
"May all stories find their best endings." "Depersonalization" is an anthology-style game featuring standalone chapters and diverse story genres. We continuously collect and create a wide variety of stories, ultimately housing them in a library that transcends the flow of time.
Modeled estimate, not a reported figure. How we estimate →
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About

In the game, you will find yourself in a timeless library beyond the river of time. As the creation of Yog-Sothoth and the embodiment of Her will—the Star Key, you will cross the Gate on Her behalf to various worlds to mend shattered timelines.
Currently, the game has successfully launched 4 exploration modules, 1 text module, 1 rules module, and the highly anticipated large module "Cursenday's Black Carnival", with a total game text volume accumulated to 450,000 words.

Moreover, the game's main interface features a creation mode, allowing players to use the editor to create and publish original modules.

In each module, you will play as an investigator, collecting clues, rolling dice for success in checks, triggering events, and gradually approaching (or distancing yourself from) the truth of the story. If you are a novice player, "Depersonalization" can help you quickly familiarize yourself with the tabletop role-playing process and experience the unique joy of randomness.
Our story draws inspiration from the Cthulhu Mythos, which may be bizarre, thrilling, and intriguing, but it is not solely designed to bring about fear.
You can bribe, steal, trade, or appease the characters in the story, and the different actions you take will lead the story to different directions.
Why must victory be achieved through combat? Try stealth, delivering a fatal blow to the target, or using intimidation to make the target flee.
If you learn some forbidden knowledge, magic will be the key to defeating your enemies.(But there might be additional side effects (lmao), so use it cautiously!)
Our collectible content includes module endings, character traits, spells, companions, and mythos items.
Exploring forbidden knowledge in the modules will allow your investigator character to harness the power to cast spells.
Throughout the story, you will encounter many new characters and unlock their unique stories. As the story progresses, they will become your companions, standing by your side and fighting with you.
Additionally, each story hides unique mythos items. Collecting and skillfully using these items will bring extraordinary power-ups to your character.
Each module has different endings, and once you achieve these endings, all your characters can inherit these experiences, thus unlocking exclusive collectible content unique to that ending.

Your investigator character will undergo unique adventures, and these experiences will transform into traits, granting your character special abilities.
The game features a powerful story editor, allowing creators the freedom to craft all content within the game.
If you are passionate about writing, you can use the editor to create text modules in the style of visual novels.
If you are skilled at building game mechanics, then crafting rules-based modules will be an excellent way to showcase your design talents.
If you yearn to create a more free and open game world, then making exploration modules will fulfill that desire.
Currently, there are over 50 playable modules available in the Workshop, and regular module co-creation events are being held on an ongoing basis!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这种游戏出联机一定很好玩啊快点出联机
RPG克系跑团,但美少女成分太多,外神古神旧日支配者等几乎全二次元女性化。而且也没克味,你把克系设定去掉都能看的程度。官方及工坊的剧本水平都不太行,目前官方最好的卡镇也就平均线下方一点点,看着就像是二次元克系厕纸轻小说。这也是这游戏为什么不温不火的一个原因。本身rpg玩法就不太好玩的情况下剧情也没达到要求,所以只能给到不推荐。这游戏我是玩了算挺久的,但我绝对不会推荐给别人。
突然意识到自己好像没给人解写过评价,给创意工坊的倒是写了几个(笑) 因为去年没怎么玩所以也没买DLC,算是逃过一劫? 综合而言给个好评吧,毕竟都全成就和100+小时了 就像很多人说的,其实人解更像coc风格的rpg,不过coc本来也是trpg,算是回归主旨?另外共创模组打多了,卡的强度越来越像DND了,不是剧情杀真的是按着古神打,没有神性生物减伤导致的 以上,推荐游玩,等雾都之心和联机出来希望喵法能脱离看着随时要暴毙的状态
数值继承和车卡步骤简单好上手,官方模组直接消除了现实跑团kp跳教学没耐心写cg扯黑话 多人模组pl鸽时间闹情绪热衷背刺内斗自我牺牲癖等事件的发生概率。一句老话叫先做朋友再跑团,反过来说你的好朋友也不一定能成为相性高的桌友。人生是一场修行,修行者也只能是玩家本人。coc最可怕的是那些难以描述的疯狂和神话生物吗,不对不对是人性啊! 此言虽夸张,但本游仍旧是萌新入门美系coc的途径之一,无需桌友无需kp,npc强力,像素cg足够精美,全程和跑团reply相差无几都有ai配音,遇到不认识的神话生物也有少量(少量科普。部分模组的完成度比肩《向火独行》(个人心目中不错的kpless模组,大部分骰子机器人应该都有自助可以跑跑看x找不到可以问我 分享朋友的骰子给你)。官方模组推荐《欢迎来到汤森镇》《天空德尼特》《朔月黑塔》,个人非常喜欢《朔月黑塔》文本风格,电波感十足(对 我说的仅是联动堂吉诃德的部分)故事短小但节奏紧凑,大约是还在读书时期游玩的至今记忆犹新。 抛开这些不谈,玩家自己的原创模组也很有意思,自定义下的职业特质和技能修正弥补官方战斗轮过于拉胯的问题...我会说不知道重开过多少次战斗轮才能he甚至ne的痛苦吗,一个小怪就能把调查员蹂蹑得不成样子,不论是左轮还是肉搏/法术技能伤害都非常低,况且官方模组内部本身就自带大量非战斗技能检定,技能分配点数捉襟见肘,一旦检定失败就只能燃运(无孤注一掷)。很多pc卡跑到最后身无分文还残废,没钱又不能幕间成长有钱了成长失败又有负面特质!根本无法二次启用。在战斗轮中,智力及医疗型pc存活率极低,因此车卡环节就必须将角色闪避/斗殴/体质拉到70左右才能保证剧情体验相对完整,也就是说会打架的才能活下去!爱拼才能赢!数值平衡和检定这方面实在一言难尽。 这段时间下回来准备试试玩家原创模组,之前关注的好几个到25年左右都不再进行更新,有些可惜。瑕不掩瑜,我个人会推荐新老调查员游玩试试,但战斗体验...就当是人生修行中不可避免的一环吧...毕竟基本上官方模组都有1-3个战斗轮。是的,也没有所谓游说或者高自由度到能避免战斗的途径,想要那样的自由度还是得找到足够可靠的kp/pl进行磨合,此游也只能提供相对线性的游玩体验。总体给到中评。 最后说几句无关的,此游让我第一次借着玩家模组游玩了非常出名的新手入门《常暗之厢》,我也不知道该不该感谢...总之谢谢移植...所以可以的话能不能移植一下《活神之手》原教旨请看看活神之手谢谢。
冲coc买的但这个宅味也太熏了^^玩半天感觉跟克系没什么关系把古神名字一改就是普通rpg
自由度没有达到预期比起跑团更像一堆剧情稀碎的rpg单元剧揉碎塞一起,食之无味弃之可惜 人物设计四斋味好重好廉价好恶心尤其是女角色的服设放在这个世界观下像打了什么邪恶少女mod一样好流俗 呕
什么时候出联机
dlc这么oc还把正统本体模组续作挂上,真无语
非常好的跑团,使我骰子旋转 1d100=1 好评:大成功! 评价:非常喜欢!!!!
本质跑团模拟器,可惜各方面都差点意思,但是能吃
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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