
Kung Fu Cards combines the depth of Chinese martial arts with familiar playing card and mahjong mechanics, making it easy to learn yet deeply strategic. Read your opponent, counter every move, select your martial school and moves, and fight to claim the title of the world's greatest martial artist!
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About

Award-Winning Gameplay: Winner of DICE CON's Best Chinese Indie Board Game of the Year.
Familiar Rules: Playing card values + straights and triples.
Fighting Game Inspiration: Defenders gain an advantage by being able to react to their opponents' moves. Outsmart your opponent, turn the tables, and seize control of the fight.
Martial Schools: Baji Fist meets Drunken Fist... Build your own deck as you make your mark in the world of martial arts.
Several Game Modes: Challenge players in 1v1 online ranked matches, battle locally with friends, or take on the solo campaign. Future updates will also introduce PvE roguelike adventures and a 2–8 player Free-for-All Pillar mode.

Kung Fu Cards is built around familiar tabletop mechanics that are easy to grasp. Attack and defend by comparing card values from 1 to 9, then build straights and three of a kind to unleash powerful combos. If you've ever played a card game before, you'll feel right at home and be ready to jump into the action.

When fighting game counterplay meets classic card combinations, every Clash becomes a battle of wits. Form a straight or three of a kind with cards already on the field to trigger a [Disrupt]. You'll disrupt your opponent's pace, completely negate the damage of active cards, draw a powerful Technique card, and seize the initiative when the fight matters most.

Simple rules give rise to remarkably deep mind games. In every Clash, the defender has the advantage of reacting to the attacker's move. Will you overpower it with a higher card, play it safe with a Defense card, or form a combination to perform a Disrupt and turn the fight around? Your opponent will never know whether you're setting a trap or preparing the finishing blow until the very last moment.

The battle begins before the first card is even played. Choose from powerful schools like the fierce and explosive Baji Fist or the unpredictable Drunken Fist, each with its own unique combat philosophy. Beyond the basic 1–9 move cards, combine each school's exclusive Principles and Techniques to create your own fighting style.

The game currently features 1v1 ranked matches, local multiplayer battles, and a solo campaign. Future updates will also introduce a solo PvE roguelike adventure mode, as well as Free-for-All Pillar, a 2–8 player mode.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]用卡牌来一场武术对决[/b][/h1] 《功夫牌》是一款简单易上手的卡牌游戏,本作将醉拳、洪拳、八极拳等传统中华武学化为了桌面上的卡牌对决,每回合仅需出三张牌便可打出攻防转换、连招破招等精彩操作。 市面上的肉鸽卡牌大多以《杀戮尖塔》的框架展开,玩的多了很容易让人审美疲劳。《功夫牌》则另辟蹊径,将硬桥硬马的武学格斗融入到了卡牌之中,除了基础的拳脚卡牌外,还有大量秘籍和绝招卡牌,仅需简单点击便可使出这些招式。 对战以回合制展开,双方依次出牌进行对抗,每名玩家每回合最多可出3张牌,游戏在这里采用了简单的规则,同一列数值较大的一方可打出等同于卡牌差值的伤害,这一点颇有田忌赛马般的感觉,是将数值较大的卡牌先手打出还是留到后面反制对手,成了玩家需要思考的策略。 然后便是防御牌和绝招牌的引入,前者类似于格斗游戏,可以直接防下对手的全额攻击,如此一来更不能贸然打出高伤卡牌了,后者则凌驾于其它牌之上,视情况造成全额或一半伤害,绝对不会落空,给了玩家面对各种棘手情况的应对方法。 除此之外,游戏还加入了破招这一扭转乾坤的机制,当下一张牌打出后和场地上的牌组成顺子或者同花时便可触发,此时会造成伤害、丢掉对方架势牌、抽一张绝招牌、跳过回合剩余阶段,整整4种效果。 基于上述玩法设计,玩家每次出牌前都需要仔细观察战局,避免被对方反制或是破招。 游戏以此打造了单人、对战、匹配、排位等多种模式,简单易上手的同时有着不错的思考量和可玩性,喜欢肉鸽卡牌的话可以一试。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
25年哔哩哔哩漫展就试玩了一下午,确实很好玩,虽然目前卡牌还不多,但变化机制已经很有思考深度了 背景设计的也很有1890年的一套,感觉参考了现实的武术大会那段历史(参考一代宗师里宫宝森想做成的事) 建议对卡牌对战、国术有兴趣的玩家尝试 —————— 最后,在下师承李书文,要成为八极拳糕手!!!没有武德!没有武德!!
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Hours played at review time, across 168 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《功夫牌》某种程度上还是能让人眼前一亮的——毕竟作为炎黄子孙,看到这个名字难免有点“DNA动了”的感觉。不过游戏在商业模式上的权衡得失,或许是目前线上销量遇冷的根本。看简介里介绍的,本作似乎还在桌游上拿过奖,还是年度最佳桌游?玩起来是有那么点桌游的味道。 游戏的核心玩法很简单:出三张牌比大小,这些卡代表你的「招式」。不过既然都叫功夫牌了,那肯定要整点花样出来,这就是本作特色构筑所在:玩家能通过这些招式的组合,打出类似麻将里“顺子”“刻子”的效果来使出各种连招是不是功夫的味道一下子就溢出屏幕了?此外,只要你打出的牌能和场上形成三张连续或相同的数字,就能瞬间触发【破招】。这不仅能强行打断对手正在施展的连招,无效化当前伤害,还能让你立刻抽取强力的“绝招牌”,在绝境中反客为主。 玩家在战前可以选择门派,每个门派都有自己的秘籍跟绝招,战斗风格也截然不同——当然,美术上的差异或许才是最显眼的。游戏的美术只能说中规中矩吧,网感有点重,但是还看得过去,卡牌的视效交互还算丝滑,总体上不会被美术拖后腿。 总的来说,从本作的卡牌体验也能看出它比较强调「博弈」,精髓是在各种出招、破招的battle上,虽然每次只有三张卡的出牌量,但是思考量着实不低,颇有一种“我预判你预判的感觉”,每次出牌都像在进行真正的武学PK一样,沉浸感极强,或许正是因为这种强交互性,才能让它在桌游领域出尽了风头吧。不过这种模式比较依赖PVP,而PVP又极其依赖玩家人数,还是希望能支撑起它的体量。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
一个买断制搞个抽卡皮肤然后看看你那保底·····池子深浅都不知道不知道几个648填满,池子深浅都不知道不知道全抽全要多少整笑了,然后好好的整个猫皮肤你看看搭不搭你的风格原本很有风格的出戏不?整笑了,美名其曰都是美观为了给开发者赞助弄的,那我问你们为啥不弄成DLC皮肤美化包哪怕卖个268喜欢的人自己买你这池子想抽满不是无底洞?
功夫和卡牌的组合很新颖,不过部分卡组平衡性有待商榷,先给个好评观望一下
很有意思的卡牌游戏,一旦玩进去就很上头! 你出数字招式牌的时候,还得防一手对面破招 牌很小的时候也不要慌,进攻一半结束回合,我先抽牌再说嘿嘿嘿 游戏内的教程和百科都很详细,不被花里胡哨的界面迷惑了 完成新手教程还可以去百科里看看门派卡牌,又或者直接开始单人战役先玩起来再说 打几局单人战役看看电脑是怎么组牌的,就可以学起来了,已经被电脑醉拳抽牌流吊起来打TAT 快捷出牌 不用点确认直接把牌拖到棋盘中间就可以了 商城的抽卡类似漫威卡牌游戏《Marvel Snap》,抽的是卡牌皮肤 游戏画风很特色,但颜色有点太艳丽了,虽然上头但眼睛看久了一点累~ 总得来说是个值得推荐的策略卡牌游戏
支持一下零堡,牌是真不会打
sb游戏
便宜,好玩,目前排位有人机,人机几率性技能20次最多失败1次。换克制卡后会自动给玩家匹配克制你的其他NPC流派。 目前总体来说好玩,但是人机的匹配机制是一坨
这么垃圾的游戏,还得充钱
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