
Kusan: City of Wolves is a high-octane hardcore top-down shooter where players fight through a brutal urban jungle ruled by gunfire and corruption to save Haru — a girl fitted with a city-grade atomic weapon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 16 → 0.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Brutal, precise gunplay where every move counts. Stylish play is rewarded as you dominate tightly designed arenas.
Fight through 54 intense stages across multiple chapters with skill-based puzzles, challenges and S-ranks for perfectionists—for lone wolves and high score chasers.
Face towering foes with distinctive mechanics and high-stakes patterns. Learn, adapt and execute to survive cinematic duels that push timing and tactics to the limit.
Optimise and improvise - Chain kills, parries and get into the flow to earn Bolts and upgrade the War Hand, unlock firearms and blades and tailor loadouts to your playstyle.
Follow Jin’s missions through dynamic comic-panel cutscenes—sharp frames, cinematic pacing and a gritty tale of violence, corruption and fractured loyalties.
A rain-soaked pixel-art metropolis where Jin is ready to cross every line to save the girl.

Welcome to Kusan: City of Wolves, a brutal top-down shooter set in a neon-drenched urban jungle consumed by violence and corruption.
Kusan delivers hardcore action where one mistake means death. Master gunplay, perfect your movement, survive the streets and combat arenas ruled by furious kingpins that demand speed, precision and flawless execution. Every moment of action is intensified by Korean hip-hop heavyweight Loptimist’s adrenaline-fuelled soundtrack drenched with head-bopping loops and deep 808s pushing you forward without mercy.
You play as Jin, a skilled ex-soldier turned gun-for-hire, living in the heart of a city where the line between predator and prey has already been crossed. This isn’t just another job though, a mysterious girl with immense but uncontrollable power is linked to a violent conspiracy that threatens to shift the balance of power. As chaos erupts, Jin must save the girl, confront his past and the betrayal of a commander he once trusted without question.
Everyone in Kusan wants something and nobody plays fair.
For Jin, there is only one way forward: flawless planning, ruthless execution and saving the girl from criminals while relying only on his wit and unrelenting will to survive the battlefield.
With the whole city at stake, Jin knows it is time to not only clean-house but restore balance.
Hardcore top-down combat with style
Brutal, precise gunplay where every move counts. Stylish play is rewarded as you dominate tightly designed arenas.
54 Hand-crafted Stages & Mastery
Fight through 54 intense stages across multiple chapters with skill-based puzzles, challenges and S-ranks for perfectionists—for lone wolves and high score chasers.
Beastly Boss Battles
Face towering foes with distinctive mechanics and high-stakes patterns. Learn, adapt and execute to survive cinematic duels that push timing and tactics to the limit.
War Hand & Arsenal
Optimise and improvise - Chain kills, parries and get into the flow to earn Bolts and upgrade the War Hand, unlock firearms and blades and tailor loadouts to your playstyle.
Adrenaline-fuelled Soundtrack
An adrenaline-fuelled score from Korean hip-hop artist Loptimist serving heavy doses of energy.
Graphic-Novel Storytelling
Follow Jin’s missions through dynamic comic-panel cutscenes—sharp frames, cinematic pacing and a gritty tale of violence, corruption and fractured loyalties.
Neo-Noir Atmosphere
A rain-soaked pixel-art metropolis where Jin is ready to cross every line to save the girl.
Dive into Kusan: City of Wolves and descend into a city on the edge. It's more than just a fight, you are the last line between order and oblivion.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 337reviews | 91% | — | $97K |
| $14.99 | 195ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 328 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ouhghggh its fire,,, actual thoughts so far: needs some optimization (im getting like 30fps at 960x540 - my setup might be complete ♥♥♥♥♥♥♥ but i dont think it should be struggling like this and i dont think the min specs should be as high as they are), and could also do with a pass of fixing up wonky lines and typos and i think the audio mixing is a little off but ive heard much worse other than that its really good more games should have a spiritual successor thats like the original but it plays better and has furs
If you are even SLIGHTLY a fan of the Hotline Miami games, Kusan is a MUST. At the time of writing this I am only 2 hours in, and the game is already oozing with style and major improvements over the game series that it proudly takes inspiration from. The music and art are excellent, and although the story hasn't gripped me emotionally just yet, the way it's presented through a comic/manga artstyle has me itching for more. The gameplay is fast, flashy, stylish, and packs a mean punch, with a very fun upgrade system that works like RE4's inventory (just trust me on that one). I've only scratched the surface so far, but after beating the first boss battle (yes, there are proper boss battles), this could shape up to be one of if not my overall game of the year.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Portuguese - Brazil, French, Japanese, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese
| $14.99 |
| 33ratings |
| 90% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 328 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
奔著美術和敘事來的,但是手殘黨の瘋狂哀嚎啊 {TAT}
朋友,要么就全手动瞄准,要么就全自动瞄准,你飞刀自动瞄准,拳头手动瞄准。我想要拳击近的,飞刀远的,然后飞刀锁到一个我不想打的人,这么快节奏的游戏,我要每次自我博弈我的飞刀会飞谁。
Hotline Furriami
More Hotline Miami - Personally, I've grown tired of the limitations of a top down viewpoint for action games. The basic method of play as difficulty scales up becomes either memorizing the level or watching all 4 edges of your screen with unfocused eyes. - I don't like combo systems or score systems since I don't enjoy replaying & memorizing a route to chain a combo perfectly for a high score - I am not a "collect the coins" guy either. The upgrade materials are largely scattered throughout the levels in the random junk you can bash, which insists on a "collect coins" gameplay loop. However, these are matters of preference. If you like those things, they seem competently done at first impression. Performance Adequate but a little sluggish for a 2D sprite-based game. Feels like there's a small optimization issue with spike frames. There's the classic "feels responsive, but looks slightly sluggish" pattern common to a spike frame in the mix. I'm guessing avg frametime is good, but there are spike frames hitting 20ms+ frametime that need their workload either threaded or distributed across multiple frames rather than naively tick queued. But that is just a hunch for the dev based on how the game felt to me. Art Cutscene/comic panel art seems competently done. Not my taste, but the craft is solid. Writing Too much text & cutscenes upfront before I am invested in the characters. Too late to change that now, but I'd recommend keeping this to a minimum early in any future games & focusing on building attachment to the character & setting exclusively through broad strokes diegetic methods for the first 30 minutes before slowly ramping up the exposition. Combat Pretty fun if you like the style. Attacks are instant response. Deploys most of the standard game juice techniques. Each level more or less boils down to a series of button entry sequence puzzles. Punch a door into the ranged enemy. Combo the melee standing near the entry. Throw a knife at the approaching cyberdog. Shoot the ranged enemy that runs around the corner to stun him, run up and punch him out. It's Hotline Miami with a little more baseline complexity. If the later levels are designed properly to take advantage of it, then it should get pretty satisfying. Upgrade System Inventory tetris Conclusion Overall seems competent... just not to my taste.
Ух, долго пришлось ждать выхода игры, но я остался доволен по итогу! Хороший наследник Hotline Miami с Антропоморфными животными или Фурри по простому, крайне залипательная игрулька, прошел на одном дыхании, сюжет в принципе мне понравился, хоть и считаю некоторые моменты не до конца раскрытыми, ну сцена после титров, намекающая на продолжение. Посмотрим, если игра выстрелит, будем ждать продолжения, а так на 8 сойдет
Cyberpunk Blacksad but if Blacksad was a cyborg. Good stuff!
Copia mala de Hotline Miami que no entiende un buen diseño implica lo visual, el mismo se tiene apoyar en lo se muestra y destaca al jugador, las tipicas ayudas visuales que algunas son evidentes otras no tanto. Aca no se distingue absolutamente nada, demasiada cosas irrelevantes que se le da el mismo peso que a todo, no vez ni cuando hay un enemigo ni cuando podes atacar, ni cuando hay un objeto que no te deja pasar o impactar al enemigo a distancia (Que ellos si). Se vuelve en una experiencia tediosa y de mal gusto
Peak
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3.9K | 27 | 96% | $5.99 | |
| $4.9K | 25 | 96% | $11.99 | |
| $21.3M | 69.4K | 94% | $14.99 | |
| $26.3K | 93 | 100% | $10.99 | |
| $15.5K | 148 | 73% | $2.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $97K | 545 | 87% | $9.99 | |
| $97K | 1.2K | 79% | $4.99 | |
| $97.1K | 230 | 92% | $19.99 | |
| $97.1K | 122 | 97% | $19.99 | |
| $96.9K | 134 | 50% | $39.99 | |
| $96.9K | 102 | 63% | $29.99 |