
It is a fun, hack and slash RPG game, аn action adventure with advanced combat tactics. You will face countless fearsome mobs and grotesque beasts, hidden deadly traps, powerful demon knights and dragons.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hey-hey-hey, it's a budget version of Gothic 2! In any case, such thoughts creep into the head when you look at the screenshots to this game. Because of the joyful anticipation to run this game and... Faced with another disappointment. It would Seem that it is time to get used to the fact that most games on the Stame turn out to be mildly average, but not. Every time you expect the game that she can captivate you for at least a few hours and the Ancients do not joke, can leave a pleasant experience. And every time you burn. Here and "KRUM-Edge Of Darkness" left on my soul third degree burns. Beauty! So, it all starts with the fact that the narrator-orc, with the help of wall painting tells the story. Say in one medieval kingdom came full of barking, Lyudyushki, and not only the people let's friend cut and shred. The Main character is a patlata chappet, covered with tatukhs and responds to the nickname Farmer. Eh, if it were not for long hair and tattoos, I would have thought that not someone was under my command, but Jason Steatham. But Alas, it is not him. Although Uwe Ball has attached to the creation of this game hand... Well, or the Devil himself, I haven't decided yet. After Listening to the introductory we find ourselves in a half-ruined village and the first thing that meets us, is the bugs, friezes, blurry image, yes such that not in every film of horrors filmed in three Bucks. If you've suffered from epileptic seizures, I'm sorry for you. The Ambulance will not have time for you. Rummaging in the management and disabling all that is possible, so that the game stopped lagging I was very pleasantly surprised-lagging this monster did not stop. Nervously swallowing and sending to the developers of rainbow beams I went to study the village. And it seems to be nothing special-the houses are drawn under the copier, not important burned it or whole, the location of items in the locations is identical, but that's strange-there is no bed in the house. Well, I was calling for the help of my old friend, Lieutenant Colombo, and we decided to carry out our private investigation into the subject of where all the beds went. Well Colombo wandered around, thoughtfully rubbed whiskey and says-I think I know what the matter: The attackers took the locals on the beds. That's a bright head! I wouldn't think of anything like that. Having said Goodbye to the brave lieutenant and wishing that good way, I went on and met a noble ostrich, who dragged to me their kulypki. Well, I didn't hesitate to hit a creepy chair on Kumpolom. Something was more closed, and I thought everything-that's my death came. But No. Not this time. The Creature turned out to be quite friendly and speaks in a broken Orochem – go on, take a rusty sword in your father's house. I wanted to ask why I have a rusty sword, when next to the haystack lie quite new forks, but the ostrich died. Eh, it was not necessary to beat him with a chair on the head, many times. Oh, come on. Found I mean rusty sword, and with it and my father's weapon-Ogromennuju Sekiru, shield and bow with arrows that were hidden in the wheat field. I was raised by this miracle find, as well as the fact that the locals have not dragged all this goodness, but they see, as well as that creature on the road-stupid, scary and kind. After finding the inner voice tells me-go the mole, practice on the scarecrow in the processing of blows. Were trained. The Axe broke, but from the fiftieth attempt I managed to make the right blow. So it Turns out I'm a hero? M-M-m, well three thugs in the forest explained to me how much I was wrong to cut my head off... 2 out of 10 hero-amateur P.S. Thank you Molestia for the key you provided. P.S.S. Continuation-in the comments
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Bulgarian, Dutch, Portuguese - Brazil, Russian, Hungarian*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the witcher 4?
insgesamt nicht gut. ich empfehle es nicht.
Поменяй последний шанс на холод стен
KRUM – Edge of Darkness is a grim, unapologetically old-school action RPG that wears its ruggedness as both a strength and a flaw. Developed by HA Studio Ltd. and published by SA Industry, it embraces a style of fantasy storytelling and combat design that feels pulled from an earlier era of PC gaming. The premise is direct and familiar: you return from a peaceful outing only to discover your village reduced to ashes, your family gone, and monstrous forces to blame. It’s a classic revenge-driven setup, but it suits the game’s tone, giving you an immediate emotional hook and a clear sense of purpose. The world you enter afterward is bleak and violent, filled with demons, corrupted beasts, and desolate landscapes that reinforce the feeling of a realm slipping into ruin. The combat system defines KRUM more than anything else, and it aims for a style that values timing, discipline, and weighty actions over flashy combos. Every swing of a sword or axe has a sense of commitment to it, and the stamina system forces you to think about when to attack, when to block, and when to withdraw. Success depends less on button-mashing and more on reading enemy movements, striking when safe, and managing your footing. This approach can be thrilling when you fall into its rhythm, especially in tense encounters where a single well-timed block or strike can turn the tide. Fights often feel like raw duels rather than choreographed spectacle, and that grounded quality adds to the atmosphere. Looting is pleasantly straightforward as well—defeated enemies drop weapons or shields that can be equipped instantly, avoiding complicated inventory management and keeping the pace focused on moment-to-moment survival. However, the game’s combat can also be punishing in ways that feel less intentional. Enemies sometimes chain attacks in a way that effectively traps you, even if you are blocking, resulting in bursts of damage that can end a run abruptly. Without careful use of the quick-save function, these sudden moments can cost you significant progress, and while that high-stakes tension may appeal to some players, it can just as easily frustrate those expecting a more forgiving action experience. The checkpointing system is sparse enough that saving often becomes an essential part of navigating its difficulty curve. This reliance on manual saving makes the experience feel reminiscent of older RPGs, but also highlights the game’s occasionally uneven balance and unpredictable enemy behavior. Visually and technically, KRUM shows its indie origins clearly. The environments, while moody and atmospheric, rely on simple textures and modest animations that sometimes feel stiff or outdated. Certain areas repeat visual elements, and the camera can be unreliable during close-quarters combat or when navigating uneven terrain. These rough edges don’t ruin the experience, but they interrupt immersion just often enough to remind you of the game’s limited resources. Still, the art direction succeeds in giving the world a grimy, oppressive tone that matches the story’s bleakness. The soundtrack and ambient audio also contribute to the atmosphere, providing a sense of danger that hangs over every stretch of road, cave, and battlefield. The structure of the game is compact and linear, moving you steadily from one hostile region to the next. There are no sprawling open worlds to explore or deep narrative branches to follow. KRUM focuses instead on delivering a sequence of encounters, small story beats, and incremental gear improvements. This can make the adventure feel focused and digestible, but it also means there is little in the way of exploration beyond the main path. For players who appreciate concise experiences, KRUM’s straightforward progression may be a positive. For those hoping for a richer world full of secrets, side quests, or lore, the simplicity may feel like a missed opportunity. Despite its limitations, KRUM has a rugged charm that appeals to players who appreciate raw, unpolished action RPGs. There is something satisfying about mastering its rhythms, overcoming its harsh encounters, and pushing through its hostile environments. The revenge narrative, though simple, provides enough motivation to keep the journey moving, and the constant sense of peril gives even basic encounters a weight and urgency that modern, more forgiving games often lack. It is a game that demands patience, resilience, and a willingness to accept occasional unfairness; in return, it offers an atmospheric, steel-on-bone fantasy experience with a distinctly old-school soul. Ultimately, KRUM – Edge of Darkness will resonate most with players who enjoy tough, methodical melee combat and who don’t mind imperfections in visuals or balance. It’s not a polished or expansive RPG, but it doesn’t pretend to be one. Instead, it delivers a gritty journey through a dying land, built with heart and rough craftsmanship. For those who can appreciate its weighty combat and stark world, KRUM offers a harsh but memorable march into the dark. Rating: 5/10
The worst game i've ever played
Krum, I liked and enjoyed the game overall. The truth about this game is simple, it is not for everyone. The game is clunky and rough, but for the 4.99 you spend on it I believe you get your money's wroth. I did find the charm in the game as I played more. I think it was an hour in or so I was like this isnt so rough and it was wroth it to keep going lol. Play if you like the old style games and enjoy it for what it is. It is not perfect but it was fun.
ich kenn da auch so einen krummen dem das gefallen könnte (mr.aureus)
У игры дорогие карты
у меня игра не запустилась👍было прикольно открывать приложение раз за разом наблюдая как цмд'шник открывался и закрывался((
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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