
Winner of the 2011 Eurogamer Indie Arcade award, Pineapple Smash Crew is a fast-paced, tactical blast-em-up with a unique modern-retro feel!
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About
Developed by lone designer Rich Edwards with music created by legendary chiptune artist Syphus, Pineapple Smash Crew is a fast paced tactical blast-em-up! PSC features tight squad formation shooting, aliens, robots, zombies and grenades- loads and loads of grenades! Level up and choose wisely from an assortment of devastating grenade-launched weaponry... PSC's unique modern-retro flavour will take you back to the classics of old then smash you back into the present with a 'ka-boom!'
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I can't really recommend this game at a $10 price point. It's a fun little top down shooter but there is little depth and it quickly becomes repetative as you fight what is essentially the same boss and run the same 3 mission types about a dozen times before beating the game. I played on the normal difficulty mode and beat it in about 1-2 hours. I don't see much replayablity here. The soundrack was fantastic, graphic style was nice but that's not really enough.
Crazy game. Awesome and hectic top-down shooty action. Bright colours, a good sense of humour and an utterly fantastic chiptune soundtrack from Syphus, this is not one to miss. Levels are randomly generated, and get larger as you progress. Lots of unlockable 'grenades' with all kind of effects from standard explosions, to healing and teleportation. Adjusting your approach on the fly based on what grenades you have is great fun. It's kind of a shame the controller support is only sorta-implemented though.
トレーラーで流れるBGMがノリノリだったのでそのノリで購入。 レトロな雰囲気は、昔のバランスを無視したゲーム達を思わせるが、 このゲームも例に漏れず、全方位シューティングとしてはかなり大味。 まず、4人一組で動くので、敵の弾が避けにくい。適当に戦っているといつの間にか味方が死んでいる。 アイテムを使ったら使ったで、爆風に巻き込まれていつの間にか味方が死んでいる。 道中、クレジットを集めても、死んだメンバーの補充と見た目を変更するヘッドギア以外に買うものが無い。 ステージはランダムに変化するが、使い回しが多くて単調。 味方がやたら死ぬのに存在する謎の経験値システム(新たに加入したメンバーはレベル0から) ミッションを進めていると唐突に宣言されるクリアしましたという告知。 拭う事のできないB級ゲームの臭い。 こんなゲームだけど、細かい事は気にせずにノリノリのBGMにまかせて プレイしているだけで割りと楽しい。BGMもサントラがあるほどの量と質はある。 また、難易度も味方を補充できない難しいモードがあるのでやりごたえはあるし、恐らく経験値システムがここで活きてくる(はず) 全体的なゲームの出来やプレイ時間的にはおすすめはしない。でも好き。
Just when I thought I had enough of twin stick shooters, along comes Pineapple Smash Crew. Is it any good ? Yes. Yes, it is. Is it the best one so far ? No. It's an indie game with a cute, retro look. And since it's an indie game, you can't really compare it to the bigger (retail) titles, qualitywise. That doesn't mean it isn't any good though. So, like practically all twin stick shooters, you just run around with your crew and kill enemies and objects. Destroying stuff will earn you XP, credits and grenades, which you can use to eventually upgrade your grenades or buy reinforcements when necessary. Grenades are actually an important part of the game. Almost every enemy leaves behind a random grenade. These range from healing grenades to missile grenades, and they're fun to use and the key to success as the missions get increasingly harder. Missions are randomly generated, maps as well. But the designs are so similar that it's hardly noticeable. It will keep you coming back though. [Rating: 71/100]
GRENADE! You should never have grenades. Because you should have thrown all of them already. Challenging little lego-manesque romp. Lotsa fun. Very much "We come in peace shoot to kill" lotsa fun.
I am not sure why this game has so many positive reviews. It doesn't quite feel finished. It is highly repetive and does not seem to have much variety. The moment to moment gameplay consistes of an isometric view squad based shooter, where you can pick up usable items, such as grenades, shields, health, and other, and you go around randomly generated levels shooting stuff and avoiding having your squad members killed. You can buy heads and thing but so far I haven't seen any items you can purchase upgrades for. As of right now this feels like a beta, not a finished product.
Shooting has become one of the primary ways we interact with game worlds. If you don’t believe me, check the front page of Steam and count how many images have guns in them. Horrifying implications aside, shooting can be a cathartic, light-hearted experience depending on what and how you’re shooting. Pineapple Smash Crew falls into this category, I think, despite its roguelike airs and hordes of monsters. That’s because all the gunning you do in this one is simple, gratifying, and accompanied by all kinds of clever explosions. There’s not much to it besides that, but with this style of shooting, that’s pretty much all you need. I’m a little fuzzy on the plot details of this one, but you’re running some kind of salvage crew that goes out to derelict spacecraft to loot them of credits and take out specific targets. Your ultimate goal is a hidden mothership, whose coordinates you can only piece together with data from dozens of drifting hulks in the void. Fortunately your crew of four is a hardy bunch, able to take punishment from aliens and robots squatting on the ships and dish it out far better. Even the security drones that serve as the bosses of these wrecks can’t hold a candle to your crew, especially after you start leveling them up and get them some shiny new hats. That’s pretty much the whole game right there, not just the plot. Pineapple Smash Crew is a top-down shooter where four shooty-types follow your orders around as a cluster and blast away at whatever you click on. The team shares an ammo bar that depletes rapidly when they fire, but regenerates just as fast when not. Their health is separate, though, and you’ll need to keep track of that to position your more injured troops conservatively. Each member can also hold a grenade, and there’s over a dozen flavors of these in the game. We’re talking conventional explosives, EMPs, unfolding turrets, gravity wells, and even healing. And yes, your crew levels up as you complete missions which gets them slightly better stats. The ships you plunder are randomly-generated grids of rooms, which themselves may also be randomly-generated. Depending on your goal, you may have to collect three doodads, blast away some toxic barrels, kill all the monsters, or other sundry tasks to succeed. Enemies tend to be creepy-crawlies or robots, most of which will want to melee you but a few shoot at you themselves or just explode. The real killer here is carelessness, as an exploding foe or exploding barrel can take big chunks out of your life bars that most enemies won’t. The movement is brisk and the shooting is a delightful little cacophony, but there’s not a terrible lot of variety to it. Monsters and rooms are never going to reach any kind of impressive setpiece scope, so you’ll have to content yourself with blazing away with your guns and chucking grenades forever. Pineapple Smash Crew is definitely entertaining, but it’s a toss-up as to how long it can hold your attention. The quest for the mothership is a long one, taking probably 3 to 4 hours to hoover up all the data needed. You earn credits during missions but they’re mainly for buying silly, useless hats for your team. Terminals on some missions describe the deep lore behind the game, but that’s not the most compelling reason to stick with a game. What can stick you here is the chaos and fun of running your dudes around and blowing up everything with creative grenades. That seems like something everyone can enjoy, if only for an hour or two. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my [url=http://store.steampowered.com/curator/11322459/]curation page[/url]!
Sad to see they didn’t continue to develop this. It is a fun game. Co-op would be a lot of fun. Especially on the cough with friends. You might get an hour or 2 of fun out of this but once you have finished your first ship you have seen pretty much everything the game has to offer. You just repeat the process over and over again.
So Pineapple Smash Crew, Believe it or not this is actually one of the first games i picked up on this platform, it just happened to pass by one day and after seeing the neo-retro artstyle my compulsive little gamer brain had decided to buy it before my parents' bank account could ever object. But enough personal exposition. What's the game like i hear you ask. Well in terms of gameplay it stays true to that retro feel i mentioned earlier. Though i don't see that as a bad thing (and i'm never wrong), the mechanics that are here feel more polished because of it. The roguelike crew-management mechanics are a nice touch too and incentivise you to actually think and strategize rather than going in guns a blazing, though there is still more than enough opportunity for that don't worry. Closely tied to this aforementioned strategising is the grenade mechanic. In the game each of your soldiers can carry a grenade, these 'nades come in many different types with each having their own unique behaviour. This is in my humble gamer opinion one of the most important mechanics in the game, as it not only directly affects the way you play this game but also allows you to quickly switch up your style of gameplay if things aren't really working out. Wanna take things more slow? Take the shield and heal grenade. Need some more firepower? Use the laser and missile grenades. You get the point. Is all of this worth 10 bucks though? If you'd ask me i'd probably say why not? I don't mind supporting indie developers and to me that more than makes up for the extra costs. But if you're short on money i'd suggest you put this on your wishlist and wait for the next steam sale. Because if you like top-down retro shooters, i think this should be right up your alley. Oh and P.S: Game's got a dope soundtrack
This game will mostly appeal to fans of 8-bit designs and twin-stick shooters, as it's a well-made game fusing those two things. The game is colorful and loud, with frantic twin-stick, top-down shooter controls (i.e. left stick moves your squad around with aiming/ shooting taking place via where right stick is aimed.) Fans of retro chiptune style music will find some enjoyment from this soundtrack, as hefty explosions fill the rooms from the various weapons you throw out to annihilate the enemies including screen-filling grenades and various missiles and turrets. What bothers me about this game the most is that it seems like you are more often a victim of friendly fire and exploding barrels more than the minimal attacks from enemies, making for a somewhat clumsy feeling level of player interactivity. I think this is somewhat intentional with the game, however.. as you seem to be making a mad dash through the levels to complete the various objectives before a timer/"radiation" begins to automatically do damage per second to your party until they are dead if you take too long to complete the objectives, which some players may find annoying to be racing against a clock to complete the levels and not able to explore freely. The game could use more boss or objective variety, with objectives ranging from pushing puck-like objects into incinerators on the map or eliminating all enemies, but the main gameplay of running from room to room and eliminating the enemies is fun. The gear you can buy your characters seems pointless and very limited to just a few helmets / hats that don't seem to affect their stats or weapons at all and are cosmetic-only(?). You may end up unlocking more gear as your characters level up, but I'm not certain as I haven't had any characters live for very long. I got this game on sale and enjoy 8-bit design aesthetics, and enjoy booting it up now and again to try to progress through a few levels and see how long I can have my guys live for. I'm uncertain if there is an end-game or if it's endless levels, but it's fun to boot up and mash through a few stages with its frequent explosions and enjoyable chiptune soundtrack. I think 9.99 for its default asking price is a bit high, and would feel better about snagging it under a 5$ pricepoint.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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