
A fast-paced Point-and-Click adventure AND an indie platfomer in one! Join adventurer Ben and wannabe indie darling Dan in a race against time to stop all the Apocalypses happening at the same time.
Modeled estimate, not a reported figure. How we estimate →
About

WHY PLAY ONLY ONE GENRE OF GAME when you could be playing two slightly different ones at the exact same time?
He has one foot stuck in the 90s, his feet never leave the floor, and he’s happiest collecting any old junk he can lay his hands on, in the hopes of combining it all together to solve a satisfying puzzle.
...has aspirations to be the next big hit indie platform character. He's got everything he needs: he's hip, he's sensitive, and his nose is a different colour to the rest of his face.
LAIR OF THE CLOCKWORK GOD sees you switching between both characters and using their unique abilities together in a race-against-time effort to stop all the Apocalypses happening simultaneously, by teaching an old computer about feelings.
Solve classic point-and-click style puzzles as Ben to create unique upgrade items for Dan, so he can jump higher, run faster and blast away at everything with a shiny new gun. Then, run and jump as Dan to unlock new areas and exciting new puzzles for Ben!

If you haven't played the old Dan and Ben games (you should), or you have but can't remember what happened, there's NO NEED TO WORRY! Lair of the Clockwork God is a STANDALONE Dan and Ben Adventure, which means you need to know absolutely nothing about Ben There, Dan That! or Time Gentlemen, Please! whatsoever. None of the original plot is referenced, the characters are re-introduced expertly, etc etc. It's all good.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not sure I've been as glad that a game was finally over with as with this one. It seems so promising, an explicit point-and-click/platforming mashup, but even with relatively good and fairly often funny writing the annoying, clunky platforming drags it all negative. "I really wanted to like this" as they say in these reviews. Did not manage to.
Too insincere to be interesting; too cliche to be funny: not nearly as clever as it thinks it is.
One of the best indie games I've played. It has a quirky sense of humor, the characters are endearing and full of personality, the interactions between the characters are really cute, the gameplay is very varied and sometimes different than you expect, but it also reminds you of old adventure and point-and-click games. All in all, I love this game, please more! <3
Jogo de [i]puzzle[/i] incrível. Tem um humor majoritariamente besta com inclinação filosófica, críticas, metáforas e ironias, sendo a quebra da quarta parede e as meta-referências os conceitos principais, ambos muito bem aproveitados. Enquanto alguns puzzles não parecem ter sentido, outros são muito bem construídos em torno do contexto, te obrigando a analisar tudo ao seu alcance, ainda que não faça parte do jogo de forma direta; é como se cada puzzle fosse uma luta contra o Psycho Mantis de Metal Gear Solid. O [i]platforming[/i] é bem simples: altura fixa de pulo, [spoiler][i]wallclimb[/i][/spoiler] difícil de controlar e [i]upgrades[/i] essenciais para o progresso. Infelizmente o jogo não foi traduzido para o português e, como depende muito da leitura, é impossível de ser jogado sem o conhecimento do inglês ou de um tradutor. Além disso, o jogo contêm muitos bugs que não afetam muito a [i]gameplay[/i], mas que podem te fazer fechar e abrir o jogo para voltar ao normal - problema ínfimo tendo em vista o [i]autosaving[/i] frequente. 100%: [spoiler]o 100% não foi difícil, só precisou de um pouco de paciência. É de se esperar 2 [i]runs[/i] completas + a volta em capítulos pelo seletor de capítulos no menu. Tive que fazer uma segunda run só pela conquista das 4 paredes invisíveis, pois devem ser feitas progressivamente, logo não da pra pegá-las pelo seletor. Ainda assim, acho que uma jogada cega é o ideal pra esse jogo.[/spoiler] O jogo é muito desafiador as vezes, te deixando empacado sem a mínima ideia do que fazer para progredir, entretanto, observando os elementos interativos e pensando por fora das limitações do jogo, você deve ser capaz de achar as soluções. Caso contrário, você pode tentar chutar todas resoluções e torcer pelo melhor. Dê uma chance ao jogo. É inacreditável como esse jogo consegue te surpreender a cada instante. Vale cada segundo.
Great idea of combining game genre but the game is boring especially point and click part
Good idea, well executed. A story driven, 4th wall breaking genremix. minor bugs here an there, restarting from the last checkpoint always fixed the issue.
Played on Switch years ago, bought a Steam copy just to leave a review. This game is really, really, REALLY funny and clever. There's some sleeper jokes that hit an hour after their setup.
Has one of my favorite mechanic based gags I've ever seen in a game Incredibly clever and a game I keep recommending to friends that love adventure games
Phew, unlike the Devil's Kiss VN prelude, the actual game doesn't suck. A hybrid between platforming and point-and-click. Writing is ostensibly British, self-deprecating and wry. The biggest complaint is there is no dialogue skip button - sometimes you hit the wrong key and get stuck with 8 dialogue boxes you didn't want. Definitely a good callback to the thinking games of old though, I like it.
‘Lair of the Clockwork God’ is a hybrid platforming/point-and-click adventure game with strong writing and great presentation, and a fitting conclusion to the series Ben and Dan started all the way back in 2008. Gameplay is split between Ben, the point-and-click adventurer, where you collect items, rub them together, chat to wacky characters, and solve puzzles, whereas Dan is the platformer, where you will do the typical running and jumping. Despite this, I would say the game leans more towards the point-and-click side (not surprising given its roots), with the platforming being the weaker of the two halves. Still I really enjoyed my time with the game and would highly recommend it to anyone who enjoyed comedy games.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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