
Kung Fu Cards combines the depth of Chinese martial arts with familiar playing card and mahjong mechanics, making it easy to learn yet deeply strategic. Read your opponent, counter every move, select your martial school and moves, and fight to claim the title of the world's greatest martial artist!
Modeled estimate, not a reported figure. How we estimate →
About

Award-Winning Gameplay: Winner of DICE CON's Best Chinese Indie Board Game of the Year.
Familiar Rules: Playing card values + straights and triples.
Fighting Game Inspiration: Defenders gain an advantage by being able to react to their opponents' moves. Outsmart your opponent, turn the tables, and seize control of the fight.
Martial Schools: Baji Fist meets Drunken Fist... Build your own deck as you make your mark in the world of martial arts.
Several Game Modes: Challenge players in 1v1 online ranked matches, battle locally with friends, or take on the solo campaign. Future updates will also introduce PvE roguelike adventures and a 2–8 player Free-for-All Pillar mode.

Kung Fu Cards is built around familiar tabletop mechanics that are easy to grasp. Attack and defend by comparing card values from 1 to 9, then build straights and three of a kind to unleash powerful combos. If you've ever played a card game before, you'll feel right at home and be ready to jump into the action.

When fighting game counterplay meets classic card combinations, every Clash becomes a battle of wits. Form a straight or three of a kind with cards already on the field to trigger a [Disrupt]. You'll disrupt your opponent's pace, completely negate the damage of active cards, draw a powerful Technique card, and seize the initiative when the fight matters most.

Simple rules give rise to remarkably deep mind games. In every Clash, the defender has the advantage of reacting to the attacker's move. Will you overpower it with a higher card, play it safe with a Defense card, or form a combination to perform a Disrupt and turn the fight around? Your opponent will never know whether you're setting a trap or preparing the finishing blow until the very last moment.

The battle begins before the first card is even played. Choose from powerful schools like the fierce and explosive Baji Fist or the unpredictable Drunken Fist, each with its own unique combat philosophy. Beyond the basic 1–9 move cards, combine each school's exclusive Principles and Techniques to create your own fighting style.

The game currently features 1v1 ranked matches, local multiplayer battles, and a solo campaign. Future updates will also introduce a solo PvE roguelike adventure mode, as well as Free-for-All Pillar, a 2–8 player mode.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 《功夫牌》简评[/h1] 真英雄,打牌也是在对招。这款中华功夫题材的卡牌构筑游戏,就是以武学之中“逢招对招、对招拆招、拆招破招”的理念的延伸作为卡牌战斗的机制。尤其是“破招”的机制,更是将游戏的策略性推上一个较高的机制——招式比大小,绝招克招式,破招破一切。如何除非“破招”和预防“破招”就很关键了,毕竟本作的对战机制决定了“破招”必须有至少一张牌是由对方所提供的。想要做到这一点,秘籍的选择、架势的使用、招式的打出的卡牌策略,还是有挺高的。 玩家和对手以回合制进行对战,由双方轮流进攻,进攻的一方率先放上卡牌(明牌),防守的一方则根据进攻方放置的卡牌有针对性的数牌。每回合将会有三次对招的机会,即双方先后放上三张卡牌,然后便进入自动战斗的结算页面。 武学卡牌的类型有五种,招式牌、绝招牌、防御牌、架势牌、秘籍牌。这五种类型的卡牌,遵循以下的战斗机制: ·招式对招式,绝招对绝招,相同类型的卡牌,伤害较低的一方会受到两张牌伤害差值的伤害。 ·绝招对招式牌时,出招式牌的一方受到绝招的全部伤害。 ·防御牌会抵消招式牌的全部伤害,绝招的一半伤害。 ·架势牌,有点类似于《游戏王》里的场地卡,双方都只能打出一张且能够持续性生效。 ·秘籍牌,类似于遗物,装备即可在战斗中生效(至于是主动使用还是被动效果,具体看卡牌),理论上最多携带2张。 其实游戏的关键之处不在于进攻,而是在于防守方的“破招”。何为“破招”,打出招式牌时,若与对方的招式牌组成三张点数相同或连续的组合(无需相连,但必须包括对方至少一张牌),则达成破招。达成破招,不仅能拿到绝招,还能翻开牌库一张牌,按点数造成伤害。 “破招”的厉害之处就在于是真的可以打乱对手的出牌策略,最简单的例子,敌人使用了高数值招式牌或者绝招牌这种明显的杀招,一旦触发了“破招”那也全部白搭。纵观游戏的战斗体验,其关键就是在于如何触发“破招”以及如何预防“破招”。至少咱使用【戳脚】羽这个角色,就利用腿法招式牌、相关秘籍牌和架势牌,有针对性的抽卡、换卡、弃卡,这样就能更容易的达成“破招”点数条件了。顺带一提,进攻方的及时停手(本回合不出后续的牌),也是一种智慧。 最后,看似是一款单机游戏,其实单机的内容不算多,游戏更多的还是玩家之间的排位对战。并且游戏内还有应用内购买的内容,主要是抽奖模式,抽各种稀有度的异画(卡牌牌面)、局内对话以及更加稀有的角色皮肤等内容。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
[h1]功夫牌[/h1] [h2] 游戏介绍[/h2] 《功夫牌》是由ZeroCastle Game Studio, Miwu Studio共同打造的一款卡牌策略类游戏。在本款游戏中玩家将在数种功夫流派中选择,利用不同的牌型构筑,在功夫对决中战胜对手。 [h2] 游戏内容[/h2] 本游戏将扑克与麻将的精髓相结合,既有类似于扑克的比大小拼招机制又有类似于麻将的不同招式花色的凑“顺子”触发破招与大招的机制,本游戏机制简单易懂但又充满博弈深度。在本游戏中.玩家除了攻击与防御牌之外还有拥有多种特殊效果的绝招和架势牌以及秘籍,其中架势牌类似于装备,使用后可以随时选择是否发挥其效果,而秘籍则类似于被动技能,可以在全局内生效,极大的影响玩家的博弈抉择。 在游戏过程中,玩家的牌型构筑与先手后手同样充满不同的博弈选择,是选择大点数压制还是防御破解亦或是凑牌型打出破招,在这样的多重选择中,使得整场对局充满翻盘机会与智慧博弈。 本游戏目前有PVE街机模式,PVP本地作战和天梯模式.玩家可以在与他人的博弈中充分体验本游戏精妙的游戏机制和博弈的乐趣。 [h2] 总结[/h2] 《功夫牌》将传统功夫与卡牌类游戏相结合,让玩家在醉拳,八极拳,洪拳等功夫流派中选择,即体验了博弈的快感又感受了传统武术的魅力,既可以在街机模式中体会每位功夫传人的人生故事又可以在PVP中体会到与人斗其乐无穷的趣味。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
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Hours played at review time, across 168 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
支持一下零堡,牌是真不会打
一个买断制搞个抽卡皮肤然后看看你那保底·····池子深浅都不知道不知道几个648填满,池子深浅都不知道不知道全抽全要多少整笑了,然后好好的整个猫皮肤你看看搭不搭你的风格原本很有风格的出戏不?整笑了,美名其曰都是美观为了给开发者赞助弄的,那我问你们为啥不弄成DLC皮肤美化包哪怕卖个268喜欢的人自己买你这池子想抽满不是无底洞?
《功夫牌》是一款融合中国功夫的肉鸽卡牌游戏,游戏规则是“比大小”、“凑牌型”这种看上去简单,可实际上手游玩并不简单,甚至可以说想赢还需要一点运气在身。 玩家进入游戏会先过简易版新手教程,完成之后不要立马选模式开玩,因为游戏大部分规则的细节还藏在教程当中,玩家需要逐个教程逐个教程的过才能明白游戏的最基础逻辑,尤其是破招、绝招、秘籍、攻防易位等都是能让你逆转乾坤的技巧或者是知识点。比如绝招对普通招式是不看数值的,绝招必胜;一般情况下能破招就破招,千万别贪,不然很容易被对面破招,除非你确保对面手牌不会构成与场上的牌连续相同或达成顺子;进攻方一旦发现不对劲可以在出招前与对手对招,接下来的进攻再寻找机会等等。 游戏内一共有7种流派,每种流派的玩法都不一样,绝招和秘籍大不相同。个人体验下来虽然八极最简单,但是没太多变数,就是靠纯粹的数值,可惜大多数时候都只能被迫破招或者被对面破招,头都被打歪了。反观杂家,上限极高,卡手牌超级厉害,我已经被人机杂家单杀过很多次了。 游戏最大的亮点在于释放绝招时会有文字和特效出来,导致我在游玩过程中会不自觉的喊出来,跟吟唱法术一样,离谱,但不得不说,还是这个对得上功夫人的口味。 总的来说,游戏的玩法很有深度,就是绝招啥的不算特别多,玩肯定是够玩,同时游戏的挫败感有一点强,喜欢功夫具象化成卡牌对招的玩家可以来试试这款游戏,还不错。 [quote][b]关注→[/b][url=https://store.steampowered.com/curator/32969453/][b]✨大众点评鉴赏家✨[/b][/url] [b]新游速递 | 游戏评测 | 周免资讯[/b] [b]加入→[/b][url=https://steamcommunity.com/groups/dzdp][b]🎮大众点评交流组🎮[/b][/url] [b]心得交流 | 试玩资格 | 聊天吹水[/b][/quote]
你初中毕业并且认识数字,那么你就能成为功夫高手!
AI太多了排位匹配不到人就塞AI 主玩杂家 “虚张声势”假牌秒翻 真牌不翻 这让杂家选手怎么玩! 整体不错的,活跃人数太少了,各种搭配玩法颇丰 我要真人对站!
25年哔哩哔哩漫展就试玩了一下午,确实很好玩,虽然目前卡牌还不多,但变化机制已经很有思考深度了 背景设计的也很有1890年的一套,感觉参考了现实的武术大会那段历史(参考一代宗师里宫宝森想做成的事) 建议对卡牌对战、国术有兴趣的玩家尝试 —————— 最后,在下师承李书文,要成为八极拳糕手!!!没有武德!没有武德!!
超绝破招人机,截至目前(游玩时间5.8h)一直在打单人战役,一次都没通关过。开局被破招,然后被连续破招破到死。 这就是我喜欢玩卡牌但是不喜欢玩桌游的原因(我讨厌公共卡池) ---------------------------(分割线)------------------------------------------------ 截至目前(游玩时间7h)陆续打通了3个单人战役(八极、洪拳、醉拳)游玩体验提升了不少,再熟练熟练各个门派的打法思路,尝试打打匹配/排位
稍微有点网络波动就会卡死,不会重连,一局就没了,要重启
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Where this game's players are, estimated from review languages.
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