
Kor is a retro RPG with a variety of eccentric characters, goofy dialog, and turn-based combat where - in addition to strategizing - players must skillfully execute button combos in order to make attacks!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun combat system and a well done soundtrack 10/10 would recommend!
idea of the mechanic is very refreshing! I Love when games add timing into turn based systems like paper mario for example. Excellent execution and the UI is very smooth and pleasant to use in the menus. The cozy pixel art vibe is a great touch and reminds me of pokemon on the gameboy in all the great ways. Looking forward to your next project!
A short and interesting RPG built around an extremely tiny set of attacks you have to build together. Getting the big negative out of the way, some parts of the game are way too difficult. The battle system I didn't have too much of an issue with myself, but later on the game has some frustratingly tight platforming segments that shouldn't be this hard for an RPG that controls like an old Pokemon game. Also there's a side game that's just awful, but it's optional. Other than that, it's a pretty solid game with decent music. I wish there was a bit more to the story, but what's there works for what it is. I'd definitely recommend playing the easier mode if you have arthritis or have difficulty doing specific fast inputs.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good ideas, but really bogged down by slowness and delays, and by a combat system which feels like it is constantly punishing you. The combination of forcing you to wait all the time, and then basically killing you for not having lightning-speed reflexes, is more than a little ironic.
slug
If I had played this on an actual GameBoy in 1999 I’d be a better person today.
Old school gameboy goodness. Pokemon meets Mavis Beacon teaches typing.
lack of autosave is NOT a feature
I was introduced to this game as being reminiscent of the early Pokemon games (from a graphics and UI standpoint), but I was still somehow not expecting it to be as nostalgic as it is. Not only does the art style generally remind me of some of those earliest videogames I played, but the music (created by Lewmoth) brought me back to various other games of a similar era. The button combos to execute attacks reminded me of classic fighting games. The ability to assign stat increases upon level up is, of course, a standard RPG feature. I'm sure there are other influences that I haven't seen yet. Some more modern or seemingly innovative choices I've noticed: the option to play with the intended difficulty setting or on a story/narrative difficulty; the warper to move beyond "out of bounds" areas is very fun; the sheer number of color palettes you can choose from to play in; the turn-based combat is actively engaging since you need to press buttons to execute your moves; being able to mix and match schools of moves which all seem to be pretty well-balanced. It's clear the creator cares about putting out a game that would be enjoyable and that he could be proud of. More than worth the price of two coffee-based drinks from your cafe of choice.
An excellent and well-polished game. Kor faithfully captures the magic of playing Gameboy games as a kid while also managing to be a creative and unique game in its own right. I loved exploring the world and interacting with everything; basically all of the items in homes and stores, for example, have their own unique descriptions. The story and world building were well thought-out as well, and I enjoyed learning about the world of Kor as I explored. Intentional difficulty was also harder than I expected, which was a pleasant surprise; I felt like I really had to think about how to allocate my stats and skills in order to win some of the harder fights. A lot of love was put into this game and you can tell. Kor was great and I'm excited to see what Goadstool does next!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17K | 98 | 98% | $9.99 | |
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