
Fight Japanese-folklore-inspired Yokai in a ink-brush illustrated Dungeon Crawler! Set in the moonlit city of Ido, the world has blackened under the 'Ink of Ruin' disaster. Conscript & customise your team of warriors as you venture deep into labyrinths and ink your destiny in a winding narrative...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is a very low effort dungeon crawler that wants to be punishing early on. However, the devs forgot that an early over-rotation of party members with a high cost of resurrection early on kinda sucks to play vs the many other games that prefer to keep your interest by allowing you time to build your group up before presenting a challenge to test your setup. This game prefers the low hp high dmg approach which means you can leave the tutorial with dead teammates mostly due to rng and have a sour taste in your mouth which makes you wonder why should I care to continue playing this game over others. It makes things worse if you have already played other games with QoL features available or even the other games inspired by Wizardly which already go above and beyond this bare minimal approach to a dungeon crawler. And yes the stat loss on level appears starting on the first one for level 2 so if you like progress being reverted because reasons, but not due to complex character chemistry like in other games that would have required extra effort, and this is one of the most barebones dungeon crawler that you could make in 2022.
イベントの日本語メッセージが読みづらくて全く没入できない。 この会社は相変わらず難易度の調整がへたくそすぎてお話にならない。
Wiz-like規則 有中文化的DRPG且玩且珍惜 感謝你們還願意做這樣的遊戲
スチームデック環境でプレイ、本編クリアまで 強制終了は1回、呉蓮ノ塔までの1本道を上ボタン連打して移動してたら止まりました それ以外は快適なプレイでした 難易度は高め、特にボスクラスの敵は攻撃力が高く前衛でも2発連続で食らうと大体戦線離脱状態 この辺は祈祷力が試されますねw ボタン長押しの問題、オプションで短縮も出来ますが1秒位の押しっぱなしが毎回発生 罠の解除も魔法を使わないと1回1回長押しなので地味に時間がかかりますw 現段階ではスタッフロールにもバグあり、途中から「StaffRollName_30」が40位まで順番に出ては消える状態でしたw
한국어 리뷰가 없어서 찍먹해봤습니다. 일단 이 게임은 플스나 엑박용 게임입니다. 키 설정이 난해합니다. 한글번역은 되어있으나 읽기가 조금 어렵습니다. 튜토리얼이라고 하는게 있으나 좀 아쉽습니다. 인게임중 설정은 O버튼 입니다. 게임스타일이 맞지 않아 환불하지만 맞는분이 계실꺼라고 생각합니다.
I had a lot of fun with this one. Took me about 30 hours of in-game time to beat. Works great on the Steam Deck. Definitely recommend on sale! The first couple of dungeons are very simple, and things pick up after there. Overall, never too difficult or cruel (no spinners in darkness). I highly recommend multi-classing to build up HP and skills (see GameFAQs walk through for a good party recommendation). Sometimes the chest traps can be your worst enemy, especially in the last dungeon. I avoided the mechanic where you need to recover parties in the dungeons. I just don't have time to build multiple parties. And yes, attributes can drop on level up, which isn't too bad. Save scumming is easy if you're going for specific skills (see skill requirements in Community Hub). Pros: music!!!, graphics, controls, comfortable dungeon crawler Cons: very repetitive loot until the last 5 hours of the game (I must've got 1,000 long swords), never feel like you master disarming traps (does keep things exciting though), dungeons can be too easy (but it keeps things comfortable)
对于喜欢DRPG的玩家我是推荐的。但说实话,这个游戏有点一言难尽的。优点很少,缺点很多。 提示下这游戏转职才能选的职业(骑士、忍者和贤者)更厉害,但刚转职会掉很多属性,但成长更高,同等级属性和血量高很多。 优点:1.算是玩一款少一款的DRPG。2.画面的色彩挺独特。3.迷宫不算复杂。 缺点:1.操作很不便利,常用的操作要长按,不太理解这样设计的意图。2..很多东西都没有说明,装备属性里的缓冲我打通关了都不知道具体是干啥用的。3.升级竟然会掉属性,不理解。还有就是升级的属性太随机,特别是生命值,前期生命值上限很重要。4.迷宫的难度设计不合理,如果不练级,很容易团灭,特别是迷宫boss。所以我推荐适当用下修改器,体验好很多。5.迷宫数量很少,只有5个。最终迷宫超级小。
《Labyrinth of Zangetsu》是一款标准的日式风格DRPG,游戏以黑白水墨风格构筑了许多日式元素,让我们组建六人小队探索被“墨”说侵袭的世界,游戏非常慢热,哪怕是新手教程也是十分隐晦且慢节奏的一步步引导,没玩过这类游戏的急性子玩家可能很难适应游戏节奏。 游戏角色以多种族多职业组成,我们在初始选择角色和职业的时候,需要注意搭配,各职业有各职业的优势和作用,当然,也不是没了哪个职业就不行了,在物理法则都失效的游戏世界里,依然遵从一力破万物的规律,比如你没有了斥候只是不能安稳开锁而已,但是我们可以暴力破锁!比如我们没了圣职牧师的圣光术破除邪魅,但是我们可以用物理攻击硬生生砍出一条生路,只是时间上和代价上更高而已。当然,建议上还是合理搭配吧!毕竟能简单完成的任务还是简单完成更好。 游戏的操作规则很守旧,很多操作都墨守成规的对应不到时代的地步了,比如杀怪获得了物品,我们需要先鉴定,鉴定后才能使用或装备,多出的鉴定这个操作其实可有可无;又比如路上我们遇到个绳子,我们都知道只有拉这绳子才能打开机关门通向下一区域,但是它还是会问你是否拉动;又比如我们打怪获得宝箱,他会要我们先破解宝箱,成功后要我们打开宝箱,失败后我们还能暴力开箱!这些操作真的有必要么?精简了也许会更好一些! 除此之外,游戏那些怪物高超的miss几率也是让玩家痛心的体现,比如一开始新手关最后试炼那个红色雾气里的牛头怪,想要战胜它是真的需要运气!虽然如今DRPG开始日渐凋零,推出新的DRPG可以引起玩家对这类游戏的重新重视,但如果可以更新一些机制,让游戏更适应如今的时代应该会更好的! [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
クリア後にやることがほぼ無いと以外は良ゲー
おもしろいですよ のんびりプレイしてます
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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