
On the outskirts of town lies a mansion said to house the entrance to a maze overflowing with treasure. Do you wish to discover the magical mysteries hidden inside?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 601reviews | 82% | — | $729.4K |
| $49.99 | 874ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After finishing Labyrinth of Refrain, I was excited to purchase this game and get started. Labyrinth of Galleria is very much like its predecessor -- if they got rid of all the good parts and cranked all the annoying parts to 100x intensity. The story is worse in all regards: the characters are unlikeable, the plot makes very little sense, and it becomes very confusing once we introduce the [spoiler] multiple timelines [/spoiler]. The gameplay is the same as in Labyrinth of Refrain but much much more grindy. I know all the reviews said that -- but I really couldn't fathom exactly HOW much grinding this game requires. I just beat Act 2 ([spoiler]The Discordance[/spoiler]) and I have 230 hours in the game -- and that's WITH following a guide. In order to prepare for the endgame you need to transfer your soul puppets in order to increase their soul clarity (which increase their base stats). I spent 2 weeks alone just leveling and transferring. It takes about 5 iterations of leveling your puppets from level 1 to 99 and transferring before they'll reach maximum clarity. And due to the fact that additional facets are only available from mid-game, it means you can't start working on your final team until mid-late game. Some of the dungeons and mechanics are fun, but the Apartment dungeon is nothing but a slog. Among all the normal dungeons, there are 3 dungeons which are just 100 floors of autogenerated levels. Since I could multitask on my other monitor, I didn't mind so much. But if I was completely focusing on this game I would have gone crazy. I cannot in good faith recommend this game except for diehard fans of the first game or masochistic players who love nothing more than grinding. If you're just in the mood for a dungeon crawler, I would pick up any of the Etrian Odyssey titles before this.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
本当に勿体ない作品。この一言に尽きる。ストーリーは死ぬほどいい。感動もある。 ただし、RPGの部分が本当に万人受けしないぐらい難しい。ストーリーだけなら手放しで友達にお勧めできる。絶対に損はない。 私自身はつらいと感じることもあったが楽しくDRPGをプレイできた。行き先がわからないことも頻繁にあったがその都度攻略を見ながら進めた。しかし、これを他人がやったらどう感じるだろう、と考えたらとてもじゃないけどおすすめはできなかった。ただ、実際クリアしてみると自分が本当にダンジョンを探検していたんじゃないかっていう錯覚に陥るぐらいやりごたえはある。 多くの人はバッドエンドで満足してしまうが、バッドエンドまでの部分は本当にごくごく一部分にすぎない。この物語はユリイカの物語じゃない。ノーマルエンドはバッドエンドの倍、トゥルーエンドまでも同じくらいの量がある。ストーリーはものすごくいいので、YOUTUBEのストーリーの動画だけでも良いので見てみてほしい。(バットエンド時点では???のすべての違和感が解消される。)実際やっていてこの先どうなるんや、の連続やった。 switch版でルフラン、ガレリアともにクリア済み。このゲームでしか味わえない世界観を再度感じたくて購入しました。今作は賛否両論の否の部分が持ち上げられることの方が多い気がするが、地下迷宮シリーズがこのまま終わらないことを心の底から願っています。 続編があると信じてます。この世界観のゲームほんまにあんまりないんです。
万人受けではないかもしれないが、ダンジョンクローラーとして上位に入ると思う。 至高はBushin0だと思っているので同意できる方はぜひプレイしてほしい。 損はしないと思います。 いわゆるジョブ替えしてスキルのシナジーを高めるのが楽しい。 前作もプレイ間はほぼ同じなのでコスト重視なら前作でもいいと思います。 最近、魔女シリーズの新作が出ないのが悲しい・・・
原来是超时空辉夜姬 认真的说本作迷宫风格过于单调重复远不如鲁弗兰丰富多样,BOSS也大多是小怪增强版,很少有独立立绘,剧情我觉得也稍逊一些。 但是还是打个好评,希望能玩到新的魔女旅团。
苦等三年,终于等来了汉化!在此感谢b站up主银子yzyz提供的汉化补丁。 和前作相比,这作剧情叙事更加优秀,环环相扣而不失逻辑,战斗系统更加丰富,同时可以捏的角色成倍增加,转生能够带走所有技能提供了更多的选择,迷宫方面更是有着3561层的超大迷宫可供探索!(虽然只是个幌子) 但是这一作缺点也更加多,第一是人物系统,首先可供捏的角色虽然增加了许多,但真的能用的上的其实很少,而且很多基本只能当转生素材,值得一说的是法师在这一作体验比较糟糕,前期没有好用的法术过渡,唯一不错的法术还要等到结局的迷宫之前的boss打完给的结魂书里拆出来(好像是它掉的而且就这一个),基本只能担当平时回血加buff(当然也不需要它)和刷级当代练的职位了,如果想要玩的舒服还是推荐枪兵和本作新加的双锤(谁用谁知道,打boss和精英会很舒服);其次是迷宫方面,这作的迷宫我认为做的有些潦草,为了方便做迷宫加了太多机制强行阻止探索,而且很多时候推着推着不知道该去哪儿接剧情了,一头雾水,整体体验远不及上作那三座塔;最后就是本作的敌人种类很少,一个怪物能换三种皮肤出来给我整无语了,精英怪和boss也就那几个而且也是素材反复利用,我来就是看各种克系怪物的结果全是换皮怪。可见本作制作经费可能确实有限吧()。 还有很多没有说到的地方,但纵使有着如此多缺点,如果是喜欢drpg的玩家,我还是会推荐游玩,当然鲁夫兰的体验我认为会比这代更好,前作可以找到的攻略比较多,而且容易上手,这作基本都是要看着各种汉化自己摸索,再者就是翻墙去看日文攻略(或者去b站搜抑郁质_amane和CPU番长) 即使在路途中有过许多抱怨,但越快到结局脚步也变得愈加缓慢,不愿结束这篇美好的故事,在走到结局那一刻也仍不免有些唏嘘与释然。[spoiler] “我和你共同编织出了让所有人都能幸福的世界,唯一的缺点是没有你“。希望善于寻找失物的ユリィカ最终能找到她的ナチル,也希望未来我们能再次相遇在新的地方[/spoiler](剧透警告) 无论如何,希望这个系列能继续做下去吧,期待有再重逢的一天!
B站已有完全汉化。 https://www.bilibili.com/video/BV1KA9dBTEia/?spm_id_from=333.788.top_right_bar_window_default_collection.content.click&vd_source=b05d26dd64f386cb97dc66bb5c90ef97
This is an indirect sequel to Labyrinth of Refrain: Coven of Dusk and, saying it outright, it's a downgrade. The core dungeon crawling party gameplay has received some nice QoL. Yet they introduced non-static dungeons in the manner of roguelites, which has been used to pad out the game and isn't all that fun nor engaging anyway. Along with even more obtuse progression goals and typical Japanese RPG ♥♥♥♥♥♥♥♥, the story is the only reason to dredge through hours and hours of tedium. I liked the story. If you steel yourself for the slog of a grind and have a guide, you might also like the story and see the end to it.
It's a long, grindy, slow burn of a game, that separates the dungeon grind with, mostly, voiced visual novel cut scenes for events.
Es un excelente juego , buena historia con muchos giros de guion . al igual que el primer juego este es bastante de Grindear asi que si te gustan estos juego yo te lo recomiendo al 100%
Super jeu, histoire prenante du début à la fin. Combats et exploration super
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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