
Wander a castle built of bitter memories in LOVE ETERNAL, a psychological horror platformer with devious trials and an unsettling, experimental narrative. Find a way out - or live in Shelter forever more.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 10 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−20% | 502reviews | 96% | — | $94.4K |
| $9.99 | 78ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incredible game and experience. A reincarnation of David Lynch if he grew up playing I Wanna Be The Guy and had a shorter attention span. I am happy to have played LOVE ETERNAL.
It's good! The VVVVVV influence is obvious but the addition of momentum is a great evolution of the formula. Not super hard in the platforming department but demanding enough. The game has a lot more going on under the hood than it lets on, terrifying and surprisingly funny at times.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Korean, Portuguese - Brazil, Russian, Spanish - Spain, Japanese*languages with full audio support
| $7.99−20% |
| 8ratings |
| 96% |
| — |
| not modelled |
| $8.49−15% | 6ratings | 94% | — | not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 113 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥♥♥ up the final challenge for 25mins while [spoiler]a Vtuber is yapping into your ear, saying that they get bits, asks the chat to backseat and starts singing[/spoiler] felt like sadism. Fun game, I didn't fully understand the story tho.
Excellent game. Saw it on NoClip's 'best of 2026,' and they were absolutely right. David Lynch's Celeste
I will start by saying, I played the final hour of this game on keyboard, on my PC with headphones, but the first ~6 hours on controller, on my TV, through speakers. I will say the game is 100% more enjoyable on keyboard with headphones, the platforming feels incredibly tactile and so much easier. Would I have enjoyed the game more if I played the whole thing like this, most definitely, would I have liked the game? Who knows. Love Eternal is going to be compared to VVVVVV for obvious reasons, but fundamentally, it is not V. V is a moderately tricky platformer with optional ♥♥♥♥♥♥♥♥ parts, LOVE ETERNAL is a ♥♥♥♥♥♥♥♥ platformer. It does the "doing things the hard way" thing where you see a difficult puzzle from safety before attempting it, but in V, it's an optional puzzle with rocking music, in LOVE ETERNAL, it's just as hard, but non-optional and the music is melancholy. Where V's most challenging panels reward you with a jingle and a shiny collectable, this game puts you in an equally hard room with no reward. This is also where I think the V comparison falls flat, instead representing a "the end is nigh" or IWBTG (again, without rocking music) I'm not going to sit and complain, git gud I suppose, I beat the thing, but the first 80% of the game is a slog where the "horror" of the game isn't apparent, the story is very far in the background and you're left solving these frustrating platformer screens. No specific screen gives a catharsis, you can beat an incredibly difficult screen only to be met with one just as hard. There's no pacing, no downtime, just difficulty spike into difficulty spike and the controls are so floaty you never feel like you're improving. Every 20 or so screens you get a nonsensical cutscene, but not enough information to chew on. Then 80% of the way through the game, the game turns into a visual novel and gives you an exposition dump, the story is well written, there is a god who was banished from her people, now she is lonely so she wants to become friends with people, so she steals peoples bodies to try and learn who they are so she can become their friends and love them eternally. It's good. I just wish it had been delivered in any other way. Then the game gets meta-horror a la MiSide with the "god" of the game becoming a Vtuber who is accompanying you and the game learns what pacing is. If the entire game was like the last 20%, of meta horror, good pacing and story, I'd love this game, but unfortunately it's not and I have to judge the game as a whole. The final hour of this game is fantastic. Thematically, I compare the game to "the end is nigh" because while TEIN is about depression and persevering through adversity, to the point of it causing harm to you and those around you, Love Eternal is the opposite, there is no trick or meta message, the game is hard because you have to escape and if you don't, the god wins. As a game as art, this game is, a mixed bag. The art and ludonarrative is great, but you have to sit through 4 hours of incredibly difficult platforming and unfortunately, all of the spookiness is dumped at the end. Works really well on the steam deck though I don't recommend you play it that way and the pixel art is pretty.
ホラーゲーマー目線でのレビューです。 実績『誕生日』まで獲得して中断。 まず、作りは丁寧でプラットフォーマーとして面白いです。 やり直しもそこまで苦ではなく、何回か試行錯誤すればこのゲームをプレイする層にとってはするりとクリアできるはず。 問題なのは、ホラー要素というものと高難度プラットフォーマーというものが、お互いそれぞれが単独でも味付けがめちゃくちゃ濃いものなので、 それぞれの主張が強すぎてシッチャカメッチャカな印象を受けます。 そして肝心のホラー要素ですが、恐ろしい描写ではあるのですが高難度プラットフォーマーでイライラしている状態にそれを見せられても怖くもなんともなく。 冷静になってから考えてみると、登場人物の感情がほとんど描写されていなく、どういうことが怖いのか、主人公にとって最悪なのは何か、という点がわからないまま恐ろしい描写だけがされていくので、 それがどういう意味を持つのかイマイチピンとこない。 恐怖表現がナラティブではなくほぼほぼグラフィック頼りなのと、高難度プラットフォーマーでホラーを見るどころではないという素材の悪さで、ホラーゲーマーとしてはサムズダウンです。 アクションゲームとしては面白いと思うのでなにを求めるかによります。
This is a really great game. The platforming is great, but the storytelling is on another level.
What a unique and enjoyable game. The horror elements work really well. Regarding the platforming, I was expecting a bit more difficulty; however, I suggest checking out "LOVE" on brlka's itch.io page: it's a game with the same exact physics, but with the difficulty turned up to 11.
ムズいステージをこなしてたら急に別のゲームが始まって最終的にVtuberになった。 え?嘘じゃない本当なんだ信じてくれ
Certainly an oddball title, being a story focused precision platformer with horror elements and a very lynchian narrative. It works though, the plot is immediately intriguing and the platforming feels like a blend of Celeste and VVVVVV. It's more modest in terms of depth and content than either of those games but it's still as fun to play as it is interesting to analyze and try to make sense of by the time you reach the credits.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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