
A mystery visual novel where horror meets occult comedy. Follow Kugayama Shiori, a ghost who casually dies over and over as she searches for her cause of death and the regrets that bind her to this world. Her investigation will eventually lead to a single incident—and the truth behind her demise.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Kugayama Shiori's Death Diary is a visual novel where you advance the story by making choices that appear throughout the game.
Every decision needed to uncover the death and regrets of the ghost, Kugayama Shiori, is left entirely in your hands.
There are multiple endings, and depending on your choices, the story may lead to unexpected conclusions.
Interact with all sorts of ghosts, collect archive entries to fill out the Urban Legend Encyclopedia, and unravel the truth behind the story.
*This is a work of fiction.
*Estimated playtime: around 10 hours.
*Includes scenes containing violence, frightening imagery, and depictions of suicide.
<Blood Filter>
This game includes a Blood Filter for users who prefer to avoid bloody visuals, or for those streaming on YouTube and other platforms.
*As shown in the sample image, enabling the Blood Filter will alter the color of the blood.
*This does not remove written descriptions, horror elements, or other related content.
<Story>
Even in death, Kugayama Shiori takes her own life.
Maybe her next will finally be her last.
But no matter how many times she dies, her soul refuses to leave this world.
Maybe the answer lies in her lost memories.
Maybe there's a lingering attachment she's forgotten.
Other than her name, she remembers nothing.
Who was she?
Why did she die?
Together with you—the only living person who can still speak to her—
Shiori begins her search for her memories, and for the truth behind her death.
<Characters>



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 67 reviews with recorded playtime.
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
被畫風跟遊戲名拐進來的 老實說我期待的會是黑暗獵奇扭曲的劇情 但也還行吧 就是一個非常普通的作品 沒有太驚艷到我 不過ed蠻 好聽的 有打折可以買 原價就算了
神作!毋庸置疑!
トゥルーは見た。エンドコンプはまだ。 一本道に枝があるタイプのADV。若干のジャンプスケア?と死様とあるようにある程度のグロは注意が必要。 予想を裏切られるのが好きなので満足感のある終わり方が良かった。
不错的短篇悬疑,不过选项好多,其他结局比TE更难打出来
以为才刚开始,但实际已经结束了。刷结局很恼火,7个小时有一半时间都是在看重复剧情刷结局,还没有路线图。。。
どうしたらトゥルーにいけるのかをヒントを頼りに色々試してクリアできた時の発見したよろこびと感動がまっている!
泣けるノベルゲームです。一部ホラー表現、かなりマイルドだとは思うんだけど、ビビりの私には怖かった...でも、それでも本当にやってよかったなって確信している
I bought the game on a whim because I like the premise of a ghost who is trying to find the cause of her own death, and horror mystery mixed with comedy is right up my alley. I did not expect such a well written story, with many twists and turns that all felt very natural. The story always shares enough information to leave you wondering while allowing you to make your own hypotheses, and often enough, hides some foreshadowing elements in places you would not expect. In the end, it all comes together so very well. The story is fairly short. I was listening to most of the voiced dialog, and, reaching the true end, I reached the estimated 10 hours. If you read the story at a regular reading speed and do not hunt down the alternate endings (the ones I have found so far reached from "okay, that's cute" to downright hilarious, though I have yet to read the Normal End), you will definitely finish the story significantly quicker. On the topic of voices, the entire story is voiced, except for the input from the Main Character (not Shiori, but the person the reader takes the role of), but these segments are very short, and are mostly just choices. The voice acting is very pleasant to listen to, both in the voice cast and in their performance (hence why I tended to let the voiced dialog finish most of the time). Choices made in this game, as far as I can tell, don't have too much impact most of the time. In most cases, it is either a short branch with a differing reaction from a character, or it very quickly leads to a Game Over (not an Ending) that you can immediately go back to so you can select the other choice. However, there are some choices (mostly in form of which location to visit (either before the others, or if you visit them at all)) that will greatly alter the outcome of the story, and will lead to the other Endings of the game. That said, these alternate Endings are also just slightly longer branches compared to the Bad Endings. From what I have seen so far, so the biggest difference you get from your choices is between Normal and True Ending. Long story short, if you like a comedic horror mystery and don't mind the depiction of dying ghosts (the death shown in the screenshots on the store page is probably the most graphic one, so if you don't mind this, you should be fine), then I can only recommend buying this VN.
เป็นเกมที่สนุกมากๆ ได้มาสืบสวนคดี หาตำนานเมือง หาความสัมพันธ์ของเนื้อเรื่องตัวละคร คือสนุกมาก ซื้อมาเล่นแล้วคุ้มแน่ๆ
7分,评价为真结局毁了一切 核心诡计过于糟糕,你的氛围塑造的很到位,但你所隐含的如同幼儿园大班潜入nasa执行秘密任务的真相过于离谱。推的时候真的很绝望,能猜到但这实在也太扯了不愿意接受啊 在一个真正意义上的无口主角(说的话全在选项里)身上花的笔墨太少,如果只是单纯无性格亚萨西动漫主角倒还好,但为什么就能是妹妹呢? 妹妹:初中生(只在开头提了一嘴帽子弟弟这个模糊年龄,甚至提这个的人真实年龄可以当所有角色的奶奶) 女扮男装(没提) 和姐姐故地重游(抱歉不熟,为什么看到什么公园.故居就能一点反应没有啊) 真是偷懒中的偷懒写法,为了反转丧心病狂,指望最后cg一放所有人立马痛哭流涕,给我的感觉就是明明能写好却不写。好的像久我山栞,完美的角色,编剧可以用她的单口相声甚至还不是单纯发癫耍宝来塞满日常探索剧情,可想而知这个角色的讨喜程度。 次一点的不论管理员什么的,说一个偏差的,辣妹小姐。虽然说是本质愉悦犯,但人家反水是真真切切一直在埋伏笔的,况且本质魔了的愉悦犯本来也不需要啥动机啊。 所以就为什么能在一个正常人类主角身上这么偷懒,心理阴影自闭孤僻是什么万能药吗,下次混稿费写渐冻症霍金算了,本质都是外冷内热,人家可比你有内核多了 主角打摩斯密码字符还多点更容易混了
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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