
Embark on a lifetime of adventure in a beautiful world of creativity and intrigue. Raise a family, customise your farm, run a business, craft items, and battle some marvellously malevolent monsters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.56/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The free Tavern Update is now live! Serve refreshments, manage stock, hire staff and entertainers, and create a lively social hub that brings the people of Quill together.
This much-requested new feature adds even more life, warmth and character to the world of Kynseed, making it the perfect time to return to your family legacy — or start a brand new one.
Embark on a lifetime of adventure in a beautiful world of creativity and intrigue. Raise a family, customise your farm, run a business, craft items, and battle some marvellously malevolent monsters.
Your actions and decisions matter in our adventurous story filled with purpose and promise. Lend a helping hand to villagers in need and discover the unique blend of creativity and choice that sets Kynseed apart. Come and join us - your legacy awaits!
Story based RPG set in beautiful regions with battles against dark faery tale creatures.
Customise your farm and farmhouse using Kynseed's new customisation mode with hundreds of items and limitless design possibilities.
Run a business such as a blacksmith, apothecary, or goods store.
Develop relationships with villagers who will remember your deeds, actions, and pranks!
Combat the evil Hob army as they construct powerful totems and cause the destruction of crops and buildings.
Rebuild broken houses and buildings for your neighbours and new NPCs.
Gather materials to create items, forge weapons or mix cures for bizarre maladies.
Buy strange artifacts from the mysterious Mr. Fairweather - items that can aid your chores, help you in combat, or just let you mess with the world. But be warned of his life tax; each item must be paid with years of your life!
A world where everyone ages - raise a family then step into your children's shoes and continue your legacy.
In Kynseed, live your life the way you choose in a lovingly handcrafted 2D open world. It’s a beautiful RPG adventure from a couple of tea-making veterans of the Fable series.

ABOUT PIXELCOUNT STUDIOS
PixelCount Studios is a small team of independent developers who have come together to build the game of their dreams. Kynseed is an original RPG inspired by the charm, eccentricity, and humour that permeated Lionhead Studios’ games. PixelCount Studios was founded by Fable alumni Charlie Edwards and Neal Whitehead and is Chaired by game industry legend Sir Ian Livingstone.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.9Kreviews | 83% | — | $3.3M |
| $24.99 | 138ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the whole game can be completed with just the first guy , whats the whole point of having a generational inheritance feature if 1st guy just made a quadrillion dollars, draws a map for the whole world and avenged the main problem and a gahhdahm Prodigy too , like whats the 2nd gen gona do about it gang , the game should feel more dramatic with the kid feature sorta like passing the ball or sum ,rather than a stat reset button. and real death should always be 9m away ,just like real life 🔥 i think the game needs to play out more slowly , say like -store can only be bought by quest or more requirement ( rep , villagers heart , etc ) rather than straight coins ( ofc for an engagment the player will have 1 store in the begining that they run early on ) -Locking a certain recipes ( for mastery behind villagers ) eg , sal/raven loon onion turnip, mainny the middle name therefore a still can be accomplished even without the og villager. -make death more punishing (10 years) + added energy bar or passed out features so i can actually DIE and use the generational feature as intended ,not a stat reroll 😆 - make the masters travel (unaccesable for a few months or program it so they only come at certain time/day/year as an event or seminars ) - add delay to the story so the player can actually have a chance to remember a town or the townsfolk , mellow fields is such peak location tbh. shame we only there for .. 12 miniutes? - Make coins harder to get -AND the most importantly , A tool progresion. BUT still , Kynseed is still a banger especially the music , and the villager story line and the art , and the vibes ,and the enviroment and the events and the combat. also the fact that the masters is immortal and fairweather takes your LIFE as taxes concept is also really interesting , imagine when he tryna drag you to the afterlife but youre a master now so u cant die is such an awesome plot. so u lowkey just outplayed that crazy mf and stole his drip 😂 Wynseed! also i realized that the pig controll is no longer slippery , could you make a variant that feels super slippery cause mastering that thing is pure aura. (11 hrs on steam , 90 ish on gog)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Korean, German*languages with full audio support
| $24.99 |
| 89ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great, peculiar game.
Dieses Spiel ist der absolute Hammer! Ich habe jetzt 20 Stunden gespielt und vermutlich nicht mal die Hälfte gesehen und erlebt. Die Story ist großartig weil sie anders und neu ist als das gängige "Hier ist die alte Farm deiner Großeltern, mach was draus." Die Story ist packend und überraschend traurig/düster. Kein leichter, happy Farmsim. Das gefällt mir sehr. Die Farm an sich bietet wahnsinnig viele Möglichkeiten gestaltet und ausgebaut zu werden. Das Spiel bringt die Schönheit und die Tragik des Lebens und der Zeit gekonnt mit ein, so das alle Verbindungen bedeutungsvoller werden. Der Umgang mit der Feenwelt erinnert mich sehr an D&D, Feen sind keine süßen Tinkerbells die nur dein Bestes wollen. ;) Die Minigames sind kompakt mit schöner Mechanik und trotzdem braucht man ein paar Anläufe, bis man den Dreh raus hat. Die Map ist wahnsinnig groß und in jeder Ecke und in jedem Winkel gibt es etwas zu entdecken. Dieses Spiel fesselt mich seit langem mal wieder, ich möchte wissen wie es weiter geht und besser werden. Wer ein spannendes RPG mit vielen Möglichkeiten zum Erkunden und Entwickeln sucht, wird mit diesem Spiel seinen Spaß haben und Stardew Valley Fans die es gerne mal etwas düsterer haben wollen. Ich bin begeistert!
Like Stardew Vally? you might like this game. Has that Cozy feeling but yet with a little extra.
序章结束后没玩得下去,所以主要说缺点: - 在我个人审美里,画风不够好看,场景可以,但是人物难评,主角和NPC都不太可爱。主角形象选择少,也都不好看。动物倒是很可爱!小狗很萌 ^ ^ - get不到蒲公英钟这个小巧思,麻烦>创意 - 地图有捷径很好,但是分了两个捷径系统,一个女神雕像一个兔儿爷密道,两个系统覆盖的地点不同,每次手动查询不麻烦但是很烦很重复 - 虽然一直作为种田游戏被推荐但是感觉这游戏经营成分大于种田,买个种子都要去集市和旅行商人那碰运气,完全没有我想要的种地爽 - 因为传承是本作一大卖点所以婚姻系统也很重要,但是NPC外形不咋吸引人的前提下NPC故事也觉得蛮无聊的……而且NPC任务基本都是重复性很高的找东西给东西,做了没几个就腻了。哦而且除了有姓名的NPC之外地图上还有不少龙套型NPC会乱逛,长得还和任务NPC差不多,玩完序章根本认不出几个人。 - [spoiler]活人献祭和给邪神卖命[/spoiler]的暗黑世界观不多评价,萝卜青菜各有所爱,但是[spoiler]献祭NPC死亡之后一点痕迹都不剩[/spoiler],不是很喜欢这种 - Proverb写得很有趣,但相比起来很多书我都只是匆匆翻页 - 文案有类似Undertale那种打破第四面墙的幽默感 暂时闲置了,可能以后无聊会掏出来继续肝吧
很好玩也很耐玩,非常喜欢,希望官方后面能把汉化细化一下,机翻真的很无力,不过这也完全不影响他的好玩!
This game is so full of ideas and small systems I wasn't sure how well it was going to cohere, but I'm impressed. If you're coming here only for farming or relationships or management or foraging you might be disapointed, but if you're interested to see what it all can build together then you'll like this. I particularly like the quality system!
주민 매력이 너무 없고 캐릭터성이 평면적이라 사실상 엑스트라 100명 복사해놓은 거 같음 근데 컨텐츠가 진짜 많음 모험하고 상점열고 탐험하고 작물키우고 가축키우고 뭐가 진짜 많아서 불만 표출하기 미안함... 다만 도트가 정신없어서 뭐가 어디있는지 처음에 잘 안 보임. 도트를 꽉꽉 예쁘게 채워넣느라 정작 강약 조절이 안돼서 중요한 부분 강조가 안된다는 느낌. 비까지 오면 ㄹㅇ 화면에 하나도 안보임 그래도... 컨텐츠가 많아...
很好玩,我很喜欢这款游戏,唯一不好的是中文化不是很好。
I was impressed with the Prologue, it really stood out. Overall the game gives off a very polished vibe in many areas. The Fae lore, graphics and visual effects help a lot in setting the mood for the first few hours. The combat is innovative and fun. While there's a drastic change in how the game plays after the first two hours of Prologue, there's still enough progression content to keep you going for many hours. However, something that struck me very early is how tedious and repetitive the friendship and town board quests are. I believe some quality of life improvements for tracking and completing these quests would go a long way, as well as either fewer of them, or more variety to them. I also never actually got to pass on to my children because I completed the story with two seasons of lifetime left. I think it could have been cooler if passing on to your children had a more direct and necessary effect towards gameplay, such as unlocking new perks by doing so (as opposed to just getting them for free from Fairweather or REP growth). In the end I'd still recommend the game because most of my time played was enjoyable, just be prepared to be a bit disappointed by the repeatable quests and the family tree / generational system.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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