
Kor is a retro RPG with a variety of eccentric characters, goofy dialog, and turn-based combat where - in addition to strategizing - players must skillfully execute button combos in order to make attacks!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Old school gameboy goodness. Pokemon meets Mavis Beacon teaches typing.
Great art, good hook, GOADSTOOL 4 EVER
Good ideas, but really bogged down by slowness and delays, and by a combat system which feels like it is constantly punishing you. The combination of forcing you to wait all the time, and then basically killing you for not having lightning-speed reflexes, is more than a little ironic.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A short and interesting RPG built around an extremely tiny set of attacks you have to build together. Getting the big negative out of the way, some parts of the game are way too difficult. The battle system I didn't have too much of an issue with myself, but later on the game has some frustratingly tight platforming segments that shouldn't be this hard for an RPG that controls like an old Pokemon game. Also there's a side game that's just awful, but it's optional. Other than that, it's a pretty solid game with decent music. I wish there was a bit more to the story, but what's there works for what it is. I'd definitely recommend playing the easier mode if you have arthritis or have difficulty doing specific fast inputs.
slug
An excellent and well-polished game. Kor faithfully captures the magic of playing Gameboy games as a kid while also managing to be a creative and unique game in its own right. I loved exploring the world and interacting with everything; basically all of the items in homes and stores, for example, have their own unique descriptions. The story and world building were well thought-out as well, and I enjoyed learning about the world of Kor as I explored. Intentional difficulty was also harder than I expected, which was a pleasant surprise; I felt like I really had to think about how to allocate my stats and skills in order to win some of the harder fights. A lot of love was put into this game and you can tell. Kor was great and I'm excited to see what Goadstool does next!
If I had played this on an actual GameBoy in 1999 I’d be a better person today.
fun combat system and a well done soundtrack 10/10 would recommend!
I was introduced to this game as being reminiscent of the early Pokemon games (from a graphics and UI standpoint), but I was still somehow not expecting it to be as nostalgic as it is. Not only does the art style generally remind me of some of those earliest videogames I played, but the music (created by Lewmoth) brought me back to various other games of a similar era. The button combos to execute attacks reminded me of classic fighting games. The ability to assign stat increases upon level up is, of course, a standard RPG feature. I'm sure there are other influences that I haven't seen yet. Some more modern or seemingly innovative choices I've noticed: the option to play with the intended difficulty setting or on a story/narrative difficulty; the warper to move beyond "out of bounds" areas is very fun; the sheer number of color palettes you can choose from to play in; the turn-based combat is actively engaging since you need to press buttons to execute your moves; being able to mix and match schools of moves which all seem to be pretty well-balanced. It's clear the creator cares about putting out a game that would be enjoyable and that he could be proud of. More than worth the price of two coffee-based drinks from your cafe of choice.
It's well built but very tough. Maybe a bit TOO tightly regulated in the resource department, but at least that keeps you from snowballing out of control. Even if you have to save before you shop just in case you run out of money and can't win without a skill you're missing. C'est la vie. At least respeccing is free.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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