
Enjoy another classic 16-bit RPG from Warfare Studios of Vagrant Hearts, Ashes of Immortality and Valiant fame, and embark on a quest with Amelia and Roland as they make new friends, experience dreams, and discover their destiny.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Straight up copy n' paste of Last Heroes 2 with a pointless story. - Uses default RPG Maker VX assets, like Last Heroes 1 & 2 - 2 side quests like the last game - You go thru the whole dungeon, walk back out to the city only to find out you have to go all the way back to the end of the dungeon to fetch an item, then come back out again... Just like the last game - You find two new heroes, just like the last game - You do a whole bunch of stuff for nothing, since the prison is not on this continent, like the last game - Enemies chase you off like mad rabbits, exactly like the last game - When you reach the end of the dungeon, there's talk then the boss comes out of nowhere, in every dungeon, like the last game - Please Raphael Delmaschio, finish this series off and move on with your life, pretty please no more games from you.
Last Heroes 3 - it's an interesting and atmospheric classic 16-bit RPG Pros: + Very interesting plot + Addictive atmosphere + Cool music + Excellent drawing + Nostalgia for the days of 16-bit games I recommend this game to all fans of this genre.
So now, in the 3rd game (of 4) of the Last Heroes series, we find Amelia (along with her friend Roland from the previous installments) continuimg the search for her mother who is being held in a mysterious prison called Baroda on the Memato continent. The problem is that no one seems to know the exact location of the prison so various clues must be gathered from various characters which leads to a long and interesting search that lends itself to more exploration, more treasure collecting, and more battling monsters. It's all presented in the classic rpg style, complete with nostalgic game play, excellent art work, labyrinthine mazes to navigate, great music that adds to the atmosphere and charm, characters that are easy to like, and, most importantly, a solid story that will keep you interested and wanting to do "just one more thing" ---- very addictive. As you progress through the game, you will pick up new weapons with the money you earn, and acqire new battle skills with a pleasing flow that suits the game ---- not a lot of grinding required. But you'll need to battle with a bit of thought ---- just adds to the fun. If you choose, you can play this one without having played the first two ---- but I would recommend playing them in order just to get the complete story. And, at the reasonable prices, why not? But it can stand alone. Either way, it's a great classic style game that fans will enjoy.
A serious story about family and loyalty, with many main characters with individual stories to be explored. Challenging battles, smooth screen scrolling, and a good soundtrack.
Думал жанр иссяк. Ошибся. Это игра живая классика.
not good
Now the erstwile pair have made it to Memoro, in search of Amelia's mother and the prison she is supposed to be being held in. More adventures await, and perhaps the tale will reach its end. The Trading Cards are nice, though I do wish there were some achievements to go along with them. These type of games seem better when you can get recognition for any progress you've made.
Despite being the third game in the series, [i]Last Heroes 3[/i] lacks polish and has several novice mistakes. I didn't come in this game expecting a masterpiece whatsoever, but honestly, it was worse than I expected. [list] [*]It was nothing memorable except that finishing this game really just felt like a chore. There is even a point where. bosses run out of MP. Once that happens, the game becomes an enter button-mashing fest (because the last four bosses [spoiler]including the final boss[/spoiler] don't attack anymore if they run out). [*]Battles are mostly either Amelia attacking all the enemies while the others can target only one (or two/three random enemies in the case of Darwin, and thankfully they all do eventually get skills at attack all enemies) and in some cases, Clair using the heck out of Recover, or mass attacking and mass healing, while Roland is Weapon, Armor, and Spirit Cursing, making the boss' stats a joke while exhausting their MP. [*]Some events don't even occur even if you reach the area of the event itself (includes the final dungeon), which can be fixed with an event copy and paste in the game's engine, [i]RPG Maker VX[/i]. [*]Enemies can corner you tightly and at some cases, makes running away impossible even if you did so in-battle. The enemy sprites are still even trying to approach and attack you during major cut scenes, another sign of a lack of polish. [*]The environments feel generic and feel like they're pretty much identical, except with different tile sets, the dungeons just feel like they've been made by the random generator, and the story and characters were bland, with the former [spoiler]also being pointless because Amelia's mother wasn't even in the continent.[/spoiler]. It was mostly going to point A to point B with not much interesting with characters who have uninteresting dialogue. The story is literally just [spoiler]doing random quests just to know the prison's location, and then one of the quest givers becomes a villain just comes in the end because... he wanted them to die while doing the quests?[/spoiler] [*]However, the music was nice (even if there was quite a bit of reusing which while makes it repetitive, I don't really mind), and at least it was a decent time waster when I needed a break, but those don't really mend a bit of this game's fatal flaws. [/list] I know that this game is a budget title, so quality like this might be expected. I wouldn't care much about the bland world if at least felt a bit fun and polished, which it wasn't. With all the flaws piling up, even with the game's price dropping so low during a sale (bought it during the Autumn 2017 Sale), I still can't recommend it. RPG Maker can really make something worthwhile if a lot of heart is put into it, but this just feels very lazy and rushed.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Momentum
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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