
Kung Fu Cards combines the depth of Chinese martial arts with familiar playing card and mahjong mechanics, making it easy to learn yet deeply strategic. Read your opponent, counter every move, select your martial school and moves, and fight to claim the title of the world's greatest martial artist!
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About

Award-Winning Gameplay: Winner of DICE CON's Best Chinese Indie Board Game of the Year.
Familiar Rules: Playing card values + straights and triples.
Fighting Game Inspiration: Defenders gain an advantage by being able to react to their opponents' moves. Outsmart your opponent, turn the tables, and seize control of the fight.
Martial Schools: Baji Fist meets Drunken Fist... Build your own deck as you make your mark in the world of martial arts.
Several Game Modes: Challenge players in 1v1 online ranked matches, battle locally with friends, or take on the solo campaign. Future updates will also introduce PvE roguelike adventures and a 2–8 player Free-for-All Pillar mode.

Kung Fu Cards is built around familiar tabletop mechanics that are easy to grasp. Attack and defend by comparing card values from 1 to 9, then build straights and three of a kind to unleash powerful combos. If you've ever played a card game before, you'll feel right at home and be ready to jump into the action.

When fighting game counterplay meets classic card combinations, every Clash becomes a battle of wits. Form a straight or three of a kind with cards already on the field to trigger a [Disrupt]. You'll disrupt your opponent's pace, completely negate the damage of active cards, draw a powerful Technique card, and seize the initiative when the fight matters most.

Simple rules give rise to remarkably deep mind games. In every Clash, the defender has the advantage of reacting to the attacker's move. Will you overpower it with a higher card, play it safe with a Defense card, or form a combination to perform a Disrupt and turn the fight around? Your opponent will never know whether you're setting a trap or preparing the finishing blow until the very last moment.

The battle begins before the first card is even played. Choose from powerful schools like the fierce and explosive Baji Fist or the unpredictable Drunken Fist, each with its own unique combat philosophy. Beyond the basic 1–9 move cards, combine each school's exclusive Principles and Techniques to create your own fighting style.

The game currently features 1v1 ranked matches, local multiplayer battles, and a solo campaign. Future updates will also introduce a solo PvE roguelike adventure mode, as well as Free-for-All Pillar, a 2–8 player mode.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
平衡性一坨狗屎,排位全是人机,傻逼游戏
稍微有点网络波动就会卡死,不会重连,一局就没了,要重启
港式风格的卡牌功夫游戏,各种武术招式出牌跟过招似的,以比大小方式和凑牌型玩法玩起来挺上头且玩法没有门槛,非常的简单易懂。赞!!!
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Hours played at review time, across 168 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
匹配机制做得太糙了,我一个刚玩半小时牌都不全的玩家,直接连续给我匹配到排行榜第三名好几次,这就算了,平衡性做得稀烂,戳脚、俗家断崖弱势,八极、杂家称霸天梯
功夫卡牌构筑这个创意挺不错的,玩几把就上手了,价格也相当良心,就是美术方面有些糙,要是能再精美一些就好了
原本我想給好評的 直到我發現兩個嚴重的問題 有一張放防牌可以看對手牌的效果 每回發動慢的要命還不能加速? 我每一次都要看他一張一張的發動特效 然後再一張一張的結束特效? 另一個問題我不知道是不是我的問題 單機的最後一關讓我感受到明顯的作幣 玩遊戲沒有那麼笨過 任何這種戰術相關的基本都是沒有難度就過了 但這個單機最後一關我打了快15次 沒有一次過的! 我出什麼牌他都有什麼牌能對應 感覺就是他看的到你的牌然後選出了最優解 基本上你不看他的牌或是他的運氣真的不好 你沒有機會打中他 打中了他也會算出最低的傷害 我甚至連他的出牌花色、點數機率算到最低 他還是能拿出那超低機率的牌破我招 然後知道我有牌能破他就會直接停手 這個要說沒有AI透視牌的算牌機制我很難信
[h1]扑克与功夫对战卡牌的结合,一招一式尽显创意[/h1] 《功夫牌》是一款武学题材卡牌对战作品,港漫风格美术辨识度非常高,游戏主打见招拆招的回合博弈,玩家将在卡牌中见真功夫,游戏以扑克牌玩法为基底,融入了卡牌对战,玩法框架很有新意。 对局中,玩家需要依靠点数卡牌进行攻防对抗,防守方拥有后发应对的优势,通过打出更高点数、防御牌,或是凑出顺子、三张相同点数触发破招机制打断对手攻势,以此抢夺对局主动权。游戏内目前有七个传统武学门派卡组,对应了不同的武学流派,包括大名鼎鼎的咏春、八极拳、太极拳,也有我没听说过的新武、杂家等等,武学爱好者算是非常推荐了。 游戏优势在于核心对战玩法非常新颖,博弈集中在对局内的临场判断,不太依赖战前大量卡组构筑,可以说上手门槛不高,但精通的话,就像打扑克那样,需要大量实战经验。门派之间存在互相克制关系,不同打法可以形成丰富的战术变化,并不单单只是出牌、比大小、胜利这么简单。 目前游戏内支持单人战役、单人自定义、1v1快速对战和排位匹配、好友自定义房间等多种模式,还有内购外观抽卡系统,氪金不影响强度。可以看出来制作组是想长线运营这个游戏了。 这款游戏完全是作为桌游改编的,因此整套体系是打得有来有回,不过短板同样明显。游戏内的部分门派强度失衡,玩法也是比较重复的,PVE 单机内容体量有限;新手引导也是比较简单,部分复杂机制需要玩家自己阅读规则来探索,虽然有一系列的新手任务,但说实话就像网游那样,列出一系列新手任务和奖励,看得有点心累。 总的来说,游戏适合喜欢卡牌心理博弈和武侠题材的玩家,游戏的卡牌玩法还是比较亮眼的。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
挺有意思的一个桌游,画风清晰明了,破招机制也具有独创性,流派丰富,拳拳到肉。不过杂家这个流派太拖沓对战了
乍一看就觉得挺有意思,玩进去之后……这小游戏可太有意思了,玩得不亦乐乎
我个人觉得挺好玩的,只是有个别门派的角色太过弱势,点名批评戳腿! 目前玩家数量太少了,这是个大问题!!! 福利也不够,没有每日游玩任务什么的来让玩家养成每日登录的好习惯!!! 总之,希望越做越好吧。 我不是常玩,但在偶尔心累的时候(玩弈仙牌恶心的时候),玩两把功夫牌,心情好太多了!!! 另,我个人不太喜欢加社群,希望官方在游戏内最好做一些预期更新公告什么的,当然我不知道跟我一样不愿意加社群的玩家多不多。。。(如果就只有我一个人不愿意加社群就算了) 问我推荐这款游戏吗?我当然是推荐啦,至少对于我个人来说还是蛮好玩的呢!!! 看steam的那些差评我只能说莫名其妙,其他的不多说什么了,尤其是那些是ai读牌的,上次更新都调整了,这些人也不知所谓,需要拿大喇叭去他耳朵边告诉人家吗???另外这个游戏博弈性还是挺高的啊,只要不玩弱势角色,很多人的评论非常意义不明!!!
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