.


Survive by exploiting what’s left of the world: find a source of water, hunt ferocious creatures, fend off pirates, brew mind-bending Vitamins, and uncover hidden Walker technologies. Build autonomous machines to harness the power of the wind. Claw your way from a ragged nomadic trader to the heights of a mercenary king, fleet commander, or a legendarily-rich merchant.


Individuals and small groups of players have as many opportunities as clans to prosper. Clans might control territories and lead the economy, but cunning traders, skilled mercenaries, agile hunters and pirates will find niches that better suit solo play. While solo play will always be a viable playstyle, social features like voice chat make it easy to meet new friends and team up to kill some of the largest creatures. Recent advances in remote and autonomous weapon technology developed by Flotillan engineers offer new opportunities for Nomads who want to face the world alone.


For as long as anyone can remember, Rupu have posed a consistent threat to the survival of Nomads scavenging the sands. But recently reports have begun reaching the Flotilla that Rupu have been spotted wielding Flotillan weapons and repurposing weapons from broken down Walkers. There are even whispers that Rupu have learned to tame even the most ferocious creatures and are riding them around the sands like giant war machines, but no witnesses are willing to confirm such a tale. The most terrifying of all, a massive sandworm dubbed "The Long Ones", are the biggest threats nomads will face. The worms are ravenous. Once the beast focuses on a Walker, it loses sight of everything else. In order to defeat the worm, experienced nomadic hunters must band together. Entering its territory underprepared will mean certain death. If the hunters succeed, they’ll have a reason to tap a few barrels of fermented cacti. They’ve just gotten their hands on some of the rarest and most sought-after resources – enough to make their entire crew rich and powerful.

There are trade networks that stretch between the discovered oases. In this global, player-driven economy, smart and quick traders can take advantage of supply and demand to make huge profits. Other nomads may opt to hunt down rare schematics or resources only harvestable from the most ferocious beasts. It’s always wise to consider potential competitors first, though. Threaten another clan’s operation, and you may become their next target.


The large, open world is made up of many interconnected oases that are over 100km2 each. While each Nomad will require a base of operations, exploration is essential. Rare resources will be spread across the world and each Oasis offers its own challenges.Explore them to reveal new and unique biomes while plundering their limited resources. Nomads have begun to notice more severe weather patterns; constant sandstorms make traveling between Oases a more challenging task than ever. But where there is a challenge, there is sure to be a reward.


Outside of Flotillan territories, Nomads will find a violent and lawless world. Inhabited by more fearsome creatures and more savage Nomads, preparation is key for surviving such a voyage. Some Nomads, the most hardened and steely-eyed, attempt to make their home here, for easier access to more valuable resources. Such a life is not an easy one.


Last Oasis features dynamic, skill-based directional melee combat. Nomads can choose their weapon from a wide range of both one and two-handed swords, maces, axes, and quarterstaves. If you prefer ranged combat, you can customize your Walker with weapons like ballistas, scattershot guns, repeaters, or even giant slingshots. Specialize in one or become a more versatile fighter by trying to master them all.


Building and improving your base is an essential part of surviving the harsh world. Exploring is inherently fraught with risk. There is no better feeling than to pull back into your Hangar - on the edge of death with your Walker falling apart - to be greeted by the rejuvenating warmth of your fire and the moist air inside your home. Today, you tempted fate and won. Good job, Nomad.

Grow your clan into a political and economic power. Control a region and build alliances to protect your income, because war is always around the corner. Enemy clans will challenge your control and threaten to take away everything you’ve built.

Master the vertical movement. Grappling hooks are essential tools for every Nomad. Used to board Walkers - of both friend and foe - and navigate spaces unaccessible by Walkers, any Nomad caught in the sands without their grapple is as good as dead; it's a tool that can be adapted to almost any playstyle. It’s all about your skill: some struggle to climb the smallest rocks, while others swing through forests with ease.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm posting this under the steam discussions thread "Things I hope they change". Maybe we can get some some feedback so the devs can save this game: This game was in a better state at launch than 5 years later. Upgrading your ship should only require resources, like at launch. Players don't want to be stuck at Lvl 1 upgrades for the better start of the game looking for dinghy and stilleto schematics, only to lose there ships by pirates and raiders. The quality system in this game was better at launch as well, it was rewarding and people spent weeks and months grinding out the best quality ships and crafting stations. Quality farming needs to go back to the beginning. Griefing needs to be addressed. Players in small/mid-size groups need protection against larger clans and that looks like it is being worked on by the devs at least. The game needs to be forgiving when it comes to losing a primary crafting ship. I have nearly 2000 hours in this game and I saw countless groups/clans leave and never return once they lost a primary crafting ship. I understand it's pvp, I love to pirate as well, but there needs to be some kind of insurance. Whether it's one per person or one per clan, we need a system that lets you resurrect a ship will all it's crafting stations intact and repairable. I understand this may seem like a stretch or maybe someone has a different system in mind but this game went months with sub 100 players and we have a chance to bring back and retain players and that should be the focus. Lastly we need to get new people into this game and there are zero resources outside of the cradle that help new players understand crafting and schematics. An UPDATED wiki or a series of YT videos would be great. Also since this game is almost entirely dependent on clans, we really need a way to send clan applications in game. Last oasis came out in March 2020, it lost players due to mega-clans, griefing and bugs, but the foundation of the game was better at launch than it has been in years, and the devs need to consider why so many people loved this game and why so many people stopped playing.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am honestly impressed by the developers. They still haven't given up on this game... the game is solid, with a lot of potential for the future it could blow up one day and i think the devs are aware of that. I want to leave this review here so that it could get a bit more positivity because this game really deserves to shine. I am a solo player that enjoyed this game and i havent even scratched the surface of it. Sadly i am not currently playing it because of the small ammount of pvp since the playerbase is low atm. But once this game gets more traction and hype i will def start playing it again and maybe with some friends too! :)
This joins the list of games abandoned by them. Dark and Light, Atlas, Last Oasis ALL ABANDONED!! THESE GUYS ARE SCAMMERS!
After thousand of hours, and thousands more hours being disappointed in the development of this game its time to leave a review. This hands down is one of the most different, in a good way games I have ever played which even though the game leaves me disappointing, theirs nothing else like this out there it is unique which keeps me coming back hoping it gets better, which it does not. Quality system: Mind you devs want a 8 week wipe cycle.......... Why remove all quality from main tiles? you have turned the quality grind into a quality stall mate. Not only do you have to pray for a quality tile that you WILL have to fight on sorry smaller clans!) but the schematics make it just way to much for a short wipe cycle, and you need quality gear to compete. cant get quality gear? after 2 weeks guess its time to wait till next wipe! Recommendations........ Either add a small RNG to all tiles, perm and event or Completely remove schematics to lessen the grind Walker cap.... I get it, it really sucks when 800 walkers show up to a 10 man fight, but OMG the walker cap Imagine being in a 25 man clan, needing to farm and your doing it on foot, not because you can, but because 3 or 4 walkers put you over the cap and now your dinghy or spider (2 of the smallest walkers) can not move.............this is reality right now and the devs ignore this, and put out a private poll which we can not physically see and tell us "everyone loves walker cap according to the poll" LET US MAKE A VISABLE POLL! STOP GATE KEEPING! There is so much more I could say in regards to this fail but in all honesty it falls on 1 person, and 1 group ARGENTRAVIS aka Washed. I'm not sure what this man did to get on staff but holy! Such a bad move. Not only does he not want what is best for the game, he has been caught, and the entire community knows it, using admin commands to help his clan. I'm for devs playing their game but come on man. Not only did he get caught spawning things in, but only really takes feedback from his small little group to implement things, I feel bad for Bryan and Misper who take the brunt of the bashing over his inability to actually care about the state of the game. super testers Most need to be replaced with people who actually play the game, a long with a mix of newer players who are interested in the game. They definitely don't provide quality feedback, it once again is a group of friends who are basically just yes men/women and provide no quality feedback. They make horrible suggestions basically to troll the community. Community moderation My lord going into the community discord is literally a horrible feeling. its nothing but trolls and people being far to toxic. You need new moderation what you currently have is part of the problem and its chasing players away before they even get started. While I wanted to put this in the discord, it would just get deleted, might get deleted here for no other reason than this is what this team does..............hides the actual feedback, and runs with the trash. Hopefully one day I can change this review, but unfortunately I dont see it being something I will be able to. Do better Donkey crew!
the game is super fun. i play it with my brother and this has really helped mine and his relationship grow and it feels like hes my friend again.
This game is made for massive clans. You cannot be successful without having a group or you will be wiped out very easily. There is no way to keep up solo because of how much it takes to build and progress. It was a very cool idea but I dislike that it is so mega clan based to survive. I started in a group of about 12 people. We were so over run we had to make an alliance and join another clan just to survive. This was outrageous because these mega clans have websites, applications and require sign up to join. Not interested in that trash!!! We did end up trying it anyways and did well in the new clan but it was not as fun when you don't know anyone and are on a discord with 30 people all talking at one time. If the game still has a population I wouldn't join unless you know you can get into a clan. You will struggle without friends.
its a dead game that the devs have clearly abandoned, it is no better now 6 seasons and many years later than its first day of play, truly a sad thing because there was a good idea here, it just never left the station, last time i buy a game from these devs
It is with a heavy heart I leave this review. I love this game, played since S1. However, the new devs have swung hard to appease a very small sect of griefers. As such, the game is no longer playable for solos or small groups like myself. Unless you are coming into this game with a group of 20+ people willing to play nearly everyday, this game is not for you. With a heavy sigh, I sign off for the last time in Last Oasis. I wish this game the best, but it is just not made for players like me I guess.
Увидел оповещение о 6 сезоне. 7 марта зашёл поиграть, собрал на начальном оазисе небольшую песчаную базу, пару стартовых ходунов. Обрадовался тому, что первая строка инвентаря и носимые слоты не пропадают при смерти. На 10 лвле понял, что это защита новичка, и что ничего не меняется в игре... Ну да ладно, поиграл пару дней, все играющие рядом игроки не агрессивные, это порадовало. Ушёл афк на неделю, вернулся сегодня с утра. Поиграл ещё, насобирал ресов на переезд в средний оазис, чтобы там уже деревянную базу смастерить. Поехал со всем лутом в сундуках на ходуне и в себе. Приехал в нужный оазис, первое, что увидел - оффлайн рейд... Второе, что увидел - местами застроенные проезды... Спустя 10 минут скитаний на оазисе с 50 игроками в нём онлайн увидел всего 2 базы... Решил ещё поискать, чтобы примерно понять, кто где строится. Спустя 2 минуты ко мне на ходун (причём я ехал, не стоял) запрыгнули с хуков 2 ганкера... Отбежал подальше от ходуна, меня грохнули. Реснулся на нём, вывел на край оазиса. Понял, что в очередной раз игра встречает радостными объятиями, выключил игру, удалил с устройства.
Great Game when you're first starting out because you are not in the same lobby as lag switchers/ddossers/possible dupers. 1 group roams the map looking for a fight and as soon as they begin losing they lag out the server and somehow they stay connected and raid our walkers along with killing our sleeping characters. W game... Horrible player base. Also it does not matter the server clan cap they all group together because they can not defend themselves in small groups (5v5). It took me a long time to find a good survival game to play with the homies, but sadly the player base is doing something (mainly ddossing) to ruin it for us. I only have 25 hours in the game and had multiple great combat experience's but sadly the mega teaming in a 5 player clan max pop server and ddossing is forcing me to put this game right back down. Would have been a 10/10 but its sadly dropped to a 3/10.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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