
Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.
Modeled estimate, not a reported figure. How we estimate →
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About
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
15 Mastery Classes
Embark on your adventure as one of five powerful classes and, through your journey, ascend into a unique Mastery Class that unlocks more specialized abilities and build-options.
120+ Skill Trees
Every skill has its own augment tree that will allow you to control, alter, and empower your playstyle. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!
Hunt Rare & Powerful Loot
Fill your arsenal with magic items that you may craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's deep and randomized loot system.
Rewarding Crafting System
The items you wield are yours to forge! Last Epoch’s community-revered crafting system allows you to control your character's power progression, featuring robust and deterministic upgrade mechanics.
Uncover the Past, Reforge the Future
Travel to different moments of time where you will discover the many factions and secrets that exist within the world of Eterra and fight to set the timeline onto a new path.
Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back for years to come.
Easy to Learn, Hard to Master
We’re committed to making gameplay approachable for new and veteran players alike by allowing you to jump into the fray quickly and providing many in-game resources. Though don’t be fooled, Eterra has many dangers waiting for you that require a mastery of combat and build-crafting.
Zero Pay-To-Win
Last Epoch will never offer gameplay advantages by being able to spend real money. We believe in creating a fair environment for all players.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 613 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Devs got bought out and went back on promises. the game itself is solid but i won't be supporting that.
My personal favorite ARPG on the market right now, less complicated than POE1/2, but more depth than D4. It can take a bit to get used to the systems, but it is the best loot filter in the game IMO and the skill trees are more interesting than any other ARPG. Can't recommend it enough.
Constant disconnects. Completely unplayable at times. Constantly need to re-clear areas and lose progress after a disconnect.
Jogo a anos e tô decepcionado demais com o que fizeram. Skin? Só comprando moeda com dinheiro real, e olha o absurdo (200 moedinhas saem por R$200). Duzentos reais numa skin. Aí as DLCs custam 10x o valor do jogo, é sério isso? O jogo era perfeito, não precisava de nada disso.
Betrayal and greed
Last Epoch feels like a lighter version of Path of Exile 1 rather than a truly different ARPG. The graphics are also awful. The world, enemies, and effects do not give the game a strong identity, and a lot of it feels outdated or cheap.
获得一把毕业级别的双T7&T4+的世界分离者需要多久?(大旋风的武器) 假设1轮15个崩塌视界+3次boss,得18把武器,耗时40分钟,每天玩4小时,合成成功率1/3,1孔概率12.5%,2孔概率0.4%,得平均获得一把2T7世界分离者需要6天时间。再看腐化概率,大约75%概率获得正面效果,其中50%为腐化词条,现在需要腐化出点伤+力量2%词条,概率1/7,需要T4以上,概率4/7,得中奖率为3.06%,即平均32.67把中奖1次。 所以平均需要196天时间(6.5个月),然后正态分布一下,大部分人需要花费5.5-7.5个月可以造出毕业武器。 然后再来看看崇高底材和狗粮的情况: 1.崇高,按每4件可以制作出1件成品,并用创造符文复制,即平均2件出1件,朱拉合成3把成1把,即32.67把成品需要196把2T7崇高双手斧。 2.狗粮,按每条需要重置的变量出现高变的概率为40%,现在按分离者只看合成的2个词条和魔力上限,共3条词缀,得每把成品洗到你满意平均需要消耗15.6把狗粮,32.67把也就是需要510把狗粮。 对比一下单T7&T4+和2T7的分离者,上面可以看出后者需要6天,但平均只需要通关时空圣殿3次,狗粮15件;前者大概只要2.5天,但平均需要通关时空神殿32.67次,准备82件狗粮和16.5件单T7崇高底材。 结论,但凡你需求某条腐化词条,这游戏就会带来海量极度枯燥、重复且无用的操作(不停的时空圣殿和纷争护手)。付出收益比及其低下。花费5.5-7.5个月做出来的装备,可能只比花费2.5-6天做出来的装备提升15-20%。 S3后期不健康的地方可能只是高收益的地图只有藏宝海岸,S4就不一样了,它啥都不健康,为了15%提升打6个月的时空圣殿和纷争护手真是泰裤啦!
After hundreds of hours poured into Path of Exile and Diablo, I can honestly say that Last Epoch has completely won me over and taken the top spot for me. It hits that perfect sweet spot that the other two seem to have lost along the way. The leveling is incredibly smooth and actually fun, while the itemization and crafting system are by far the best designed out of anything I've ever played—you feel real progression instead of just being at the mercy of absurd RNG. Another huge plus is that you can play completely offline, without the headache of server crashes or lag. On top of that, I absolutely love that you aren't forced into leagues to enjoy the game. You can just chill in Legacy and still have access to all the content, without that constant pressure to start from scratch every few months if you don't have the time. For me, it respects the player's time so much better and is exactly what an ARPG should be.
Игра не плоха, но нафармить что то нужное это ппц какая удача нужна, а в 10000 раз фармить одного и того же предвестника в надежде хотя бы на 2lp такое себе удовольствие. А так пройти убер аберрота и скипнуть. Зачем эти предметы если их практически невозможно выбить а если выбиваешь так статы бесполезно низкие. Я бы играл дальше, но смысл если игра не вознаграждает. А фармить одно и тоже больше нет желания.
это неплохой диаблоид, однако какого то внятного лейт гейма там нет, тебе в этой игре в определенный момент становится просто скучно, т.е. по сути контента то и нет
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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