
Find out what is ahead for Amelia and Roland, as they are headed to Odaro continent, in this new entry in the hit RPG series Last Heroes!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Es una aventura RPGMaker que como aspecto positivo es barata y tiene CROMOS. Casi no la jugue, no me parecio innovadora
☀️
serinin 2. oyunu idare eder nitelikte
нет
✅İndirimdeyken alınıp kartları satılarak kâr edilebilir.Hesabımda bunun gibi birsürü inceleme var kâr yaptıran oyunlar mevcut profilimden bakabilirsiniz.Üstte kalması için incelemeye geri bildirim bırakmayı unutmayın.
Bu şekilde kart kasabileceğiniz oyunları arıyorsanız hesabımdaki incelemelere göz atabilirsiniz
que juegazo, lo recomiendo
Amelia ve Roland, Amelia'nın ailesini bulacağını ve geçmişiyle ilgili gerçeği keşfedeceğini düşündüğü Odaro kıtasına gidiyor. Ancak Odaro'ya ulaşmak kolay bir iş olmayacağının farkına varırlar. Illion'a karşı savaşan bir grup asker olan Lutania Ordusu ile güçlerini birleştirirler.
Ouch.
Last Heroes is an ultra-generic but enjoyable RPG. In short, Last Heroes 2 is the same, but without the "but enjoyable" part. Perhaps Warfare Studios thought it was a problem that players could complete Last Heroes in 4 hours. That's the only explanation I can think of for the design choices they made with this game. No longer can you avoid enemy encounters; they're still touch-based, but now most enemies move like jack rabbits, dungeons are loaded with passages that are too narrow to go around enemies, and even the "escape" option in battle has been disabled. So fast is their movement, often times you'll be swarmed by multiple enemy encounters as soon as you enter an area. It would be laughable if it didn't mean wading through far more battles than you need to get your characters up to decent levels. Compounding the problem is the insane amount of backtracking through dungeons. Now, I'm actually a proponent of backtracking; it can add depth to the challenge of conquering a dungeon, and it's usually more realistic, because honestly, if you make your way to the deepest reaches of a cave that's miles deep, you're going to have to find your way back. But it is possible for backtracking to be excessive and contrived, and in Last Heroes 2 it definitely is. Not only do you have to make your way both in and out of every dungeon (except the last one), going through all the unavoidable enemies both ways due to respawning, but you're commonly asked to re-enter dungeons in order to complete side quests or even progress the main story. That means you have to go through some dungeons [i]four times[/i]. All that repetition and requisite random battling means that Last Heroes 2 takes 6 hours to complete. So the game is 2 hours longer than Last Heroes at the price of having about ten times the tedium. The story also takes a dive. The plot of Last Heroes was "Fight the evil overlord for the items of power." Generic, but at least it gives you a reason to care. The plot of Last Heroes 2-4 is "Go from place to place asking if anyone knows where Amelia's mother is, occasionally fighting some cultist you met five seconds ago." I sympathize with wanting to find the mother you've never met, but there are no stakes. If you never find her mother, Amelia will still have everything she had before. And while Viper wasn't a hugely interesting villain, at least he had a tangible motive, a strong association with the player characters, and a well-defined threat. The final boss of Last Heroes 2 (and of 4, for that matter) is just some vaguely evil guy with vaguely evil intentions that he might follow through on some day. Last Heroes 2 is still a completely functional RPG, but one that's a drag to play through and never offers any payoff for the time investment.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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