
Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
15 Mastery Classes
Embark on your adventure as one of five powerful classes and, through your journey, ascend into a unique Mastery Class that unlocks more specialized abilities and build-options.
120+ Skill Trees
Every skill has its own augment tree that will allow you to control, alter, and empower your playstyle. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!
Hunt Rare & Powerful Loot
Fill your arsenal with magic items that you may craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's deep and randomized loot system.
Rewarding Crafting System
The items you wield are yours to forge! Last Epoch’s community-revered crafting system allows you to control your character's power progression, featuring robust and deterministic upgrade mechanics.
Uncover the Past, Reforge the Future
Travel to different moments of time where you will discover the many factions and secrets that exist within the world of Eterra and fight to set the timeline onto a new path.
Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back for years to come.
Easy to Learn, Hard to Master
We’re committed to making gameplay approachable for new and veteran players alike by allowing you to jump into the fray quickly and providing many in-game resources. Though don’t be fooled, Eterra has many dangers waiting for you that require a mastery of combat and build-crafting.
Zero Pay-To-Win
Last Epoch will never offer gameplay advantages by being able to spend real money. We believe in creating a fair environment for all players.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 613 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
遊べば遊ぶほどスキルバランスの調整不足や雑さが目立ってきます スキル特化でノードを選んで、限られた選択肢から方向性を決めさせているのは一体何のためなんでしょうか 要素を絞ることで開発側が管理しやすくしバランスを取りやすくするためだと思ったんですが、どうやら違うようです 好きなスキルをメインに遊びたいと思っても、大半のスキルが何らかの問題を抱えており使い物にならない事が多々 何度も何度もこのスキルには可能性があるはずだと苦心しながら向き合っても、救ってあげられないスキルが多く悲しくなります 完璧なシナジーを組み面倒な手順を踏んでなお微妙なスキルがある一方、適当にスケーリングさせれば敵が消し飛んでいくようなスキルも そのような一部の明らかに調整を間違えた、壊れスキルでキャッキャする残念なゲームです
200시간 플레이 타임이 맥시멈임. 그 이후론 지겨워서 못함. 200시간까진 성장해가는 재미라도 있지 그 이후부턴 고렙 템 하나 맞추기도 존1나게 힘든데(네메 개새*) 스킬 콤보도 단순하고 이펙트도 화려하지도 않아서 맛이 좀 없음. 템 하나 맞추겠다고 매일 다 거기서 거기인 미로같이 생긴 에코 뺑뺑이만 존1나 하루종일 돌면서 개지1랄 떨면 언젠가 현타올 수 밖에 없음. 게임이 아니라 노동을 하는 느낌이 강함. 게임 진행 방해하는 치명적인 버그들도 있고(템 안먹어지는 버그, 에코 입장 불가 버그, 전조 씹새기 무적기 안 푸는 버그 등등) 그냥 담백하게 200시간 찍고 접으면 깔끔. 초중반 재밌는건 인정.
Game feels generic, heard lots of mix things about the game but love ARPGs so caught it on sale and figured why not try it for myself. Cracks start to show immediately, they've given the game a little polish just enough to cut together some decent gameplay trailers etc but I promise you this isn't doing anything in the space that justifies you buying it rather than just playing what's already out. If you've played Poe & diablo which I'm sure you have if you're here considering it just stay where you're at doing what you're doing because this game gets beat by either of them and it isn't even close. Aesthetically it's decent but even in the first act the narrative feels shoddy and enemies feel out of place, just trust me on this one guys and if you don't believe me just go watch anyone who's done videos about it play for about 30 minutes and then you'll understand.
An RPG with no character creation? And all those preset characters are ugly. I don't wanna choose any of them. The story and gameplay are also boring as well. The graphic is mid.
Dear devs, finish the campaign.
Disgusting sellouts.
Pros, it's a fairly polished game with great QoL features. It has an interesting, although unfinished, storyline. Cons, balancing issues between classes and subclasses creates some of the worst meta slavery I've seen in MMOs. The endgame minmax loop has become too time consuming with changes to the crafting system. Crafting has become even less deterministic than it already was; this punishes non-meta builds that have higher loot requirements than the current rogue meta. Bizarre "fixes" to bugs completely destroyed a subclass of mages (arcane ascendance "fix"). Sadly, the developers are insistent that they know more than their players and are actively defining what fun should be while their player base continues to dwindle.
The combat feels way too light and ragdoll effects are practically missing. Pretty disappointing for a modern ARPG where combat is supposed to be a central part of the gameplay.
начали за здравие, закончили за упокой
Game requires an account (and email) instead of using your Steam user. If you want to change the name you chose it can only be done through a support ticket, so pick wisely....
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| DAVE THE DIVER | $67.1M | 158.8K | 97% | $19.99 |
| Company of Heroes 2 | $67M | 112.9K | 79% | $19.99 |
| Call of Duty®: Modern Warfare® | $66.6M | 41.6K | 79% | $59.99 |
| Metro Exodus | $68.4M | 115.9K | 90% | $29.99 |
| PAYDAY 2 | $68.4M | 673.6K | 89% | $4.99 |
| PRAGMATA | $68.6M | 50.4K | 97% | $59.99 |