
Turn-based Dungeon Crawler Rogue-like with strategic combat. Navigate through a randomly generated labyrinth and encounter a variety of enemies and events. Build your party with different skills and equipments to defeat strong enemies and to conquer the dungeon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 22 → 0.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Turn-based Dungeon Crawler Rogue-like with strategic combat.
Navigate through a randomly generated labyrinth and encounter a variety of enemies and events. Build your party with different skills and equipments to defeat strong enemies and to conquer the dungeon.
Labyrinth Trailblazer takes traditional Dungeon Crawler and streamlines it for a more roguelike approach making it easier to pick up and play.
First person dungeon crawler
Turn based party combat: Characters and enemies will take one turn each before they can act again.
Shows the outcome of your actions in complex scenarios.
Prediction system that displays enemy intents
Learn or upgrade skills after every fight
Recruit new party members and heal your party at campfire
Encounter events
Add markers for points of interest on your map
Roguelike:
You grow strong very quickly but if you are defeated, you will need to restart from the beginning. It is quick to start another run and try again with a new strategy.
10+ playable characters
30+ animated monsters
3 areas with different themes
20+ items
15+ events
Difficulty modifier to change the way the game is played
Procedurally generated dungeon
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just have time to try this dungeon crawler rougelike, this game really give good feeling vibe while playing ( of course, there's many waifu ) + smooth moving & battle + art style ( I liked it, the character design and pixel art ) + dungeon pattern randomness just some comment and feedback ( based on normal difficulty ) = the floor is too small, so one run really cleared fast ( maybe added more field for each floor to make the procedurally generated dungeon more shine, and some endless run ? ) = equipment that doesn't use, it don't have any useful purpose for them in to stay in my inventory = In term of variety, I think it's still can be improve to make it more interesting ( like upgrade weapon, combine the equipment, or new type of event that randomness trigger ) = As map is really small , It's make the map painting system not shine and importance and make me forget about it ( so it's kinda contrast ? ) = potion kinda pointless as it's use character's turn to use, so it's hard to use the potion as most of time skill is more useful ( atk to increase tp ) If you like etrian odyessy or dungeon crawler kind of game give it a try ! this game is really well done as an indie game with this price ! Thank you for a nice game ! I would like to see update like new character too, both free update or as a dlc, I'm willing to support for this quality. -- Some thai review -- เกมเเนว dungeon crawler เเบบ etrian odyessy ที่มีความเป็น rougelike ในการสุ่มสกิลของตัวละครในทีมเรา จับทีม 2 คนเเล้วสุ่มเพิ่มอีก 2คนในระหว่างรัน + เกมค่อนข้างทำดีเลยครับ combat กับ movement ค่อนข้างทำมาดีในระดับนึงเลย + ดันเจี้ยนจะเป็นการสุ่มgenerate ทำให้เล่นใหม่ก็ไม่เจอพื้นที่เเบบเดิม ( เเต่ว่าชั้นนึงจะค่อนข้างเล็กไปหน่อย ทำให้ไม่ค่อยรู้สึกวิ่งไปมาจนสนุกสักเท่าไหร่ ) + ตัวละครน่ารักเเละเเต่ละตัวก็มีหน้าที่ของๆมันชัดเจนครับ ใครสนใจเกมเเนวนี้เเนะนำให้ลองครับกับราคานี้ คุ้มค่าครับ
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a really fun drpg roguelike. The combat takes a second to wrap your head around but once you understand how things are working then you can start making some pretty fun builds. Runs are about 30 minutes which is the perfect roguegame length.
Short game, but fun. Nice way to lose an evening to and has a good amount of variations and combos to explore.
全部の実績を解除。 1.1.0で正式な日本語化も来たし4層もできたし面白い。 時折言語だろうが日本語だろうが効果のよくわからない文章が出現するが目を瞑ろう。
Just started to scratch the surface of this one, but it's a really great mix of drpg and roguelike. So far the mechanics work really well and the art and UI have a really nice feel to them. Definitely check this one out!
Etrian Odyssey, but roguelike. Fun little game, though it's pretty short. You select 2 characters, gaining one more every floor. Your party can have 6 people in it, but that won't happen since there are only 3 floors. The last space can still hold summons, though. Like many other roguelikes, gameplay is balanced around health management - Most healing skills give you Temporary HP or Shields rather than proper HP. The only two ways to restore health seem to be Campfires and Healing Potions. Overall, pretty fun. 8/10. I was hoping for more content to be in it, as the ending is rather anticlimactic: "LABYRINTH CLEARED". Also, I have no idea what the difference between the 3 pixellated options are, everything seems the same regardless.
This game is quite good, and it's surprisingly balanced for the variety it offers. Most of the units offer fairly understandable kits (Ninja debuffs, Wind Mage does speed, Defender punishes attackers and shields the party, etc). Enemies usually present a reasonable threat at all levels. Overall, excellent experience that I hope is developed on. A couple of notes because I don't know where else to put them: Thunder Mage's healing buff feels a bit ill-fitting and often clunky. It might be easier to make use of if Shock lasted 2 turns so that it wasn't critical to keep applying all the time (and of course, only dealt damage when it expired), which would also help make sure everyone in the party got a chance to deal damage to the Shock target. Also, a level and enemy/unit builder would be incredibly fun I think
Fans of dungeon crawlers, check out Labyrinth Trailblazer! It's very combat-focused, with strategic battles that involve strong teamwork amongst your party and careful use of your equipment. Also features a stack of events & exploration - big maps, with hidden secrets. great party-based dungeon crawler. Easy to play, tough to master. Procgen with excellent variety of characters, enemies, items, and events, it's very fun & very replayable. Try different combos! For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/ Want more honest niche & indie reviews? Check out: https://www.cshpicone.com/gaming
Solid mini-size dungeon crawler. Runs take a couple hours with a large focus on making synergies between your party skills, and equipment. Plenty of replay ability to trey out all the possible party compositions.
The game a lot of folks were waiting to be made, a rogue-like Etrian. Still digging into it but there's solid fundamentals here: great music, good style, and "game feel". Seems a bit shallow but not the worst thing for a rogue-like if you add enough variation too it. Developer needs to build A LOT on this and they'll have a wild success for a niche audience. Great job, keep building!
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Players by region
Where this game's players are, estimated from review languages.
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