
Turn-based Dungeon Crawler Rogue-like with strategic combat. Navigate through a randomly generated labyrinth and encounter a variety of enemies and events. Build your party with different skills and equipments to defeat strong enemies and to conquer the dungeon.
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About
Turn-based Dungeon Crawler Rogue-like with strategic combat.
Navigate through a randomly generated labyrinth and encounter a variety of enemies and events. Build your party with different skills and equipments to defeat strong enemies and to conquer the dungeon.
Labyrinth Trailblazer takes traditional Dungeon Crawler and streamlines it for a more roguelike approach making it easier to pick up and play.
First person dungeon crawler
Turn based party combat: Characters and enemies will take one turn each before they can act again.
Shows the outcome of your actions in complex scenarios.
Prediction system that displays enemy intents
Learn or upgrade skills after every fight
Recruit new party members and heal your party at campfire
Encounter events
Add markers for points of interest on your map
Roguelike:
You grow strong very quickly but if you are defeated, you will need to restart from the beginning. It is quick to start another run and try again with a new strategy.
10+ playable characters
30+ animated monsters
3 areas with different themes
20+ items
15+ events
Difficulty modifier to change the way the game is played
Procedurally generated dungeon
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
This is an interesting one. I can see two descriptions but I'm not sure which is more fitting yet: It's either "a cross between Wizardry and Slay The Spire" or "A puzzle game themed after a dungeon crawler". You start each game with 2 party members and explore a random dungeon floor. As you explore you'll earn consumables (Single Use Items), equipment (Passive Effects), new party members, or new skills. All of this comes from a random pool. The concept is fantastic for what it is. The part where it gets a bit more personal-taste is that it leans heavily into a puzzle, instead of traditional dungeon crawl. It's about generating shields to prevent damage, and finding the right combination of skills and items to plink off 1 or 2 HP at a time and generating TEMP HP to prevent losing long term health. Instead of exploration and attrition, it's finding the right way to use whatever pieces you find. (Achievements seem to indicate that there is strong ways to win, I just haven't found them yet) While I'd personally prefer a more traditional crawl experience, it creates a unique game. I'd like to give the game more time, but being a small dev with a new release and limited reviews.. it seemed fitting to give it the early thumbs up and update if I need to in the future.
I like it. Games are short, under an hour. There is enough RNG to provide variety but you have enough control that it won't feel like your run is doomed from the start. It's a great little diversion!
Nails the feel of the Etrian Odyssey 1-3, highly recommend
Etrian Odyssey and Roguelikes are a great combination!
Criminally under looked game. I played the demo and I needed to get the full experience, super unique game! Also, plays fine on my Steam Deck.
Cleared my first labyrinth by gunning down an evil tree, but in case that doesn't convince you... I've never played any of the EO games before (though I've wanted to try them out for a while). A lot of things in Labyrinth Trailblazer are random and different each run, from your party composition to enemies and even the final boss. In true roguelike fashion, you can discover some great combos (on purpose or by accident!). Some classes feel very powerful but they each have their role, combos with other units / items and chance to shine. The pixel art is nice too Overall, a really fun and easy to get into game, highly recommend
A really good mix of Etrian Odyssey and Rouge Like mechanics.
Short game, but fun. Nice way to lose an evening to and has a good amount of variations and combos to explore.
This is a really fun drpg roguelike. The combat takes a second to wrap your head around but once you understand how things are working then you can start making some pretty fun builds. Runs are about 30 minutes which is the perfect roguegame length.
My biggest complaint so far is that its just too short. I want to take my party even further! The runs are fun though and for $10 this is a highway robbery.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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