
Laika: Aged Through Blood is an action-adventure Metroidvania set in a post-apocalyptic western world. Play as Laika, a coyote mother and fierce warrior, and carve your motorbike through a land ravaged by betrayal and loss as you uncover dark secrets in the pursuit of vengeance against oppression.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 12 → 1.8/day in the week after.
About
Laika: Aged Through Blood is a thrilling action-adventure Metroidvania set in a dystopian, post-apocalyptic western world.
Take on the role of Laika, a coyote mother and relentless warrior on a quest to avenge her fallen people from the tyrannical Birds, who have claimed superiority and conquered the land.
Fueled by vengeance, Laika rides out on her motorbike on a perilous and emotional journey. Carve and shred through rugged, hand-painted landscapes as you uncover the dark secrets of a fractured world ravaged by power, betrayal, and loss.
Engage in breakneck vehicular combat mechanics that demand precision, strategy, and skill. Utilize a variety of weapons, master close-range tactics, and unlock deadly abilities to defeat your enemies, upgrade your gear, and take back what your people have lost.

Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 6.7Kreviews | 92% | — | $585.5K |
| $19.99 | 725ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 224 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《莱卡:鲜血铸就》是一部在独立游戏圈子里极其特立独行、甚至有些“精神变态”的怪胎作品。制作组 Brainwash Gang 极其疯狂地把两种风马牛不相及的类型捏合在了一起——它既是一部有着浓郁废土西部片风格、极其讲究微操的《特技摩托》,又是一部骨子里极其硬核、地图错综复杂的银河恶魔城这种结合。让《莱卡》展现出了一种市面上绝无仅有的极致暴力美学。但同样,这也意味着它设立了一道高耸得近乎不近人情的上手门槛。 [quote=][b]评测出自:[u]网易 UU 鉴赏家培训计划[/u][/b] [b]感谢由[u]网易 UU 鉴赏家培训计划[/u]提供游戏[/b] [i][b]加速云存领游戏,满足热爱游戏梦![/b][/i][/quote] [h1]颠覆常识的战斗逻辑[/h1] 在绝大多数银河恶魔城游戏里,你的移动无非是双腿奔跑、二段跳、冲刺。但在《莱卡》中,从游戏的第一秒开始,你扮演的母狼母亲就必须全程骑在她的宝贝摩托车上。 这意味着你所有的移动、探索、战斗,都必须遵循一套严苛的2D物理机能,用后轮防弹,用空中翻滚换弹。有意思的是摩托车坚硬的底盘和后轮是可以用来格挡敌人子弹的。而当你把枪里的子弹打光后,你不能按R键原地换弹,你必须冲上斜坡飞向高空,在空中完成一次极其华丽的360度后空翻,才能把弹夹重新填满。想要反弹敌人的子弹?你必须在子弹射入的瞬间,精准地压抬车头,用前轮把子弹撞回去。 在这种底层逻辑下,游戏的每一场遭遇战都变成了一场高难度的空中杂技秀。你需要在极限速度下控制摩托车的重心平衡,一边在斜坡间飞跃,一边在空中开启子弹时间,精准推摇杆瞄准敌人的脑袋,开枪击杀,然后赶紧在落地前翻滚换弹,最后稳稳落在一根钢丝上。这套操作连招的微调要求极其严苛,在刚上手的两三个小时里,你几乎会不可避免地陷入翻车-暴毙-翻车的痛苦循环中。 [h1]废土皮囊下的残酷童话[/h1] 抛开那让人手忙脚乱的硬核操作,《莱卡》在美术氛围和叙事调性上的造诣,高到足以让人起一身鸡皮疙瘩。 游戏采用了极其精致、线条冷冽的2D手绘风格,整体色调充满了干涸的血红色与荒凉的废土灰。在这个被鸟类统治、剥削、屠杀的残酷世界里,拟人化的哺乳动物们像蝼蚁一样苟延残喘。游戏虽然主角是一只大灰狼,但它没有半点传统童话的温情。它讲述的是一个极其压抑、沉重且充满血腥味的母性复仇故事。为了保护女儿,为了给被残杀的族人报仇,母狼莱卡义无反顾地踏上了这条由白骨和机油铺就的黄泉路。 与之相得益彰的,是游戏神级原声带。每当你骑车狂飙在荒凉的红色峡谷中,背景音乐里响起那种带着慵懒、忧郁又极为空灵的迷幻民谣吉他声,那股独属于独行侠的、浪漫又悲凉的西部片质感,简直能把人的灵魂都吸进去。 [h1]当特技摩托遇上复杂跑图[/h1] 作为一部银河恶魔城,游戏的地图设计非常有深度。随着剧情推进,你会解锁各种新的摩托车能力(比如更强力的冲刺、攀爬墙壁),从而得以深入那些原本无法到达的危险区域。 但成也摩托,败也摩托。用《特技摩托》的手感去跑那种充满尖刺、机关、高低差巨大的银河城迷宫,有时候是一场巨大的灾难。 传统银河城里一个微调走位就能避开的陷阱,在本作里你需要极其精确地控制油门、刹车和车身倾角。稍微油门给大了一点,车头撞墙,莱卡就会当场摔死。 更让人高血压的是游戏的惩罚机制。它采用了类似《空洞骑士》的掉落机制,死亡后你攒下的所有用来升级武器和买道具的材料都会掉在原地,你必须骑着车跨越千山万水重新把它捡回来。对于技术不够硬的玩家来说,后半程某些堆怪严重、机关密集的关卡,跑图过程极容易变成一场折磨人耐心的修行。 [h1]结语[/h1] 《莱卡:鲜血铸就》绝对不是一款适合所有人的大众游戏。独特的摩托特技+空中射击核心玩法,注定了它是一块只属于核心硬核玩家的试金石。不是魂游但胜似魂游,极强的挫败感很容易在前期就劝退你,但它又有最丝滑、最酷炫、最无与伦比的动作爽感。再配上它那无可挑剔的废土视听和沉重剧本,如果能沉浸玩下来绝对也是不可多得的独立佳作!
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean
| $19.99 |
| 146ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 38ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 225 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款适合给仇人推荐的游戏。 拥有反人类的摩托车操作,和极其容易死亡的机制。手柄需要用摇杆控制车的抬头低头来上台阶和上坡,稍微手一抖就直接以头抢地死了。 键盘也不好操作,横版2d但是按a和d不能移动方位、不能调转方向,会直接翻转摩托车摔死,只能按w前进、空格转向。无论是手柄还是键盘都得重新学习操作逻辑,过程中会死很多次。 无论是需要重新学习适应操作逻辑,还是多次死亡带来的挫败感,都让人非常非常非常不爽! 姥姥的翻译是“外婆”。还有女角色耳坠子巨长,从头顶到下巴那么长的耳坠子是何意味?非要给女性角色搞这种华而不实的“长发”功能的设计干什么? 中文说明菜单的消息解释显示不全,字体花哨阅读有阻力。
The art direction is amazing, simply phenomenal. The score, is great.....but it does get repetitive, whereas midway through it becomes less and less special. Those are the positives, that is it. Gameplay is horrific, and is my biggest issue with this game. The game is in substance very short, but it will take the player some time to realize that all the side-quests are worthless, the rewards are common trash you can either buy, or just get naturally from certain areas of the map from crates or natural nodes that respawn whenever you reload the area. The game shows you all its interesting combat aspects in the tutorial, and sadly the game makes almost no use out of the coolest combat feature the deflection of an enemies bullet, as most of the time you're essentially required to only use firearms. There are several weapons to unlock, but the pistol has the best range, and accuracy. Just to give an example of how poorly thought out the combat is, the sniper rifle literally becomes less accurate at range.....with the pistol having better range and accuracy. 70% of enemies will be positioned fine for the player to deal with, but 30% will be in absolutely horrific spots that will make you more and more frustrated as you try to deal with the foes, and then heaven forbid you try to reload your gun and then the bike messes up and you respawn, having to repeat the whole ordeal..... Oh and another fun *feature* is that when you kill an enemy their body and weapon then becomes a bullet sponge for you the player, whereas the enemies still alive can shoot through them no problem.....almost like the game just hates you and wants you to suffer. There is sooooooo much more I could add as to why I dislike this aspect in particular, but it cannot be understated how poorly executed almost every aspect of this games gameplay is. But! Feel free to go waste your viscera on trying stuff out.....its not like it as a currency is super grindy and annoying to farm..... *But wait wait!* I hear you say, the game has blackjack, surely this is an easy way to farm viscera right? Nope. You always get dealt first, and the odds are stacked against you. I wasn't able to find proof online, but I would say the game expects you to lose at Blackjack, with it throwing you a win after you have either loss or tied twice in a row. So....yeah the currency system is trash, there are a plethora of materials you need to purchase or upgrade anything......and almost none of it was worth it. *Minor spoilers, I'm just talking in a vague sense of what the story beats are, but generally no specifics* The story is not very interesting. The world lures you in with a sense of depth, but in reality aspects of the protagonist, like being able to speak to the dead.....really have no time to shine, nor play a critical role in the story at all. As one reaches the finale, it becomes clear that the story is really just to make the player sad. Nothing good happens, every mission seems to only worsen the situation, and instead of breathing life into a dead world or really defeating the enemy......nothing really changes from beginning to end. The game is very buggy. Sometimes your bike seems to have a mind of its own, and will just flatten you on a surface. Sometimes the reload ability doesn't work. Ya'know how *From Software* has a feeling you get as a player when playing their games? Like when you perish, it never seems quite the games fault, but rather that you as the player messed up? Well this game doesn't have that at all, and you'll spend most of the time rolling that rng to get a better outcome.......kind of like the final boss. Oh and on the topic of the finale, I beat the boss, and then.....my game bugged out, and I couldn't reload, so I couldn't finish the ending of the game......and the only in-game option was to fight the final boss again.....and I was already done with this game 12h into my playtime.....so I ended up watching the last little cutscene on Youtube.....what a great was for me to end the game....with it being so bad that YouTube is a better alternative to simply replaying one single boss battle. This game made me upset frequently throughout, and its a shame, as I really really wanted to like this game, and at times it could be *fun*, but overall? It was a miserable slog of an experience. I genuinely love the art direction, but that is not enough to save the rest of the game from its shortcomings and poor design choices, as such I simply cannot recommend it. Maybe the sequel will be better?
[b] Frustrating, and not quite a Metroidvania. [/b] It's a good game, but the core gameplay isn't my cup of tea. The best thing about this game is its original and interesting world. The story and characters are also really well written, but they're nothing too special. The visuals and music are great too and really add to the atmosphere. Gameplay-wise, I wouldn't say it's a hard game because there are a lot of checkpoints, but you have to keep repeating new sections to learn the enemies' positions and the layout of the terrain, since you only have one life and can only make one mistake. As for the motorbike, your movement stays practically the same from the beginning to the very end of the game, and you can't even ride as carefree as you'd like because there's danger around every corner. As for the other weaker aspects: The side quests are basically just fetch quests, and the rewards really aren't worth it. There are a few different weapons, but you end up using the starting revolver throughout the game because the others are just worse. There is also a lack of abilities that you'd expect from a Metroidvania. [i] * There's a demo available, so give it a try and see if it's for you. [/i]
Игру закрыла на платину с кайфом. Самобытный художественный и музыкальный стиль в игре сразу привлек глаз. Геймплей для меня лично был в новинку, необычный и уникальный. Почти все треки добавлены в игровой плейлист в спотике. Игра точно не милая, она очень кровожадная, как сюжетно, так и геймплейно. Тебя, буквально, со старта игры кидают в суровый мир, в котором живет главная героиня и показывают не самые приятные сцены (разработчик кстати в самом начале игры кидает дисклеймер). Сюжет мне понравился, но доп.квесты считаю очень скучными и малополезными для игры. Иногда, было сложно найти ключевые места по квесту на карте, так как они указаны очень размыто, приходиться объезжать всю локацию. Игра с тегом "метроидвания", но она как будто бы не очень и нужна. Если игра была бы просто линейной, то она ничего бы не потеряла. Странно, что крутые способности на мотоцикл и пушки тебе дают почти в самом конце игры.. Хотелось бы еще увидеть игры от данного разработчика. P.S. [spoiler]Иронично, что самое лучшее место фарма потрохов в игре это лагерь пацифистов.[/spoiler]
Laika game like 2D Mad Max on high note. Very hard brutal reality story filled with bloody tears and gore. You drive this bike in unknown ducks territory to find the last hope for your kind. It wont be pretty it will not give smile on your face but by the end of the game you will thrive as one soul that survived and gave hope for your kind. Buckle up, strap your seat, wipe the dust from your weapons and spill the blood for better future.
Estamos falando de jogão tá. Não sou uma jogadora de Metroidvania (pois sou muito ruim, confesso), mas esse jogo vai para além das minhas expectativas. Mecânica muito interessante, no inicio você sente uma certa dificuldade, mas depois que acostuma, fazer as manobras e dar tirinho torna satisfatório. Os boss são de dificuldade bem equilibrada, você morre algumas vezes mas nada como fechar o jogo por um tempo, e tentar depois, as missões acabam por ser repetitivas, mas depois que você aprende a mecânica, você consegue termina-lás rapidamente. A arte desse jogo é muito, MUITO LINDA, as cutscenes, e a trilha sonora então?! 10/10. Apenas joguem.
Laika: Aged Through Blood 是一款对我而言很难评的游戏。 首先我承认它的美术和音乐真的很优秀。废土公路、西部感、荒凉但仍然有生命气息的世界,加上非常出色的 OST,我已经在Bandcamp买了它的OST。我更喜欢这个游戏中骑着摩托穿越这个世界的体验,而不是面对战斗本身。 但游戏核心玩法让我很难投入。在我看来这个游戏的战斗设计很不合理,游戏关卡的设计可以说是使游戏的美术优势荡然无存。 游戏中主角绝大部分时间是在摩托车上的,摩托车战斗的想法很有特色:反弹子弹、通过前滚翻和后滚翻来刷新反弹和换弹,这些机制在概念上很新颖。然而实际游玩中,这意味着玩家需要同时处理太多信息:摩托姿态、敌人位置、弹道、换弹时机。 游戏有大量击杀特效和飞散的尸体,敌人在被击杀后的尸块很遮挡视线,主角在画面中的占比很小,小角色和细小子弹在复杂画面中很容易失去可读性。在面对一堆敌人时,需要同时处理太多东西。 相比很多类银游戏中,角色逐渐变强,玩家也逐渐掌握操作,可探索区域逐渐变多的成长感,Laika 的核心操作在很长时间内变化不大,更多像是在不断练习同一套高负担动作。 敌人设计也比较单一。我玩了很短时间,但是目前遇到的大多数敌人主要区别在外观和位置布局,缺少能改变玩家策略的不同攻击方式。很多战斗最终变成重复处理大量枪手,而不是解决新的问题。 死亡惩罚也进一步降低了游玩节奏。死亡后掉落内脏袋,需要重新返回,走一段相同的路程拾取,我知道这种设计本意可能是增加旅途的风险感,但实际体验中更多时候,这只让我感受到重复和疲劳。尤其是在已经经历了一场战斗后,再次走过相同路线,并没有带来新的探索或成长,只是在增加失败成本。很多时候在死亡-捡内脏袋-死亡这样的循环里一直出不来。 此外,游戏中的字体和部分 UI 信息也存在阅读困难的问题。设计过的的文字尺寸和视觉风格虽然符合游戏整体美术方向,但在实际游玩时降低了可读性。游戏中的剧情和对话我需要阅读半天而不能一眼扫读过去。 我很喜欢 Laika 创造出来的世界,也很喜欢它的音乐和艺术风格。但作为一款游戏,它的玩法和视觉表现之间有一些矛盾:它非常适合被欣赏,却不一定适合长时间操作。 如果你喜欢独特美术、末世氛围和优秀 OST,值得体验;如果你更看重流畅的动作系统和关卡设计,可能需要谨慎。
As much as I would love to give this game a positive review I just can’t. The game’s, superb aesthetic, writing, soundtrack, and unique gameplay ideas are completely undermined by its difficulty. It’s not hard as in there are too many enemies to kill or tricky pattern work, it’s difficult because the elements on screen are so small that you can rarely tell how you’re going to land the bike and whether or not you can pull off a shot. For example - there is a boss early in the game that kicks up clouds of dust that completely cover the character sprite as you were trying to land the bike upright, which is made almost impossible because the camera pulls all the way out, leaving the character to be made of only three or four pixels which functionally makes it impossible to judge your landing. It takes away all the skill you’ve gained and mastery of the controls and replaces it with a 50-50 chance whether the character will end up right or not - because you cannot see the character. It’s really a shame because I love what this game is trying to do. I don’t know if the developers ever read these reviews but I’m sorry to say I just won’t be buying any more of your games. I wish I could. I love what you’re trying to do, but I’m not gonna waste my time and money unless you dedicate yourselves to bringing greater accessibility to your games.
Fantastic story driven game, really shows the nitty gritty of a post apocalyptic war. Game is hard but very satsifying when you get it down. Now give us a sequel please.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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