
Nomadic Survival MMO. Build wooden walking machines to travel to new lands. Create clans and fight for territory. Resources deplete fast, so take your sword and scavenge, pirate, and trade to stay alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Last Oasis is a Nomadic Survival MMO. Earth has stopped rotating, and the last human survivors live in a small strip of habitable space between scorching sun and frozen waste, constantly on the move through the massive Open World in search of precious resources.


Traverse the world on your Walker: a wooden, wind-powered machine inspired by Theo Jansen’s amazing strandbeests. Walkers are siege engines that can be adapted for travel, transportation, harvesting, and combat. Personalize your Walker to fit your needs with a multitude of structures, attachments, and upgrades!


With the Earth’s rotation slowed, the planet is split into two extreme and deadly environments. Only a narrow region between the burning and freezing halves of the planet can support life. The sun burns the land in the west, turning it to dust, while beyond the western horizon the Earth has long been frozen in impenetrable ice.


Survive by exploiting what’s left of the world: find a source of water, hunt ferocious creatures, fend off pirates, brew mind-bending Vitamins, and uncover hidden Walker technologies. Build autonomous machines to harness the power of the wind. Claw your way from a ragged nomadic trader to the heights of a mercenary king, fleet commander, or a legendarily-rich merchant.


Individuals and small groups of players have as many opportunities as clans to prosper. Clans might control territories and lead the economy, but cunning traders, skilled mercenaries, agile hunters and pirates will find niches that better suit solo play. While solo play will always be a viable playstyle, social features like voice chat make it easy to meet new friends and team up to kill some of the largest creatures. Recent advances in remote and autonomous weapon technology developed by Flotillan engineers offer new opportunities for Nomads who want to face the world alone.


For as long as anyone can remember, Rupu have posed a consistent threat to the survival of Nomads scavenging the sands. But recently reports have begun reaching the Flotilla that Rupu have been spotted wielding Flotillan weapons and repurposing weapons from broken down Walkers. There are even whispers that Rupu have learned to tame even the most ferocious creatures and are riding them around the sands like giant war machines, but no witnesses are willing to confirm such a tale. The most terrifying of all, a massive sandworm dubbed "The Long Ones", are the biggest threats nomads will face. The worms are ravenous. Once the beast focuses on a Walker, it loses sight of everything else. In order to defeat the worm, experienced nomadic hunters must band together. Entering its territory underprepared will mean certain death. If the hunters succeed, they’ll have a reason to tap a few barrels of fermented cacti. They’ve just gotten their hands on some of the rarest and most sought-after resources – enough to make their entire crew rich and powerful.

There are trade networks that stretch between the discovered oases. In this global, player-driven economy, smart and quick traders can take advantage of supply and demand to make huge profits. Other nomads may opt to hunt down rare schematics or resources only harvestable from the most ferocious beasts. It’s always wise to consider potential competitors first, though. Threaten another clan’s operation, and you may become their next target.


The large, open world is made up of many interconnected oases that are over 100km2 each. While each Nomad will require a base of operations, exploration is essential. Rare resources will be spread across the world and each Oasis offers its own challenges.Explore them to reveal new and unique biomes while plundering their limited resources. Nomads have begun to notice more severe weather patterns; constant sandstorms make traveling between Oases a more challenging task than ever. But where there is a challenge, there is sure to be a reward.


Outside of Flotillan territories, Nomads will find a violent and lawless world. Inhabited by more fearsome creatures and more savage Nomads, preparation is key for surviving such a voyage. Some Nomads, the most hardened and steely-eyed, attempt to make their home here, for easier access to more valuable resources. Such a life is not an easy one.


Last Oasis features dynamic, skill-based directional melee combat. Nomads can choose their weapon from a wide range of both one and two-handed swords, maces, axes, and quarterstaves. If you prefer ranged combat, you can customize your Walker with weapons like ballistas, scattershot guns, repeaters, or even giant slingshots. Specialize in one or become a more versatile fighter by trying to master them all.


Building and improving your base is an essential part of surviving the harsh world. Exploring is inherently fraught with risk. There is no better feeling than to pull back into your Hangar - on the edge of death with your Walker falling apart - to be greeted by the rejuvenating warmth of your fire and the moist air inside your home. Today, you tempted fate and won. Good job, Nomad.

Grow your clan into a political and economic power. Control a region and build alliances to protect your income, because war is always around the corner. Enemy clans will challenge your control and threaten to take away everything you’ve built.

Master the vertical movement. Grappling hooks are essential tools for every Nomad. Used to board Walkers - of both friend and foe - and navigate spaces unaccessible by Walkers, any Nomad caught in the sands without their grapple is as good as dead; it's a tool that can be adapted to almost any playstyle. It’s all about your skill: some struggle to climb the smallest rocks, while others swing through forests with ease.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Abandonware, like most of Snail games. That publisher should be already banned from steam for all that abandoned titles hanging out there, trying to scam unaware people.
I played on initial launch and played for a few months with people as we got Zerged. Now after years even on a boosted PVE serve with good people i cant find a reason to play. I feel no drive or reward for anything i do. Soory guys, i hope it all change for the better
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Years ago it was a game that we embarked on with friends and at one point it had an incredible impact achieving a great rise then it was turned into a lousy game by a terrible company and disappeared. It was unbelievable how such incompetent people could manage games like this. Now it s being revised by a promising company to rekindle the fire i hope it returns to its former glory
Devs ruined this game. So glad the intro now takes hours instead of how it used to be which was 10 minutes. Now their hoping that modders can save their game for them. pathetic. also bellwright, their pride and joy, for some reason, is also garbage.
Мне не понятны действия разработчиков, которые убили эту игру, просто перестав ее анонсировать. Посути это оригинальная игра не имеющая конкурентов с похожей механикой (К примеру Дюна даже рядом не стоит с ее крупной студией) Игроков просто нет , а проект действительно крутой. Это очень огорчает
Can we go back to season 2/3 yet. Ya'know, when the game was actually good, and the devs weren't having fever dreams.
For all the people leaving negative reviews about the new system I 100% agree. The fix is to right click the game in your Steam library -> Properties -> Betas -> classic - Classic S4. This will allow you to play the good version of the game. I got this game on release and absolutely loved it, only downside was the massive 200 person clans. I get it though. It's sad to see a game so polished in EA and honestly one of the best PvP survival games I've played fall off so much because of the broken and unfinished S5 system. The game wasn't bringing any sales because of the massive review bombing which forced them to create a game called Bellwright. That game was massively successful which is allowing them to continue development with Last Oasis. Honestly that's pretty cool to me considering most developers would abandon the game. I'm not a fan of LO developers all in all, but they at least have some integrity.
La estética está bien, los walkers molan, los gráficos son decentes para este tipo de juegos, pero está un poco vacio... unos monos con palos, recolectar, construir (los árboles de tecnología molan). Si lo juego con alguien le podría echar unas cuantas horas, pero por ahora solo, pues ya se de que va.
This game used to be fun to play when it first came out and now coming back to it I would never recommend it to anyone cause you have to farm enemies things just to build a simple base to get schematic... and you need 100's of them to have a nice base and then the materials to build it as well. All of my friends will not come back to this game if this is how it is going to be. and no place to build that the enemies cant just come and get you and your base.... At this point this game gets a 0 out of 10!!!!!!!!!!
Harsh game, not only with learning all the things, but also if You ever find any other player, they're a stacked pro that will kill You on sight without even a chance for a fair fight. Maybe back when I wishlisted this game it was a great game, but now it's a piece of crying sadness drowning in it's own tears.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 897 | 41% | Free | |
| — | 0 | — | — | |
| $0 | 112 | 47% | Free | |
| $4.3K | 26 | 46% | $6.99 | |
| $0 | 0 | — | Free | |
| — | 168 | 56% | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.9M | 18.7K | 80% | $24.99 | |
| $15.9M | 32.2K | 94% | $19.99 | |
| $16M | 8.8K | 84% | $49.99 | |
| $15.8M | 14.8K | 77% | $44.99 | |
| $15.8M | 69.7K | 96% | $9.99 | |
| $16M | 25K | 96% | $19.99 |