
Kung Fu Cards combines the depth of Chinese martial arts with familiar playing card and mahjong mechanics, making it easy to learn yet deeply strategic. Read your opponent, counter every move, select your martial school and moves, and fight to claim the title of the world's greatest martial artist!
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About

Award-Winning Gameplay: Winner of DICE CON's Best Chinese Indie Board Game of the Year.
Familiar Rules: Playing card values + straights and triples.
Fighting Game Inspiration: Defenders gain an advantage by being able to react to their opponents' moves. Outsmart your opponent, turn the tables, and seize control of the fight.
Martial Schools: Baji Fist meets Drunken Fist... Build your own deck as you make your mark in the world of martial arts.
Several Game Modes: Challenge players in 1v1 online ranked matches, battle locally with friends, or take on the solo campaign. Future updates will also introduce PvE roguelike adventures and a 2–8 player Free-for-All Pillar mode.

Kung Fu Cards is built around familiar tabletop mechanics that are easy to grasp. Attack and defend by comparing card values from 1 to 9, then build straights and three of a kind to unleash powerful combos. If you've ever played a card game before, you'll feel right at home and be ready to jump into the action.

When fighting game counterplay meets classic card combinations, every Clash becomes a battle of wits. Form a straight or three of a kind with cards already on the field to trigger a [Disrupt]. You'll disrupt your opponent's pace, completely negate the damage of active cards, draw a powerful Technique card, and seize the initiative when the fight matters most.

Simple rules give rise to remarkably deep mind games. In every Clash, the defender has the advantage of reacting to the attacker's move. Will you overpower it with a higher card, play it safe with a Defense card, or form a combination to perform a Disrupt and turn the fight around? Your opponent will never know whether you're setting a trap or preparing the finishing blow until the very last moment.

The battle begins before the first card is even played. Choose from powerful schools like the fierce and explosive Baji Fist or the unpredictable Drunken Fist, each with its own unique combat philosophy. Beyond the basic 1–9 move cards, combine each school's exclusive Principles and Techniques to create your own fighting style.

The game currently features 1v1 ranked matches, local multiplayer battles, and a solo campaign. Future updates will also introduce a solo PvE roguelike adventure mode, as well as Free-for-All Pillar, a 2–8 player mode.
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Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sb游戏
角色上手玩几把就能熟悉套路,同水平下切磋基本是秘籍数值+防破招博弈性+亿点运气,整体还是好玩的;缺点是排位模式人机太多(尤其高分局),当前1v1玩法下打人机很没意思,期待后续更新,以及人数能多一点,好匹配到真人。
[h1]功夫牌[/h1] [h2] 游戏介绍[/h2] 《功夫牌》是由ZeroCastle Game Studio, Miwu Studio共同打造的一款卡牌策略类游戏。在本款游戏中玩家将在数种功夫流派中选择,利用不同的牌型构筑,在功夫对决中战胜对手。 [h2] 游戏内容[/h2] 本游戏将扑克与麻将的精髓相结合,既有类似于扑克的比大小拼招机制又有类似于麻将的不同招式花色的凑“顺子”触发破招与大招的机制,本游戏机制简单易懂但又充满博弈深度。在本游戏中.玩家除了攻击与防御牌之外还有拥有多种特殊效果的绝招和架势牌以及秘籍,其中架势牌类似于装备,使用后可以随时选择是否发挥其效果,而秘籍则类似于被动技能,可以在全局内生效,极大的影响玩家的博弈抉择。 在游戏过程中,玩家的牌型构筑与先手后手同样充满不同的博弈选择,是选择大点数压制还是防御破解亦或是凑牌型打出破招,在这样的多重选择中,使得整场对局充满翻盘机会与智慧博弈。 本游戏目前有PVE街机模式,PVP本地作战和天梯模式.玩家可以在与他人的博弈中充分体验本游戏精妙的游戏机制和博弈的乐趣。 [h2] 总结[/h2] 《功夫牌》将传统功夫与卡牌类游戏相结合,让玩家在醉拳,八极拳,洪拳等功夫流派中选择,即体验了博弈的快感又感受了传统武术的魅力,既可以在街机模式中体会每位功夫传人的人生故事又可以在PVP中体会到与人斗其乐无穷的趣味。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
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Hours played at review time, across 168 reviews with recorded playtime.
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[h1][b]用卡牌来一场武术对决[/b][/h1] 《功夫牌》是一款简单易上手的卡牌游戏,本作将醉拳、洪拳、八极拳等传统中华武学化为了桌面上的卡牌对决,每回合仅需出三张牌便可打出攻防转换、连招破招等精彩操作。 市面上的肉鸽卡牌大多以《杀戮尖塔》的框架展开,玩的多了很容易让人审美疲劳。《功夫牌》则另辟蹊径,将硬桥硬马的武学格斗融入到了卡牌之中,除了基础的拳脚卡牌外,还有大量秘籍和绝招卡牌,仅需简单点击便可使出这些招式。 对战以回合制展开,双方依次出牌进行对抗,每名玩家每回合最多可出3张牌,游戏在这里采用了简单的规则,同一列数值较大的一方可打出等同于卡牌差值的伤害,这一点颇有田忌赛马般的感觉,是将数值较大的卡牌先手打出还是留到后面反制对手,成了玩家需要思考的策略。 然后便是防御牌和绝招牌的引入,前者类似于格斗游戏,可以直接防下对手的全额攻击,如此一来更不能贸然打出高伤卡牌了,后者则凌驾于其它牌之上,视情况造成全额或一半伤害,绝对不会落空,给了玩家面对各种棘手情况的应对方法。 除此之外,游戏还加入了破招这一扭转乾坤的机制,当下一张牌打出后和场地上的牌组成顺子或者同花时便可触发,此时会造成伤害、丢掉对方架势牌、抽一张绝招牌、跳过回合剩余阶段,整整4种效果。 基于上述玩法设计,玩家每次出牌前都需要仔细观察战局,避免被对方反制或是破招。 游戏以此打造了单人、对战、匹配、排位等多种模式,简单易上手的同时有着不错的思考量和可玩性,喜欢肉鸽卡牌的话可以一试。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
稍微有点网络波动就会卡死,不会重连,一局就没了,要重启
《功夫牌》某种程度上还是能让人眼前一亮的——毕竟作为炎黄子孙,看到这个名字难免有点“DNA动了”的感觉。不过游戏在商业模式上的权衡得失,或许是目前线上销量遇冷的根本。看简介里介绍的,本作似乎还在桌游上拿过奖,还是年度最佳桌游?玩起来是有那么点桌游的味道。 游戏的核心玩法很简单:出三张牌比大小,这些卡代表你的「招式」。不过既然都叫功夫牌了,那肯定要整点花样出来,这就是本作特色构筑所在:玩家能通过这些招式的组合,打出类似麻将里“顺子”“刻子”的效果来使出各种连招是不是功夫的味道一下子就溢出屏幕了?此外,只要你打出的牌能和场上形成三张连续或相同的数字,就能瞬间触发【破招】。这不仅能强行打断对手正在施展的连招,无效化当前伤害,还能让你立刻抽取强力的“绝招牌”,在绝境中反客为主。 玩家在战前可以选择门派,每个门派都有自己的秘籍跟绝招,战斗风格也截然不同——当然,美术上的差异或许才是最显眼的。游戏的美术只能说中规中矩吧,网感有点重,但是还看得过去,卡牌的视效交互还算丝滑,总体上不会被美术拖后腿。 总的来说,从本作的卡牌体验也能看出它比较强调「博弈」,精髓是在各种出招、破招的battle上,虽然每次只有三张卡的出牌量,但是思考量着实不低,颇有一种“我预判你预判的感觉”,每次出牌都像在进行真正的武学PK一样,沉浸感极强,或许正是因为这种强交互性,才能让它在桌游领域出尽了风头吧。不过这种模式比较依赖PVP,而PVP又极其依赖玩家人数,还是希望能支撑起它的体量。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
玩法和職業都很有特色,策略性十足有對招的感覺。希望有更多人遊玩。
一个买断制搞个抽卡皮肤然后看看你那保底·····池子深浅都不知道不知道几个648填满,池子深浅都不知道不知道全抽全要多少整笑了,然后好好的整个猫皮肤你看看搭不搭你的风格原本很有风格的出戏不?整笑了,美名其曰都是美观为了给开发者赞助弄的,那我问你们为啥不弄成DLC皮肤美化包哪怕卖个268喜欢的人自己买你这池子想抽满不是无底洞?
25年哔哩哔哩漫展就试玩了一下午,确实很好玩,虽然目前卡牌还不多,但变化机制已经很有思考深度了 背景设计的也很有1890年的一套,感觉参考了现实的武术大会那段历史(参考一代宗师里宫宝森想做成的事) 建议对卡牌对战、国术有兴趣的玩家尝试 —————— 最后,在下师承李书文,要成为八极拳糕手!!!没有武德!没有武德!!
AI太多了排位匹配不到人就塞AI 主玩杂家 “虚张声势”假牌秒翻 真牌不翻 这让杂家选手怎么玩! 整体不错的,活跃人数太少了,各种搭配玩法颇丰 我要真人对站!
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