
Kusan: City of Wolves is a high-octane hardcore top-down shooter where players fight through a brutal urban jungle ruled by gunfire and corruption to save Haru — a girl fitted with a city-grade atomic weapon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 16 → 0.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Brutal, precise gunplay where every move counts. Stylish play is rewarded as you dominate tightly designed arenas.
Fight through 54 intense stages across multiple chapters with skill-based puzzles, challenges and S-ranks for perfectionists—for lone wolves and high score chasers.
Face towering foes with distinctive mechanics and high-stakes patterns. Learn, adapt and execute to survive cinematic duels that push timing and tactics to the limit.
Optimise and improvise - Chain kills, parries and get into the flow to earn Bolts and upgrade the War Hand, unlock firearms and blades and tailor loadouts to your playstyle.
Follow Jin’s missions through dynamic comic-panel cutscenes—sharp frames, cinematic pacing and a gritty tale of violence, corruption and fractured loyalties.
A rain-soaked pixel-art metropolis where Jin is ready to cross every line to save the girl.

Welcome to Kusan: City of Wolves, a brutal top-down shooter set in a neon-drenched urban jungle consumed by violence and corruption.
Kusan delivers hardcore action where one mistake means death. Master gunplay, perfect your movement, survive the streets and combat arenas ruled by furious kingpins that demand speed, precision and flawless execution. Every moment of action is intensified by Korean hip-hop heavyweight Loptimist’s adrenaline-fuelled soundtrack drenched with head-bopping loops and deep 808s pushing you forward without mercy.
You play as Jin, a skilled ex-soldier turned gun-for-hire, living in the heart of a city where the line between predator and prey has already been crossed. This isn’t just another job though, a mysterious girl with immense but uncontrollable power is linked to a violent conspiracy that threatens to shift the balance of power. As chaos erupts, Jin must save the girl, confront his past and the betrayal of a commander he once trusted without question.
Everyone in Kusan wants something and nobody plays fair.
For Jin, there is only one way forward: flawless planning, ruthless execution and saving the girl from criminals while relying only on his wit and unrelenting will to survive the battlefield.
With the whole city at stake, Jin knows it is time to not only clean-house but restore balance.
Hardcore top-down combat with style
Brutal, precise gunplay where every move counts. Stylish play is rewarded as you dominate tightly designed arenas.
54 Hand-crafted Stages & Mastery
Fight through 54 intense stages across multiple chapters with skill-based puzzles, challenges and S-ranks for perfectionists—for lone wolves and high score chasers.
Beastly Boss Battles
Face towering foes with distinctive mechanics and high-stakes patterns. Learn, adapt and execute to survive cinematic duels that push timing and tactics to the limit.
War Hand & Arsenal
Optimise and improvise - Chain kills, parries and get into the flow to earn Bolts and upgrade the War Hand, unlock firearms and blades and tailor loadouts to your playstyle.
Adrenaline-fuelled Soundtrack
An adrenaline-fuelled score from Korean hip-hop artist Loptimist serving heavy doses of energy.
Graphic-Novel Storytelling
Follow Jin’s missions through dynamic comic-panel cutscenes—sharp frames, cinematic pacing and a gritty tale of violence, corruption and fractured loyalties.
Neo-Noir Atmosphere
A rain-soaked pixel-art metropolis where Jin is ready to cross every line to save the girl.
Dive into Kusan: City of Wolves and descend into a city on the edge. It's more than just a fight, you are the last line between order and oblivion.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 337reviews | 91% | — | $97K |
| $14.99 | 195ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 328 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent game! The art looks amazing and the story is told through a comic-book format that gives the characters a lot of personality. The gameplay is really fun and addictive. It’s quite challenging, and any mistake can be fatal but you only have to restart from a few seconds earlier so it never feels like a chore. In fact, it makes you want to try again and again until you beat it. The game is varied with lots of surprises and upgrades. Highly recommended!
很不错的游戏,就是打boos没有容错,要一命过有点难受。经典的暴力美学,让人玩起来十分爽的游戏。十分推荐。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Portuguese - Brazil, French, Japanese, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese
| $14.99 |
| 33ratings |
| 90% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 328 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My thoughts so far: Think hotline miami and replace fever dream vibe with dark furry scifi. Gameplay may be slightly less fair than hotline, not 100% yet. Its got some very interesting upgrade systems though, and you definitely get the same high octane feel that you got with hotline miami. For some reason I need to comment on the music. Its ok for the vibe of the game, but is certainly not anywhere close to hotline miami. I think it fits the vibe, but I did prefer hotline miami. Overall, a worthy successor finally has showed up. it needs to get more attention than it has gotten for sure!
THERE ARE SPOILERS HERE! I will give you the best review to my ability. When it comes to story... I have two theories. Developers deliberately tried to show you 90% of furry rp community xD which I admit, has a charm to it. Or... well, I have never created a game myself, would love to write story for one however. I however write my own stories and publish them sometimes, while also working with online artists on comics. Characters here feel rather token if I am being honest. Main character, a war veteran and I respect that but so far there has hardly been character development and honestly I do not expect to see much of it. He is traumatised by war and by what happened to friend of his there. As the story progresses (rapidly as hell I add) he out of random gets babysit a cute bunny girl which communicates non-verbally and is all powerful and effectively works as a Mac Guffin to this story. Caring doctor, rebelious but also silly as all hells engineer girl (bloody love her antics though xD) and your brickwall doberman goverment goon... oh yeah there is a weapon butler lad with cool antlers, love this guy too but i admit i have some fetish for butlers. There is this horse guy which shows up I guess only to give our character some direction as he is literally killed right after the next mission by big bad... Okay I get it, it looks cool and all but... Why so quickly? I did not had time to form any meaningful relationship with either of those characters. I love the world created, it is dark, filthy and deadly. But also at this stage it also shows you what to expect... So seeing a death of a guy which name I could not remember by next cutscene gets done by big bad which I had no relation to... Feels like wasted potential, as i like the initial goal of big bad and I really liked the horse guy and hoped to see more of him. Was he killed just for shock potential? A little huge contrast to our hub... Which existance no matter how I slice I can not explain with sense... how do we have access to it? While rest of the city seems to be filthy and dangerous even to civilians wherever they go? How do we have money for it if its secret? Or is it ours? Do we get some VIP access to it? I believe this could be little expanded on. Progression pace is also confusing at moments especially early on. It all literally stands up with a kid running to the door "Help sir my sister was kidnapped" And I ♥♥♥♥ you not I bloody loooooove vigilante plots, where a main character kicks the door down and wipes the floor with cheesy and abusive degenerates. It is my guilty pleasure and often dreamt of such scenarios myself xD but again... pacing and exposure. We get to see an exposure of big bad early on... Look I am not saying there is not explanation of how they have met before, that they worked together and then there was an accident etc. Then there is this whole Limbus thingie... okay, i get the reason for it in game in gameplay purposes... but why the hell those things are kept in most random places around the city where pretty much anyone can have access to? I just believe those are little too many, little too early, and little quick exposures which could be held up for little longer to build some tension. Seeing big bad wulf so early on feels little disappointing, wasted potential a bit... unless there is something at the end of the line! I didnt get there yet! So yeah... story honestly feels like an RP xD And a one I would be participating in myself, maybe that is why I am overthinking it. Unless... this is deliberate purpose! Then bloody hell I swallow back all I said and let me join the RP xD ------------------------------ And now... A gameplay. Now we boot the bloody door open while the amazing hardcore rap tracks hit our senses. We first boot the door down and silence the neighbour which was beating on a kid for being noisy while he only came seeking for help from us. So we go to where his sister is being held, and music starts playing early. We do not ask questions, we boot the door down with a git on the other side, splattering him across the floor as the beat hits your nervous system. Second his you see you can charge and set the degenerate flying across the room. You go deeper, you destroy everything in your path until you get to basement where the drugged up people are being held, pumped with different fluids is really pitiful manner, only making your own butchery that much more satisfying. Our character is dark, and dangerous and no matter on the enemy he is not going backing down. They might be bigger and so what? He can wreck them just as well. Sending bulls charging at you flying across the hallways, destroying the environment until his spine gets severed on the impact with a steel wall. All delivered in pixelated and gruesome glory which gets you pumped and allow you to fulfil your edgiest and cheesiest power fantasies you can imagine! A returning knife! Weapons and best of all... series of augmentations you can switch and adjust like in tetris to create exactly the build you want! And holy heck, there are varieties! Music, graphics, setting, story brutality and gore! All working in amazing symphony to get you pumped and get your neurons running! 8/10 Gameplay is amazing and story as cheesy and lovely... Little rushed? Not a big deal, but as a writer I wanted to point out few things, i hope you do not considered it as rude or anything.
Im not the person to describe things. Just good game. Waiting for part 2
Je dirais que c'est une bonne fusion entre Hotline Miami et Katana Zero + des furry Le jeu est très cool , le rythme est parfaitement maitrisé , la narration est vraiment sympa et le gameplay est très satisfaisant , jouez y
Это "Kusan: City of Wolves", ну или если кому угодно - Фурри Хотлайн. В сущности, игра хорошая, но мне после прохождения она всё таки скорее не понравилась, чем да. Анимации сочные, импакт мощный, визуально всё динамично, даже дизайны классные, да и геймплей позволяет поиграться с морем интересных механик, и это если не упоминать полноценных боссов которые в общем то тут тоже крутые. Однако красивый пиксель арт во время игры смазывается, объекты и врагов становится плохо видно, а хаос на экране не позволяет как то системно реагировать на опасности. Вот тут от раза к разу, да встречаются какие то моменты, от которых ты просто разводишь руками перед экраном, потому что порой ты даже не успеваешь обработать что тебя убило. Вооружения три штуки: кулак, метательный нож, и огнестрел (предлагают несколько вариантов пушек на выбор). Кулак тема крутая, он не только мордобойный милишный инструмент, но так же и способ выбивать двери и толкать объекты во врагов, парировать пули и взрывы и просто на просто взрывать всё, что подходит к тебе на расстояние вытянутой руки, по большей части именно эта штука делает бои с боссами в этой игре такими тактильными и клёвыми. Метательный нож вещь более спорная, он самостоятельно метается в ближайшего врага по пробелу, и может являться как инструментом нереального спама, так и непослушной сранью, которая предпочтёт метнуться не в стрелка со взведённой пушкой, а в бомжа за спиной, и иногда это ну жутко руинит попытки зачистить всё красиво. Ну и огнестрел, который является чисто пушкой на подсосе, из них особо не постреляешь из-за малого боезапаса, а патроны приходится выбивать из врагов и ящиков, мне не понравился ни один вид представленного оружия, стрелять неприятно. Помимо геймплея, тут так же добавили прокачку в стиле модулей из "Ghostrunner", но это не суть как важно, хотя скиллы там попадаются порой очень даже интересные и прикольные. Проблема разве что в валюте, потому что разрабы дают её как за хорошее стильное прохождение на высокий ранг, так и за исследование и собирательство. Имхо, ну вот нахрен не сдалось в таких играх гулять разрушая весь интерьер локации после зачистки, только чтоб наскрести нужные чипы на апгрейды. Этот элемент просто кал и тормозит геймплей, в котором хочешь мчаться как умолишённый, но внутренняя струнка говорит не торопиться и поломать местные столы с диванчиками, а то вдруг там шмот лежит. О том, что всё собранное на этапе может быть легко слито и аннулировано при смерти, я умолчу, очень лишний и отвлекающий элемент вышел. Сюжет чистый боевичок, и мне если честно про него особо нечего сказать, это нео-нуар киберпанк, где насилие и убийство вещь настолько же повсеместная, как и куча бандитов средь бела дня. Чувствуется что подача идёт на легке, и чтобы развязать и раскрыть персонажей хронометража не хватает, потому трагедии не впечатляют, мотивации не вдохновляют, да и к героям если честно как то не привязываешься. Иногда сами персонажи могут пародировать абсолютно затёртые архетипы, но сами по себе как-будто не раздражают, да и ладно. Зато всё подаётся в прикольных комиксах, приятно. Саундтрек пытается ловить какой то свой вайб, но если честно звучит уныленько. Дело не в самом стиле музыки, сколько в том, что он не подходит происходящему. У нас есть динамичный ост Хотлайна, где всё гремит, стреляет и взрывается. А есть какой-нибудь Катана Зеро, который цепляет методичностью и спланированностью, подстать геймплею. И вот "Kusan: City of Wolves" натурально пытается "впихнуть в Хотлайн музыку из Катаны", при том что он иногда делает пируэты с абсолютно не подходящими киберпанк сеттингу треками. В общем, меня лично саундтрек разочаровал, очень скучно слушать. В общем, игра норм, кто хочет - может сам заценить, но я лично кайфа словил мало, меня больше раздражает периодическая нечитаемость ситуации и недостаток контроля, будто меня перегрузили кучей лишних кнопок и задач. В этом хоть и есть какой то своеобразный Флоу, но я прям не фанат, мне если честно классическое расстреливание клавишей мыши и метания израсходованного оружия было более чем достаточно в таком роде игр. P.S. Отдельный камень в огород за шрифт и UI интерфейс. Оформлено отвратительно, а "украшает всё" засратая кириллица. В прочем, спасибо что хоть перевод есть, мы гои, так что и этому будем рады.
Digno sucesor de Hotline Miami. Si te gustó HL, es imposible que no te guste este.
[게임플레이] • 다양한 공격 수단을 통한 스타일리시한 전투가 매력적 -> '일단 깨야한다' 식의 쫄보 플레이를 해도 되고, 데모영상처럼 극한의 스타일리시로도 가능함. • 뛰어난 타격감과 오브젝트 및 다양한 적을 상대로 하는 자신만의 전략구상 -> 중반부에 조금 '짜증'나는 레벨 디자인이 있음. (이건 개인마다 느끼는게 다르다 보니) [분위기 & 스토리] • 스토리 너무 압축시킨 느낌. 초반부 빌드업을 짧게 잡고 중반부 분량을 더 늘리면 어땟을까 하는 아쉬움 [그래픽] • 퀄리티 높은 도트 그래픽 [조작감] n100 미니피시를 50인치 TV에 연결해서 플레이했었는데.. 챕터2까지는 패드로 했지만 그뒤로는 마우스로 했어요 ㅎㅎ.. 힘들더군요 패드 조작감이 나쁜건 아니지만, 버튼을 많이 써야하다보니 난전상황에서 무척 헷갈립니다... 조작 최적화가 잘못 되었다기보단, 패드로는 좀더 노력이 필요하다 는 느낌이네요. [사운드] • 사운드트랙 좋아요, 재도전을 많이 해야하는 상황에서 사운드트랙이 어느정도 무마시켜줌. 전체적으로 재밌습니다. 핫라인 마이애미 명성만 듣고 쿠산으로 입문 해본 저로서는 재밌게 했습니다. 몇몇 스테이지에서 이게 맞나? 라는 생각을 하긴 했는데, 피지컬도 딸린 제가 안때려치고 끝까지 했으니 레벨디자인에 큰 문제가 없다는 뜻이기도 하죠.. 트라이 앤 에러를 못견디는 사람들은 안맞는 게임입니다.
熟练后比较爽快的游戏,流程精短,整个故事也简单,非常典型的独立游戏,还不错
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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