
A fast-paced Point-and-Click adventure AND an indie platfomer in one! Join adventurer Ben and wannabe indie darling Dan in a race against time to stop all the Apocalypses happening at the same time.
Modeled estimate, not a reported figure. How we estimate →
About

WHY PLAY ONLY ONE GENRE OF GAME when you could be playing two slightly different ones at the exact same time?
He has one foot stuck in the 90s, his feet never leave the floor, and he’s happiest collecting any old junk he can lay his hands on, in the hopes of combining it all together to solve a satisfying puzzle.
...has aspirations to be the next big hit indie platform character. He's got everything he needs: he's hip, he's sensitive, and his nose is a different colour to the rest of his face.
LAIR OF THE CLOCKWORK GOD sees you switching between both characters and using their unique abilities together in a race-against-time effort to stop all the Apocalypses happening simultaneously, by teaching an old computer about feelings.
Solve classic point-and-click style puzzles as Ben to create unique upgrade items for Dan, so he can jump higher, run faster and blast away at everything with a shiny new gun. Then, run and jump as Dan to unlock new areas and exciting new puzzles for Ben!

If you haven't played the old Dan and Ben games (you should), or you have but can't remember what happened, there's NO NEED TO WORRY! Lair of the Clockwork God is a STANDALONE Dan and Ben Adventure, which means you need to know absolutely nothing about Ben There, Dan That! or Time Gentlemen, Please! whatsoever. None of the original plot is referenced, the characters are re-introduced expertly, etc etc. It's all good.
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 665reviews | 93% | — | $346K |
| $19.99 | 52ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo de [i]puzzle[/i] incrível. Tem um humor majoritariamente besta com inclinação filosófica, críticas, metáforas e ironias, sendo a quebra da quarta parede e as meta-referências os conceitos principais, ambos muito bem aproveitados. Enquanto alguns puzzles não parecem ter sentido, outros são muito bem construídos em torno do contexto, te obrigando a analisar tudo ao seu alcance, ainda que não faça parte do jogo de forma direta; é como se cada puzzle fosse uma luta contra o Psycho Mantis de Metal Gear Solid. O [i]platforming[/i] é bem simples: altura fixa de pulo, [spoiler][i]wallclimb[/i][/spoiler] difícil de controlar e [i]upgrades[/i] essenciais para o progresso. Infelizmente o jogo não foi traduzido para o português e, como depende muito da leitura, é impossível de ser jogado sem o conhecimento do inglês ou de um tradutor. Além disso, o jogo contêm muitos bugs que não afetam muito a [i]gameplay[/i], mas que podem te fazer fechar e abrir o jogo para voltar ao normal - problema ínfimo tendo em vista o [i]autosaving[/i] frequente. 100%: [spoiler]o 100% não foi difícil, só precisou de um pouco de paciência. É de se esperar 2 [i]runs[/i] completas + a volta em capítulos pelo seletor de capítulos no menu. Tive que fazer uma segunda run só pela conquista das 4 paredes invisíveis, pois devem ser feitas progressivamente, logo não da pra pegá-las pelo seletor. Ainda assim, acho que uma jogada cega é o ideal pra esse jogo.[/spoiler] O jogo é muito desafiador as vezes, te deixando empacado sem a mínima ideia do que fazer para progredir, entretanto, observando os elementos interativos e pensando por fora das limitações do jogo, você deve ser capaz de achar as soluções. Caso contrário, você pode tentar chutar todas resoluções e torcer pelo melhor. Dê uma chance ao jogo. É inacreditável como esse jogo consegue te surpreender a cada instante. Vale cada segundo.
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $19.99 |
| 23ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wasn't too "wow"'ed with this one. I saw what it was going for, that 90's Notalgia, but the game has a few bugs that need to be ironed out. I actually crashed out once - the point 'n' click elements are buggy but it was the platforming sections which it tries to blend together seamlessly where I experienced most issues and the crash I had for seemingly no reason. It was an effort, it was somewhat charming for a while but became an absolute chore to complete 100%. I wasn't enjoying myself at all by the end and was waiting for another crash, it never came but that first one left me thinking there could be a second.
Has one of my favorite mechanic based gags I've ever seen in a game Incredibly clever and a game I keep recommending to friends that love adventure games
Folks who gave this a negative review didn't play it for long enough to realise how incredibly clever it is. Certain elements which may appear amiss are actually intentional parts of the narrative. All in all the game is fantastic. I played using an Xbox controller and found the gameplay, controls and UI to be seamless and intuitive. I went into the game mostly blind and it turned out to be one of the best games I've ever played. A great story, loads of British humour, references to old classic 90s point n clicks, it has the lot. 10/10 - buy it!
‘Lair of the Clockwork God’ is a hybrid platforming/point-and-click adventure game with strong writing and great presentation, and a fitting conclusion to the series Ben and Dan started all the way back in 2008. Gameplay is split between Ben, the point-and-click adventurer, where you collect items, rub them together, chat to wacky characters, and solve puzzles, whereas Dan is the platformer, where you will do the typical running and jumping. Despite this, I would say the game leans more towards the point-and-click side (not surprising given its roots), with the platforming being the weaker of the two halves. Still I really enjoyed my time with the game and would highly recommend it to anyone who enjoyed comedy games.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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