
An open world RPG with 10 different classes to choose from, 1 evil cult to defeat, & 1 massive world to explore.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Another flop made by "Solohack3r Studios". I should have known better after having played the ♥♥♥♥♥♥♥♥♥♥♥ that was "Beast Slayer", and I'm certain now that giving people second chances is a waste of time. In this game, you choose one of 10 different starting characters/classes, and then you go around killing cultists (in boring turn-based battles) in towns (in an "Open World" approach) that want to awake an ancient evil dragon. No overworld exploration, no opportunities to grind as far as I can tell (which, if I'm right, results in a limited resources playthrough, so beware), other party members might join later, but I hadn't reached that far before I rage-quit. Silent protagonist, the "Hero" Reeve that I chose starts without skills and can't even rest for free in his own home, mundane NPC dialogues, no hidden items (only a few "sparkles" here and there). It's such a bland experience. Freedom to explore doesn't mean anything if there isn't anything worthwhile to explore. At least there's one upside: If you want to explore the "sample maps" that come with the RPG Maker (MZ) software, this game contains them all (and mostly unedited). Individual mapping and area design are the core attributes of good RPG Maker JRPGs, and this game relies as heavily on premade maps as it's heart- and soulless. I chuckled when I noticed an "inn" sign outside the "King's Manor" in one of the first cities (this is what happens in low-effort projects), but this kind of oversight is deadly when it comes to immersion. Of course, this game is littered with bugs, too, but who expects low-effort projects to be bug-free? And no, I'm through with being a post-release beta tester, so discover and fix the bugs by yourself, dear developer. As you can see, I obviously don't like this developer's "style" (if it can even be labeled as something like that), but I'm absolutely convinced that this developer's games are objectively bad. People that, contrary to me, haven't played hundreds of (RPG Maker) JRPGs over a few decades, can nowadays easily be tempted into buying crap games like this one. Thus, I'm concluding my damning review with this appeal: Be smart, rather learn from my mistakes than from your own mistakes. Don't buy this game. You shouldn't drink salt water just because you're parched.
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Poor showing at the moment. Clearly intended to be a mobile game. Chibi sprites replaced 8-bit ones... All around, poor show. I'm extra bummed because this is now abandonware as the creator pursues their next project. I do wish them the best of luck however, because this can't be easy. Marked as free because I am a backer. If you want to see a good take on this idea, check out Eve of Calamity
* I backed this on Kickstarter and will not back another game from this creator* I have yet to encounter any of the bugs mentioned by other reviewers but I agree on that this feels quite 'low-effort' for lack of a better word. It's not a bad game as in unplayable but it feels quite lackluster in most regards and I wouldn't recommend it except perhaps at a discounted price even for oldschool RPG-fans. As the developer have already moved on to a new game, though supposedly with patching for reported issues, I feel safe in saying that I unfortunatly can't recommend the game.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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