
The world is under a frantic alien attack. Amidst the chaos and with the army virtually subdued, the deadliest and most inconsequential pair of specialists are called upon to do what must be done. Join the war hunting aliens around the world and in every way possible.
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About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Интересная современная динамичная игра с ретро стилистикой. Частично это Contra, но с многими интересными механиками. Иногда похожа на Metal Slug (использование техники), иногда дают управлять собакой и игра превращается в стелс 2д. Так же есть и уровни где управлять самолётом и вертолётом. Графика: в игре можно переключать различные цветовые схемы (около 10 наверное). Можно сделать например вид Game Boy, ч/б телевизора, CGA и много других. Звук и музыка приятные. Язык: английский бр., португальский Жанр: Shoot ’em up с разновидностью и подвидами (в зависимости от миссии и уровня): Вертикальный скролл-шутер (англ. vertically scrolling shooter, vertical scroller) Горизонтальный скролл-шутер (англ. horizontally scrolling shooter, horizontal shooter или side-scrolling shooter) Беги и стреляй (англ. run'n'gun, Run and Gun) Запись стрима Lv1-3 https://www.youtube.com/watch?v=uvB5hJuU4c0
走って撃って、大盛り! 今までで最も偉大なコン・トラの精神的後継作! 残念ながら、多くの人に見過ごされるかもしれないけど、 クラシックなコン・トラファンが愛する要素がすべて詰まっていて、それ以上のものもある。
Отменный клон Контры с массой отсылок к 8 и 16 битным играм. Даже Battletoads не забыли) Музон местами напоминает нашу группу Мираж - олды точно помнят)
Jogo maravilhoso, o melhor da 2ndBoss. Trata-se um run 'n gun estilo Contra. A estética lembra os jogos do Game Boy monocromático. Há, inclusive, diversos modos de cores, que podem ser alternados em tempo real. O trabalho de sprites é incrível, com destaque para os chefes, que são muitos e muito criativos. São 5 fases muito bem construídas, de longa duração. A dificuldade é justa. Não encontrei nenhum pico de dificuldade. Apesar de o grosso do jogo ser estilo Contra, há grande variedade de situações, frequentemente homenageando outros jogos clássicos. Deixo meus parabéns aos desenvolvedores. Os jogos estão cada vez melhores. Aguardo com ansiedade o próximo!
Wild Dogs é um jogo de ação em estilo run and gun que presta homenagem aos clássicos dos anos 80 e 90, trazendo uma jogabilidade rápida e desafiadora. Com gráficos em pixel art muito bem trabalhados, o game mistura combates intensos, inimigos alienígenas e batalhas contra chefes criativos. Um dos grandes destaques é a variedade de armas e o carismático cachorro companheiro, que ajuda durante a aventura. A movimentação é fluida, e o nível de dificuldade exige bons reflexos, agradando fãs de jogos retrô. A trilha sonora complementa perfeitamente a atmosfera de ação frenética. Apesar da campanha relativamente curta, o fator replay é alto graças ao desafio e à busca por melhores desempenhos. Wild Dogs é uma excelente homenagem aos clássicos do gênero, oferecendo diversão tanto para veteranos quanto para novos jogadores. OBSERVAÇÃO: Para ativar CHEATS (número de vidas, invencibilidade) In game: Aperte ESC e na tela do Menu faça a sequencia: CIMA, ESQUERDA, DIREITA, BAIXO, CIMA, BAIXO. ....... \_☠_ ▄▂_ .........[█|||███████]▄▄▄▄▄▄▄▃▂ ..__▂▅█ Mafia do Retrogame █▅▄▃▂ I████████████████████████████] ...◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲◤ MAFIA DO RETROGAME - YOUTUBE @mafiadoretrogame https://www.youtube.com/@mafiadoretrogame MAFIA DA GAMEPLAY https://www.youtube.com/@mafiadagameplay
I am glad i played biolab wars and savage halloween before this one. Because it is nice to see how the creator improved after those. Previous games suffered a lot from bad level design with randomly placed enemies,repetetive design,bosses that does exact same thing over and over etc. However this game solves these issues... Mostly. There is still some repetetive design present with longer than necessary sections. This game mostly gave up on the platformer side unlike the previous games. Game usually doesn't let you stand still and shoot stuff because the constantly spawning enemies doesn't let you do that. You can also end up in situation that require good dodging and analyzing the screen which is nice. However especially on early stages, you can just keep running and shooting and by doing that you can just skip lots of enemies which make them useless. You wouldn't want to constantly stop in a action game of course but at least let those enemies do something. But the game make you wait mindlessly at the sections with flame throwers and crushers. You just stand still and wait until your path is clear and that's boring. If there was some enemy you were supposed to deal with while waiting your path to be open that would have been much better. The first mech section wasn't that good to be honest. It is mostly because what you are supposed to do is keep moving and destroy everything on your path. You are not supposed to do some dodging due to huge size of your character. The obstacles on your path just make you wait or get destroyed before they can do anything. If there is a projectile you are supposed to move back and wait until it is gone then keep moving. The later mech section was better though. Unlike first one you don't just move and shoot. You need to analyze the screen better and you may have to jump or do something different than just moving back unlike the first mech section. I don't think weapon are that balanced. I always use homing missile and spread shot. Others are just worse. Spread shot can hit everything and a great weapon to destroy bosses. Homing missile chases enemies and does decent damage. Boomerang weapon is just not comfortable to use i can't tell how it moves well, flame thrower does decent damage but it's short range make it hard to use, spread shot does much better job than that. I find it weird that the creator removed inertia from run and gun sections but kept it in shoot em up and riding sections. It just make controlling the player harder. Especially at the vertical shoot em up section. It was fine until the mini boss where you are supposed to dodge through small gaps. Which shouldn't be a problem in a shoot em up game but the inertia make the player move harder and not to mention that the whole sprite is your hitbox so simple challenges like that actually become precise. The inertia also becomes a problem at the second bicycle section. Even if i see the obstacle the inertia doesn't let me move immediately and result in a hit. Similiar section exists in Savage Halloween but that one didn't have inertia so it was more comfortable. Inertia isn't always a bad thing, it usually works with platformers. However if you are making an action game that you need to pay attention to good amount of stuff, it usually makes it less comfortable to play. The gameboy colors make it hard to see the projectiles sometimes. Since everything have same color, the bullets can blend with background and make it hard to see them sometimes. There is a reason where games like Metal Slug use flashing projectiles. So you can see them clearly. This game has tons of boss fights and they are much better than previous games. They are not super predictable and usually work around player's position rather than repeating exact same patterns over and over again. You also fight them in a lot of different situations which is great. However i find the difficulty curve with them unbalanced. Some of them are easier some of them are harder. Especially the final boss was lame in that regard. It was quite a disappointing one for a final boss. I also like how you end up in a different situation each stage which make the game more engaging. I also loved the ending which i obviously won't spoil. So yeah, this was a good game unlike previous 2ndboss games and i can recommend it for sure. I still think that the level design can be improved with more thoughtfull enemy placement and not making player wait mindlessly. But overall it was a good game and if 2ndboss makes a new game i will probably check it out!
Ótimo jogo! Curti muito a variação dele de run and gun, shmup e na referencia ao King Of The Monsters. Recomendo a jogatina!
If you like Contra - this is the best adaptation there is, vehicle sections and overall gameplay diversity is awesome, especially the dog parts . Thanks to developer comments. I also recommend the Biolab Wars as a follow up. Waiting for the third game!
Ok lets get one thing really straight: am I enjoying this game? Yes. it is pretty darn good. So why the down thumb? Because Steam doesn't ask the question if I like it or not, but if I would recommend it. There are a few reasons why I wouldn't. Its a great GB style Contra clone..so if you just care about that then sure..why not? Here come the reasons why I say no overall: First the levels can drag. I am through the second boss, and also have achievements for beating the first 9 mini bosses. So that means 4-5 mini bosses per level. And the way the continues work...you could get to the last boss and die, then have to do them all over again. I grew up on NES, and I get that frustration level. But we didn't know better back then. Now this formula feels a little too archaic. Next is the color combination. I get that it is mimicking the GB. But no matter what color pattern you choose, it is still hard to see some of the shots. A big majority of my hits on the first level were because I didn't even know there were shots on the screen. And the mech in the 2nd level seems to have a weird hit box. Half my hits in it looked like they shouldn't have hit. Now for the big one: it is one player only. These type of games work best when they are 2 player+ remote play. I would love to play this with my buddies....but can't. Even the GB had a link cable. This should be two player. And for $10...it feels overpriced. This should be more around the $4.99 price point. Super Cyborg is only $5, and it has online co-op. G-Warrior is only $5 and I have played that with a buddy through remote play. I don't hate this game. It is enjoyable. But it just has too many strikes and feels overpriced for me to say it is a definite purchase. If you get it you will probably enjoy it. But it could have been more. Double the level count by cutting them in half, add more highlight for the shots, and add a 2nd player...and the $10 would be worth it. Until then: sale only if you already have all the others that are 2 player+. And a quick warning: this game goes full Battletoads frusteration toward the end of mission 3. If you know the super annoying part of Battletoads....you will see it here.
It's pretty monotonous, but OK in general. Graphics and music are good, level design is mediocre and repetitive though. "Turbo tunnel" section at the end of the level may be an obstacle for some players (what an annoying desigion). Being in a party with a dog is funny, but I think the game doesnt utilize such an idea enough. A fair game for its price.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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