
Turn-based Dungeon Crawler Rogue-like with strategic combat. Navigate through a randomly generated labyrinth and encounter a variety of enemies and events. Build your party with different skills and equipments to defeat strong enemies and to conquer the dungeon.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Turn-based Dungeon Crawler Rogue-like with strategic combat.
Navigate through a randomly generated labyrinth and encounter a variety of enemies and events. Build your party with different skills and equipments to defeat strong enemies and to conquer the dungeon.
Labyrinth Trailblazer takes traditional Dungeon Crawler and streamlines it for a more roguelike approach making it easier to pick up and play.
First person dungeon crawler
Turn based party combat: Characters and enemies will take one turn each before they can act again.
Shows the outcome of your actions in complex scenarios.
Prediction system that displays enemy intents
Learn or upgrade skills after every fight
Recruit new party members and heal your party at campfire
Encounter events
Add markers for points of interest on your map
Roguelike:
You grow strong very quickly but if you are defeated, you will need to restart from the beginning. It is quick to start another run and try again with a new strategy.
10+ playable characters
30+ animated monsters
3 areas with different themes
20+ items
15+ events
Difficulty modifier to change the way the game is played
Procedurally generated dungeon
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Etrian Odyssey, but a roguelike. A mix of niche interests and I absolutely love it!
just have time to try this dungeon crawler rougelike, this game really give good feeling vibe while playing ( of course, there's many waifu ) + smooth moving & battle + art style ( I liked it, the character design and pixel art ) + dungeon pattern randomness just some comment and feedback ( based on normal difficulty ) = the floor is too small, so one run really cleared fast ( maybe added more field for each floor to make the procedurally generated dungeon more shine, and some endless run ? ) = equipment that doesn't use, it don't have any useful purpose for them in to stay in my inventory = In term of variety, I think it's still can be improve to make it more interesting ( like upgrade weapon, combine the equipment, or new type of event that randomness trigger ) = As map is really small , It's make the map painting system not shine and importance and make me forget about it ( so it's kinda contrast ? ) = potion kinda pointless as it's use character's turn to use, so it's hard to use the potion as most of time skill is more useful ( atk to increase tp ) If you like etrian odyessy or dungeon crawler kind of game give it a try ! this game is really well done as an indie game with this price ! Thank you for a nice game ! I would like to see update like new character too, both free update or as a dlc, I'm willing to support for this quality. -- Some thai review -- เกมเเนว dungeon crawler เเบบ etrian odyessy ที่มีความเป็น rougelike ในการสุ่มสกิลของตัวละครในทีมเรา จับทีม 2 คนเเล้วสุ่มเพิ่มอีก 2คนในระหว่างรัน + เกมค่อนข้างทำดีเลยครับ combat กับ movement ค่อนข้างทำมาดีในระดับนึงเลย + ดันเจี้ยนจะเป็นการสุ่มgenerate ทำให้เล่นใหม่ก็ไม่เจอพื้นที่เเบบเดิม ( เเต่ว่าชั้นนึงจะค่อนข้างเล็กไปหน่อย ทำให้ไม่ค่อยรู้สึกวิ่งไปมาจนสนุกสักเท่าไหร่ ) + ตัวละครน่ารักเเละเเต่ละตัวก็มีหน้าที่ของๆมันชัดเจนครับ ใครสนใจเกมเเนวนี้เเนะนำให้ลองครับกับราคานี้ คุ้มค่าครับ
Etrian Odyssey, but roguelike. Fun little game, though it's pretty short. You select 2 characters, gaining one more every floor. Your party can have 6 people in it, but that won't happen since there are only 3 floors. The last space can still hold summons, though. Like many other roguelikes, gameplay is balanced around health management - Most healing skills give you Temporary HP or Shields rather than proper HP. The only two ways to restore health seem to be Campfires and Healing Potions. Overall, pretty fun. 8/10. I was hoping for more content to be in it, as the ending is rather anticlimactic: "LABYRINTH CLEARED". Also, I have no idea what the difference between the 3 pixellated options are, everything seems the same regardless.
My biggest complaint so far is that its just too short. I want to take my party even further! The runs are fun though and for $10 this is a highway robbery.
This game is quite good, and it's surprisingly balanced for the variety it offers. Most of the units offer fairly understandable kits (Ninja debuffs, Wind Mage does speed, Defender punishes attackers and shields the party, etc). Enemies usually present a reasonable threat at all levels. Overall, excellent experience that I hope is developed on. A couple of notes because I don't know where else to put them: Thunder Mage's healing buff feels a bit ill-fitting and often clunky. It might be easier to make use of if Shock lasted 2 turns so that it wasn't critical to keep applying all the time (and of course, only dealt damage when it expired), which would also help make sure everyone in the party got a chance to deal damage to the Shock target. Also, a level and enemy/unit builder would be incredibly fun I think
It's a fun and addicting dungeon crawler! Kind of light on content but what is there is solid and well thought out, I hope there are plans for more future content - like more classes, equipment and non-enemy encounters in the dungeons!
The game absolutely nails the core gameplay. Classes are unique, they're all pretty good, it's decently challanging, there's good combos to set up. Only issue is its a little bit content light, but hopefully more is coming. 100% worth the price. Already killed a few hours with it, will definitely kill a few more.
A nice game, though short. Compared to a typical RPG, is a Small Numbers one. So +1 Damage and/or -1 Damage taken is a big deal, so alot of focus on buffs, debuffs, and so on. Though once you get some stuff working together, can start hitting bigger numbers, with the 'Paper, Attack!' in a screenshot being an example I got good use out of as well. I do hope, as likely others do, that it gets more levels. As is, I'd estimate 40~60 minutes per successful run?
The game a lot of folks were waiting to be made, a rogue-like Etrian. Still digging into it but there's solid fundamentals here: great music, good style, and "game feel". Seems a bit shallow but not the worst thing for a rogue-like if you add enough variation too it. Developer needs to build A LOT on this and they'll have a wild success for a niche audience. Great job, keep building!
I was naturally drawn to this game as a Etrian Odyssey fan, and it delivered! The battles are fun and the art is nice. Would definitely recommend to EO fans
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Clock Rogue | $11.8K | 114 | 99% | $4.99 |
| Pudding: Lyre Knight | $11.8K | 128 | 94% | $3.99 |
| You Can Save Everyone | $11.8K | 57 | 86% | $5.99 |
| Restore | $11.8K | 51 | 80% | $8.99 |
| Beat Stickman: Infinity Clones | $11.8K | 151 | 70% | $2.99 |
| Hexus | $11.8K | 89 | 76% | $6.99 |
Related
| UFO 50 | $4.4M | 7.4K | 95% | $24.99 |
| Kingdom Rush - Tower Defense | $4.4M | 16.9K | 97% | $9.99 |
| EmergeNYC | $3.8M | 4.2K | 63% | $24.99 |
| Faeria | $3.5M | 7.2K | 84% | $19.99 |
| 20 Minutes Till Dawn | $2.8M | 29K | 91% | $2.99 |
| Kingdom Rush Origins - Tower Defense | $2.7M | 7.9K | 96% | $14.99 |