
Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.
Modeled estimate, not a reported figure. How we estimate →
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About
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
15 Mastery Classes
Embark on your adventure as one of five powerful classes and, through your journey, ascend into a unique Mastery Class that unlocks more specialized abilities and build-options.
120+ Skill Trees
Every skill has its own augment tree that will allow you to control, alter, and empower your playstyle. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!
Hunt Rare & Powerful Loot
Fill your arsenal with magic items that you may craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's deep and randomized loot system.
Rewarding Crafting System
The items you wield are yours to forge! Last Epoch’s community-revered crafting system allows you to control your character's power progression, featuring robust and deterministic upgrade mechanics.
Uncover the Past, Reforge the Future
Travel to different moments of time where you will discover the many factions and secrets that exist within the world of Eterra and fight to set the timeline onto a new path.
Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back for years to come.
Easy to Learn, Hard to Master
We’re committed to making gameplay approachable for new and veteran players alike by allowing you to jump into the fray quickly and providing many in-game resources. Though don’t be fooled, Eterra has many dangers waiting for you that require a mastery of combat and build-crafting.
Zero Pay-To-Win
Last Epoch will never offer gameplay advantages by being able to spend real money. We believe in creating a fair environment for all players.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 613 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sellouts. You'll never get another dime.
Bought this under the impression that this was a complete product yet its missing the last two chapters despite leaving early access. This NEEDS to be made clear on the product listing. Also it being on season 4 exacerbates this issue. why are we already on season 4 and the campaign isn't even done? I also hear of an upcoming expansion and from a quick google search, that leads me to believing that they are going to lock the last two chapters behind that expansion. As for the cosmetics that they apparently walked back their statement on, I don't really care. By the time you get to endgame in these ARPGs you'll hardly see your skin anyway, so if you don't like it just don't buy em, I personally don't think you'll be missing out on anything. I generally hate this practice anyway but it doesn't bother me as much in this genre. the good tho. It has an offline mode which is great for internet outages and steam deck, its also pretty well optimized and doesn't require a super computer. The build freedom feels really nice compared to the more streamlined build variety of Diablo. Still, its a great ARPG and one of the better ones but they have been dropping the ball recently.
Imagine locking peoples characters into place after killing a boss to select a reward without giving the character damage immunity so they die from standing in remaining AoE on ground. That would be so bad game design that no one would ever think of it... oh wait.
Solid choices. Now watch your game die
1600小时s3玩家告诉你,这游戏现在优化一坨,5060ti玩1小时以上必开始卡,怪一多点必卡,s3唯一好玩的几个机制全被改被弱化,s4所有的改动能让你玩的像吃了苍蝇一样恶心,我s3开始玩,结识了很多老哥,也创了自己的群,现在群里几十个老哥没一个能玩下去的,死妈设计师,喜欢把一个正常的游戏弄成一托大粪,那就让妈继续在天上飞着吧
Don’t bother with this one. The devs went back on their promises about monetization. When a studio builds trust one way, then changes direction later to satisfy investors, it doesn’t inspire confidence in the future of the game. Especially considering this game started as a small Kickstarter project with around a $250k budget. Pretty disappointing.
fun, crafting is nice. I think its worth a single playthrough from campaign to endgame. major updates don't shake things up enough. buy on sale
It's a fun game overall, with a unique take on skill evolution. You're able to greatly modify each ability - changing how the ability works, the elements, and more. There are a lot of synergies between abilities, and even items can alter how an ability works. The story is interesting and the end game content is an interesting twist. The reason I give it a thumbs down is because after over 2 years of being released, the story remains unfinished. It ends on a very unsatisfying cliffhanger.
Devs lost the plot. The game has done nothing but change for the worse. Tons of long standing bugs, single player story never finished, but the cash shop works alright. There are better ARPGs out there.
Devs got bought out and went back on promises. the game itself is solid but i won't be supporting that.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.