
Absolute Tactics: Daughters of Mercy is a turn-based, tactical RPG featuring strategic battles, intriguing puzzles and exciting quests. Customize your heroes’ unique, class-based attacks and abilities to defeat Father Eldritch's oppressive armies throughout dozens of unique, hand-crafted maps!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
I really wanted to enjoy this game, it has a nice art style and I'm a sucker for tactical RPG's. That being said this game sadly feels like a burden to play. -The dialogue is pretty horrible and cringe, what is voice acted makes me question why it was even added. -The audio is rough, even with levels set to the minimum scale of 1 it is still incredibly loud. -The controls are VERY rough on mouse and keyboard, changing to a game pad is only marginally better as while the buttons now map for easier use the manipulation of movement and attacks feel like the developers lack an understanding of basic directional sense. The fact that I obtained the Big Money achievement after only doing the first 4-5 missions, 2 of which are tutorial, and its an achievement that only 54% of players have is very alarming since that's the first 45 minutes of play.
Game itself was mediocre. Classes are "meh" and every level requires tons of walking. Here's the catch for me: Got to a level (after Galena) where the game bugged, and despite replaying a level multiple times, you get to the end, not objectives, and no monsters, but the game won't progress. Wrote support, not replies. Cannot even PLAY this game anymore if I wanted to because of bugs.
This game sucks. It is painfully and over the top reddit written. If that sounds appealing to you, you should buy this game if not run. The story doesn't take itself serious, constantly undermines itself, breaks the fourth wall, and had le quirky chungus marvel quips. This story also boils down to "f u dad" and is so disjointed due to the above reasons that if there was more buried beneath that, you will not find it. Gameplay is fine, a lot of classes and the systems are fine but at some point you have played against all 10 yes only about 10 enemy types and you just want your suffering to end. As far as writing the only good thing I can say is at least none of the characters are annoying. The art is very good and why I bought the game but the good ends there. Story 0/10, writing 1/10, gameplay 6/10, art style 8/10, map design 4/10 (it was 6/10 until the last boss my god is that map annoying and easy).
Summary: The game feels good at first, but grows stale quickly. While the art is good and gives flesh to its world-crafting, this game's shallow story is paired with mediocre narration, built around a very repetitive gameplay. Battles are tediously long: ~1hour for most, more at the end, waiting for enemies & allies turns A LOT with no way to speed things up. The worst being an optional battle royale map at the end which to fully unlock stuff would require killing 250 enemies; it took me nearly 2h45 to get to 150, after which I let my team die out of boredom. The boss battles felt extremely similar: vanquish boss mostly through blowing up adenine tanks (a juice made out of soul power), boss suicides & resurrects in a dragon form. Rinse and repeat all the way to the end. Being used to minmaxing, finishing it was simple, yet I was frustrated with not being able to understand what abilities do in terms of stats: you can't access any character's profile in-combat, and aren't being told anything on the passive abilities' descriptions! Just things like: "this boosts your attack". The active abilities themselves are somewhat well done, albeit with a few outliers. A few annoying bugs to add to that list: some events not triggering, mostly, which is annoying after spending an hour on a level, I had to start over a few times. I guess this game works if you want a rather casual tactical experience, not investing yourself much in its system or story, and may play 1hour+ sessions in one go. Otherwise, not worth investing your time in, unless you really dig the genre and/or this game's style.
Not worth the money. Super basic game. The only real strategy is the way the different characters attack so trying to position them in the beneficial way without blocking other characters movement. Levels are long and tedious just trying to get to the other side of the map. Sills max right away at level 3 and most of them suck. Then it's still really buggy. Spent 15 trying to exit out of the settings menu so I wouldn't have to play this boring plant level again for the third time. Not worth trying it again. Probably worth $6 or $7 if you get a deal but huge disappointment at $25.
5/10 very basic fire emblem type game you only get 6 people meh story - need to grind bonus levels a few times to even have the recommended player levels in the story. cant just play the story one level at a time, need to replay some bonus levels over and over to have a chance - cant speed up combat - can attack empty spaces - ♥♥♥♥ i missed my fireball spell by 1 tile.... found a cool bug + plant sigil on space-walk over-undo move-still have buff = entire level of invisible enemies, ok im down for a challenge. - cant finish level until you kill everyone on the map - woooow i hated that. looking for the last guy on the map who never came out to play. - oooh i guess they are a forever enemies now in every level onward...... - no mid level saving - cutscenes in level broke on me twice and had to fully reset level - when buying from shop if you do it really fast the shop purchase prompt stays up with no way to remove but quitting to menu and coming back. trying to buy 10 potions rally fast by clicking and mashing enter
If you have a real life that can unexpectedly interrupt your gaming time then stay well clear of this game. It has one of the worse save systems I have ever had to endure. My bank account has a better save system and I only have $1.25 in it.
Definitely worth it on a sale! PRO's - Lots of different classes and equipment - Good graphics - Heavily old school tactics based game CON's - Mediocre story - Too predictable - Can only have the characters they give you - Maps are somewhat small with nothing going on - Quite repetitive Still worthy on sale , took me 27 hours to finish the game with all achievements (which honestly were way too easy to get) Still fun to pass time
[h1]アンタスゴイジャナイノ![/h1] 去年の1月に更新されていたのね… さて発売日に買ったが日本語訳が怪しかったので寝かせておいたゲーム。 私の嫌いな『偉大な冒険者を夢見る(妄想する)能天気な主人公』系のゲーム。 なんでこんな言うこと聞かない主人公にしたのだろうか。(いいゲームなのに惜しい) 内容はよくあるターン性ストラテジーで特徴は 1.映像良し 2.音楽良し(戦闘音楽の敵・味方ターンで少し曲調が変わるなど) 3.職業は装備式で転用可 4.職業・武器とは関係なくキャラにより攻撃範囲が違う 5.基本遠くの敵(画面端位)は動かない ってところ。 もう少し改善してほしい点は 1.画面移動をWASDでできればよい(A・Dのみ左右に1マス進むだけ) 2.バフ・デバフの効果と残りターン数表示 3.オープニングムービー時に字幕を付けてほしい(物語把握に大事な気がする) 4.ターン初めの回復を一斉にしてほしい(戦闘速度を速める) まだ翻訳の甘さ、たまに軽度なバグがあるが進行の妨げにはならない。 ちょっと操作はしにくいが良いゲーム。
So I'm going to say this, it's not complete or better it's half assed done at the end half of the game, story is predictable and really nothing new, it's definitely fun if you like tactical RPGs, music is ok somewhat repetitive but not bad, there's nothing really here that hasn't been done many times over! But it's not a bad game and for the right price, definitely worth getting. 7/10
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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