
Laika: Aged Through Blood is an action-adventure Metroidvania set in a post-apocalyptic western world. Play as Laika, a coyote mother and fierce warrior, and carve your motorbike through a land ravaged by betrayal and loss as you uncover dark secrets in the pursuit of vengeance against oppression.
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About
Laika: Aged Through Blood is a thrilling action-adventure Metroidvania set in a dystopian, post-apocalyptic western world.
Take on the role of Laika, a coyote mother and relentless warrior on a quest to avenge her fallen people from the tyrannical Birds, who have claimed superiority and conquered the land.
Fueled by vengeance, Laika rides out on her motorbike on a perilous and emotional journey. Carve and shred through rugged, hand-painted landscapes as you uncover the dark secrets of a fractured world ravaged by power, betrayal, and loss.
Engage in breakneck vehicular combat mechanics that demand precision, strategy, and skill. Utilize a variety of weapons, master close-range tactics, and unlock deadly abilities to defeat your enemies, upgrade your gear, and take back what your people have lost.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 74 reviews with recorded playtime.
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Por favor, jugad Laika. Pasad la barrera de las primeras horas de hacerse con los controles y disfrutad de esta obra de arte atemporal.
Really good metroidvania that has a sharp learning curve at the start and then gets progressively easier. Excellent soundtrack and dark story, very satisfying gameplay when you get used to doing all sorts of motorcycle stunts while half a dozen birds shoot at you.
It's basically Trials HD meets Metroid with a very well written story about fighting fascism without becoming a monster yourself and a fitting art style. Highly recommend. The story is definitely a 10/10
Disgusting. Even worse than the unnecessarily graphical content is the empty story. It's like when you have nothing to say, make it violent. Seriously, people who wrote this need therapy. About the game mechanics - there was an attempt to make this somewhat interesting, but even doing the dishes is a more meaningful activity than playing this. Trying the demo was more than enough.
If this is not the best game I have ever played, it is definitely one of the best. Genuinely, I was so sad when I reached the end. Gameplay is great, and the map design is also just as good. Together, they create one of the most fun platforming and combat experiences I have ever had. Story and narrative are also just as strong. The game takes you through a wide range of emotions (I love u mom <3), and the soundtrack elevates every important moment. And also, the game delivers one of the strongest anti-fascist and anti-war messages I have ever seen in any form of media, and I am dead serious. There are lots of, TONS of, great things I want to say about this game, but everyone loses their focus and attention span, so I am trying to keep it simple: this game is awesome, and you should definitely play it. By the way, don’t get me wrong, I am well aware of where the game is lacking. Like, most of the guns are not particularly useful, or quest rewards are terrible or bla bla. But still, I genuinely LOVED it every single aspect of it.
Была бы приятная средненькая метроидвания с хорошим артстайлом и отличной музыкой, если бы не управление и мувмент. Перемещение персонажа конфликтует со всем остальным геймплеем: 1. платформинг страдает от неудобного управления и инерционности персонажа, и в том числе - от "ожидайки", пока мотоцикл докатится до нужной точки чтобы взять достаточно разгона 2. стрельба страдает от дурацкого способа перезарядки, которая требует найти подходящую кочку и сделать на ней бекфлип 3. даже сам мувмент страдает от себя, потому что приземление головой вниз ваншотает персонажа (а я напомню, в револьвере всего два выстрела, после чего нужно сделать кувырок через голову) Но последней каплей стали боссфайты, которые необходимо заучивать чтобы пройти, т.к. любая ошибка убивает персонажа и перезапускает боссфайт. И это при том что игра (в боссфайтах и не только) позволяет себе и камеру отдалить так что персонажа почти не различить, и скрыть персонажа за дымом или объектами карты. Мувмент в метроидваниях - вторая по важности вещь после левел-дизайна, игрок большую часть времени проводит перемещаясь от точки к точке, часто - по уже разведанной территории. Этот жанр особенно чувствителен к плохому траверсалу, а он здесь именно такой. А, ещё и телепорты здесь требуют свечи, материалы для крафта на которых респаунятся только между днями (в отличие от врагов, которые респаунятся после каждой смерти или перехода между локациями. Но возможно игра понравится тем, кому понравилась Katana Zero - тут тоже надо заучивать карту и противников, чтобы перестать умирать. P.S.: На Steam Deck играть ещё болезненней чем на ПК
one of the only 11/10 games I've played, it wasn't perfect but it was extremely emotional and well worth playing. Probably my favorite game of the past few years
小时候玩过2D特技摩托吗?操控一个小脑萎缩患者以各种愚蠢的姿势把脖子摔断的游戏。在LAIKA的前2个小时的游戏中,你同样要操控莱卡摔死无数次。更糟的是,游戏的两个核心进攻机制,即换弹和弹反子弹都要通过驾驶摩托前后滚翻来实现!容错率是不存在的,莱卡一碰就碎,每个失误都致命。我自认为不算是手残党,但仍然在游戏前期吃了不少苦头。 然而只要你熟悉了操作要领,莱卡的上限会越来越高:你能稳住车子,你能在随便一个小土坡子上做滚翻,你能在空中完成炫酷的连杀,在敌人反应的瞬间,把子弹送进它们的脑门。莱卡从未改变,变强的是你自己,很少有游戏能给你这个感觉。 有别于市面常见的2D横板动作,莱卡的地图是一个巨大的特技摩托舞台,她能骑着摩托冲上无数的斜坡圆角,击败敌人。这可比烂大街的跑图爽太多了。尽管游戏骨架仍然是去往不同区域解锁技能,但单凭这张独一无二的地图设计,莱卡就已经和“平庸”二字说再见了。更不用说风格鲜明的景色,完美烘托气氛的音乐,废土风格的细节塑造;npc的多样性令人震惊,从把汽油当果汁喝的狐狸酒吧老板到玩音乐的巨型蜈蚣,从频频当孩子面爆粗口的宝妈到温柔知性的机器人姐姐,部族里的每个伙伴都特点鲜明,且都会给你安排支线,让你了解他们背后的故事。所有的元素交织融合,共同谱写了这幅摇滚,粗犷,野性美的荒漠画卷。 boss设计是一个我觉得可惜的点,我本希望boss能更加多样,但制作组选择保守的设计。其中的两个boss是同类型的追逐战,只是一个是横板的追逐,另一个是向上移动。其余的boss打法通常就是利用自身的高机动性来击破弱点。尽管机制较为陈旧,但这样设计的boss不容易翻车,以牺牲新鲜度为代价。但我认为这完全是瑕不掩瑜。 武器的多样性有点画蛇添足,因为所有非boss敌人都是一击毙命,所以没有理由选择只有一发的低弹速火箭筒,而不是高弹容且精准的左轮手枪。散射十字弓是对boss特攻,日常推图很难用,但瞬间的伤害爆发很足,适合打boss这种有血条的怪。利用霰弹枪的反推力到达地图的特殊点位是个不错的创新,但也导致霰弹枪成了常态占一个武器槽的工具,而不是能活用的替换武器。其余的武器实在没什么特点,也不是很好用。 尽管如此LAIKA在我玩过的类银中依旧能排前三。这个游戏并不是给所有人玩的。我们选择游戏,而游戏也会选择留住什么样的玩家。
Jogo incrivel, gameplay gostosa. Historia achei fenomenal. Muito pesada e realista. Inclusive existem uma tradução do jogo para PT-BR no Nexus, caso tenha interesse.
很棒的类银河恶魔城游戏!特技摩托的操控方式很新颖,刚开始可能会不适应。后面习惯了就很简单了。美术风格很独特,音乐也很棒,跑图的时候听着音乐就没那么枯燥了。美中不足的是引导做的太差了,而且文字有时会出现一些乱码。
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Audience
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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