
Laika: Aged Through Blood is an action-adventure Metroidvania set in a post-apocalyptic western world. Play as Laika, a coyote mother and fierce warrior, and carve your motorbike through a land ravaged by betrayal and loss as you uncover dark secrets in the pursuit of vengeance against oppression.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 12 → 1.71/day in the week after.
About
Laika: Aged Through Blood is a thrilling action-adventure Metroidvania set in a dystopian, post-apocalyptic western world.
Take on the role of Laika, a coyote mother and relentless warrior on a quest to avenge her fallen people from the tyrannical Birds, who have claimed superiority and conquered the land.
Fueled by vengeance, Laika rides out on her motorbike on a perilous and emotional journey. Carve and shred through rugged, hand-painted landscapes as you uncover the dark secrets of a fractured world ravaged by power, betrayal, and loss.
Engage in breakneck vehicular combat mechanics that demand precision, strategy, and skill. Utilize a variety of weapons, master close-range tactics, and unlock deadly abilities to defeat your enemies, upgrade your gear, and take back what your people have lost.

Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 6.7Kreviews | 91% | — | $585.5K |
| $19.99 | 725ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 226 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oyunu sevenlerin neden çok sevdiğini, sevmeyenlerin ise neden nefret ettiğini oyunu oynadıkça daha iyi anladım. Oyun metroidvania ve platform türünü birleştirip diğer aynı tür oyunlardan farklı bir mekanik ile oyun çıkarmış ancak çatışma anlarındaki hedefe odaklanma durumunda motorun kontrolünü kaybetme ve mermi doldurmak istersen ters takla atacağım diye ölmek oyunu oynadıkça yormaya başlıyor. Oyunda ilerledikçe mekaniklere alışılıyor ama bu sefer de platform ve düşmanlar zorlaştığı için yorucu tempo devam ediyor. Fast travel noktaları oyunun ilerleyen kısımlarında açılıyor ama yan görevler için geriye dönüp haritayı gezerken fast travel noktalarına geri dönmek de oyunun temposunu düşürüyor oyuncuyu soğutuyor. Oyunun hikayesi dram ağırlıklı ve müzikleri hiç beklemediğim kadar iyi. Oyunu bitirdim ama müziklerini hâlâ dinliyorum ara ara. Oyunun iyi yaptığı şeyler hikaye, müzik ve görsel tarz kısımları ancak oynanış, düşman ve boss çeşitliliği olarak yeterli değil. Boss dövüşlerinin tasarımları güzel ancak boss sayısı az. Haritada farklı bölgeler iyi tasarlanmış ancak içleri boş kalmış. Uzun lafın kısası metroidvania ve platform türlerinde oyunları seviyorsanız ve bu iki türü birleştiren bir oyun oynamak isterseniz indirim zamanında denk getirip oyuna bir şans verebilirsiniz. 6,5/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean
| $19.99 |
| 146ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 38ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 227 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really really good, even if its a bit rough around the edges.
tl;dr: while i DO reccomend this game, the arena movement can get finnicky and theres small issues that imo make it clearly feel like an experiment of a game, not a bad thing but its a game to get used to the story is fantastic and i DO like the gameplay for the most part, but this feels the kinda game that would make for a fantastic sequel and a decent first entry, but given the kinda gritty this game is going for i dont know if thats a possibility i like the general gameplay, but the weird motorcycle metroidvania movement and level design gets finnicky every so often, the midgame weapon crafts arent intuitive at all because it expects you to explore every tiny spot when sometimes these areas look fully optional (i had to look up a guide for the machine gun because i never wouldve found the unique material on my own) ontop of that some boss arenas kinda just Suck, some character deaths felt unnecessary or shouldve come sooner, i pretty much fumbled a midgame quest because i noticed something was off in the main character's house but didnt notice the big flashing ! next to the mailbox for a whole ingame day or two
[h1] ABSOLUTE CINEMA [/h1] [h1] ✋🤵🤚 [/h1] P.S. Ether i'm that good or devs thought ppl play that bad, but i had to force-die around 600 times for a darn achivement 😅
Jogo muito bem feito, a trilha sonora é fenomenal e as cenas animadas + estilo de arte são LINDOS, além de ter uma história muito bonita e interessante! A jogabilidade é complexa, mas você consegue ir se adaptando e melhorando com o passar do tempo e avançando o jogo. Gostei muito como os elementos de metroidvania, ao conseguir mais habilidades, realmente melhoram a exploração do jogo e o deixam mais dinâmico! Acredito que o jogo tenha pecado um pouco nos chefes, alguns pareceram longos/travados ou que não exploraram as mecânicas tão bem. Meus preferidos foram os dois primeiros, mas os outros foram levemente decepcionantes, comparado com todo o design das zonas até chegar a eles. Além disso, achei estranho que nos créditos eles incluíram a uma equipe de tradução para português, porém não é um idioma na loja ou opção no jogo.
Buenísimo metroidvania. Distinto a los demás y bastante durete. Te llega a la patata
誠意佳作!!對於想挑戰高難度的玩家值得推薦 需要一邊控制摩托車平衡,一邊開槍射擊,適時翻車特技阻擋敵人射擊並填彈,第一次玩會很難習慣,需要花時間練習基本操作。 關卡配置用心,存檔點給的很多,可以輕易重複嘗試。本質上是包著銀河戰士惡魔城皮的規劃遊戲,敵人的配置、需要先殺哪個敵人、在何時填彈,都需要精心規劃,再來就是熟悉機本操作了。 整體美術視覺很優秀,很有美國西部片的味道,摩托車轟鳴聲、音效都給人很舒服的感覺,跟沉重的劇情比起來有強烈的反差感。原聲帶是一大賣點,騎著摩托車在荒野奔馳的時候配樂想起會讓人產生雞皮疙瘩,很像死亡擱淺給人的孤寂感,但配樂響起時又不會讓人感到絕望。 各種動物配角也滿有趣的,每個角色台詞短短幾句,但感覺得出來每位角色背後都有一段哀傷或故事,即使支線再繁瑣也會讓人想要解他們的支線故事。 優點講完接下來是缺點了~ 中文翻譯奇爛無比,幾乎等於是機器翻的。但故事很簡單,看個5、6成也能猜出一個大概。 支線任務很繁瑣,這遊戲支線任務基本上就是補世界觀用的,報酬也很爛,就是給少少的素材而已。 這遊戲其實有點農,身上的貨幣是內臟,但是死掉會遺失內臟,需要去撿回來。在遊戲初期,技術不成熟的情況下,幾乎撿不太回來,但這遊戲賣的東西又很貴,很多支線任務的道具都需要用購買的。如果真的要解,建議吃烹飪的料理增加內臟取得數,找自己有把握的地方刷內臟跟素材。 **血腥警告:這遊戲有部分演出都蠻殘忍的,感覺取材自不少過去復仇類西部電影的味道,主角人狠話不多(稱讚意味**
傻逼遊戲
ever since i finished this one i've felt like it deserves a thumbs up, while also struggling to actually come up with a worthwhile review, which is... frustrating, i'll tell you what, but also feels weirdly fitting for this game in particular. it's my favourite non-favourite game, if it makes sense? doesn't make any lists, but i keep thinking about how cool it was every now and then. it's exactly what it says on the tin - one of those old bike stunts flash games expanded into a vania-esque story campaign. atmosphere, music and visuals are superb, yet moment to moment gamplay, as enjoyable as it is at its core, doesn't change much from the beginning to end, so it's entirely up to your personal preferences whether it'll keep you engaged for long enough to complete entire thing. i personally found bossfights badly paced and annoying, but moment-to-moment feeling of existing in this world, just going from point a to point b on my bike, felt engrossing enough to keep me hooked to the end despite the bad spells. your mileage may vary, but if you want a game unlike anything else, try this one - after all is said and done i still feel like it's underrated, even if i totally understand why someone may not vibe with it. try the demo, see if it sticks. [spoiler]also whoever decided to sample speech soundbites for characters from sounds of working bike engines should be involved in more decisionmaking in creative projects[/spoiler]
i love shooting people
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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