
Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.
Modeled estimate, not a reported figure. How we estimate →
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About
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
15 Mastery Classes
Embark on your adventure as one of five powerful classes and, through your journey, ascend into a unique Mastery Class that unlocks more specialized abilities and build-options.
120+ Skill Trees
Every skill has its own augment tree that will allow you to control, alter, and empower your playstyle. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!
Hunt Rare & Powerful Loot
Fill your arsenal with magic items that you may craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's deep and randomized loot system.
Rewarding Crafting System
The items you wield are yours to forge! Last Epoch’s community-revered crafting system allows you to control your character's power progression, featuring robust and deterministic upgrade mechanics.
Uncover the Past, Reforge the Future
Travel to different moments of time where you will discover the many factions and secrets that exist within the world of Eterra and fight to set the timeline onto a new path.
Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back for years to come.
Easy to Learn, Hard to Master
We’re committed to making gameplay approachable for new and veteran players alike by allowing you to jump into the fray quickly and providing many in-game resources. Though don’t be fooled, Eterra has many dangers waiting for you that require a mastery of combat and build-crafting.
Zero Pay-To-Win
Last Epoch will never offer gameplay advantages by being able to spend real money. We believe in creating a fair environment for all players.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 613 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Me and my boys may have stopped playing this game, mostly as were adults and don't get to play games nearly as much as we would desire. However our time playing this game together and learning it. Was absolutely fantastic, loved from visuals to fun to style to story I was enjoying every part of it. 8/10, super happy with the purchase and the time I spent in it.
번역 고쳐 병신들아 서버도 좀 정상화 시키고
its cool. more complex that D4, but not as confusing as POE
I've been playing this game for awhile and I mostly enjoy it besides the occasional boredom. Recently though i haven't been able to even log into offline mode without the game giving me a LE-51 error. I've verified all the files and restarted everything many times but it just glitches out. If you spam it, you can get into the server but you can't type in global chat even though you can see people running around and right click on player. Idk wtf happened but to go from no issues for years to not being able to log in for months is insane. So hopefully its just me having this issue.
After almost 10 years, there's still no attack-move option ( See Grim Dawn). Additionally, the devs decided to arbitrarily delete a very interesting part of the game: building characters around procs. The standard defensive and offensive tools the game provides are, by themselves, really weak. This is fine in a vacuum (albeit very boring), since you can finish the campaign with them, and special items like sets, uniques, and special idol effects would be expected to bridge this gap as the player delves into end-game. Buuuut, some skills are extremely over-represented, while many others skills have nothing, or as mentioned at the start - what little they had has been completely destroyed since 1.3 As an example for combat skills, with reflect you can kill most anything before it has a chance to move, all that needs to happen is for the thing to look at you to oneshot itself. By contrast, thorns totem, an otherwise completely trash and useless skill on its own, had an amazing and fun interaction with itself and a few other skills where you could proc it to spawn when hitting something, then use the spawned totem as fodder for other skills, sometimes as often as 50 times per second. No other supporting items (after almost a decade) so the viability was poor, but it was fun. The devs randomly capped this to once per second, completely killing the skill. Some of the various defensive tools the player has, like dodge, armor, crit mitigation and block protect only from half of the damage sources, so the player is fully unprotected against the rest. Life scales very poorly. Endurance is now heavily restricted and capped. Resistances effectively set your protection to 0, else you would take extra damage... Which leaves ward, with hundreds of uniques and effects dedicated to it, as the only meaningful form of defence. Boring. I've been trying this game since beta but every change has been one step forward, two steps back; every single time, with no exception.
Rest easy Last Epoch ... Im gonna miss you.
It could have been a good game with better decisions, but so much is just half baked or suffers from weird dev constraining you into playing in a way that the game loses the charm. Don't think that will ever change, it is one of these games where the devs think they know better than the players and remove player agency and expression to give you a bland experience.
do you like damage? well it doesnt matter you wont find much. do you like having your progress saved just when you portal to town? sorry, when you portal back you get to do the whole area again. do you like using health pots to stay alive? good luck, no notification youre low health you just die, AND GET TO DO WHOLE AREA AGAIN this game feels awful since new update. dont play this play a better game
I bought this years ago, good to know the focus on Seasons started INSANELY earlier while main story is just forgotten. AND THE GAME STILL DOES NOT HAVE ACHIEVEMENTS.
With 300 hours, this game has held my interest for a lot longer than other titles have over the years. It's a middling experience, the scaling mechanics of your character aren't too interesting and skills being bound like they are with the big multipliers on their tree that can only be changed by the devs is not my taste. If you think you're a casual, that 50 hours of a game is a long time, this game has it for you and more. It's not abandondware and definitely don't like the choice of a class behind DLC but I've seen worse predatory practices, you pay for the class instead of stash tabs, personally I take the stash tabs cause they aren't ''mandatory'', I can play the game and micro manage my inventory and filter to fit the experience or after trialing the game for 40 hours I decide to spend 30 bucks to get tabs that heavily lift off the need to filter a lot of items. Which is what I did in that other game and never regretted it. Aesthetics aren't my thing again, a lot better than others games and it is distinct in the UI elements and other aspects of the presentation that set it apart from UE5 and Unity slop you see being loved by American audiences. ''Why don't you recommend this then?'' Because if I knew then what I know now, the inconsistent release cycle with very straight forward mechanics that give you reward you don't even need to beat their first real and only end boss or content, what's the point of them really? They haven't given me an incentive to tailor a build to do a mechanic better than all-rounders, you just get the best corruption, endgame system, build and it can do anything and everything. This game makes me appreciate what the game that inspired it already has, how much effort it takes to make it so and that those devs had it figured out years ago & having only improved since. So if you think you want to play this for a week or weekend, a dad gamer with 2 hours in his evening, I recommend. For guys who want a game to truly sink in their teeth, hours and life, you're better off reading books or going on a walk.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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